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Rift Bot - Yet Another Rifter!

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Hey DyingHymn just wanted to say thank you for the solid profile/plugin. 100% afkable for me without a single issue. Thanks again for your hard work, I don't feel like people get thanked enough on this forum. Thanks as well to NoWayLol, Dildozer, Derrek and the rest of the community developers for everything you contribute.

cheers
 
So we have a new version coming soon that will do bounties and Rifts? I'd like to test that as soon as its ready.

Smitie
 
Hey DyingHymn just wanted to say thank you for the solid profile/plugin. 100% afkable for me without a single issue. Thanks again for your hard work, I don't feel like people get thanked enough on this forum. Thanks as well to NoWayLol, Dildozer, Derrek and the rest of the community developers for everything you contribute.

cheers

ty!
 
So we have a new version coming soon that will do bounties and Rifts? I'd like to test that as soon as its ready.

Smitie

Yes it is ready now. I am playing with the fxxking svn.

I use git a lot, but SVN, nope.

edit: the b+r profile has run flawlessly twice so it is pretty fine I think.
 
Hate to be a nube but can I get the latest too and start testing? Unsure what the repository url is but I believe I have git on my box.
 
Really looking forward to testing the bounty+rift stuff, as well as the version that will ignore the town stone.
Also, I have noticed that making a new game is actually slower than staying.

Here is why:
- Spawn and kill the rift boss
- Pick up boss loots
- TP and turn in the Rift Quest (starting 30s rift close timer)
- Stash and salvage and stash again
- Walk back to NPC (from rift quest) and then disconnect with 3 seconds until rift closes.
- Wait 2-15 seconds for start of new game

I haven't done any profiles or anything for Diablo3 and DemonBuddy, however I have created several combat routines for Honorbuddy (World of Warcraft Bot), and am a C# developer. If you would be interested in getting me familar with the DB specific stuff, I could possibly help you with development, or adding in settings with a GUI?
 
Really looking forward to testing the bounty+rift stuff, as well as the version that will ignore the town stone.
Also, I have noticed that making a new game is actually slower than staying.

Here is why:
- Spawn and kill the rift boss
- Pick up boss loots
- TP and turn in the Rift Quest (starting 30s rift close timer)
- Stash and salvage and stash again
- Walk back to NPC (from rift quest) and then disconnect with 3 seconds until rift closes.
- Wait 2-15 seconds for start of new game

I haven't done any profiles or anything for Diablo3 and DemonBuddy, however I have created several combat routines for Honorbuddy (World of Warcraft Bot), and am a C# developer. If you would be interested in getting me familar with the DB specific stuff, I could possibly help you with development, or adding in settings with a GUI?

First ty very much. The plugin itself is simply an extension of Trinity and rrrix has done an excellent job. But if I have problems I will absolutely seek for your help!

As to rinse and repeat, for me the two options are similar in speed to be frank, but logout is more failsafe. Also as to there will be versions with bounties, logout seems to be a must.
 
So does anyone know if there is talk of a Blood shard spender plugin or something to keep from being at 500 cap all night?

I feel like i'm wasting shards if I rift all night.

Also, using the SVN requires us to physically take the plugin out of the file and place it in the plugins folder. Dnno if that's intended. Not a big deal either, but just thought I'd say something.
 
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So does anyone know if there is talk of a Blood shard spender plugin or something to keep from being at 500 cap all night?

I feel like i'm wasting shards if I rift all night.

Also, using the SVN requires us to physically take the plugin out of the file and place it in the plugins folder. Dnno if that's intended. Not a big deal either, but just thought I'd say something.

EZUpdater will do it fine. Will work out a script.

btw, plugin is not so frequently updated and once updated, the commit message will say so and require a copy/paste.
 
with the SVN files, the profiles cant be loaded, the naming is wrong

it is looking for Redirect/RBE/RBE.xml ... when you named the file Rift Bot Explore.xml within the RBE folder.

FYI, this is also the same for the others
Code:
Loaded profile Rift Bot Explore
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Stopping the bot. Reason:Failed to locate profile.

Changing the profile loader to this use this:

Code:
<LoadProfile file="Redirect/RBE/Rift Bot Explore.xml" />

instead of this

Code:
<LoadProfile file="Redirect/RBE/RBE.xml" />

fixed the issue for me, but only served to start the profile, not sure if im going to have problems if the profile needs to restart itself.
 
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with the SVN files, the profiles cant be loaded, the naming is wrong

it is looking for Redirect/RBE/RBE.xml ... when you named the file Rift Bot Explore.xml within the RBE folder.

FYI, this is also the same for the others
Code:
Loaded profile Rift Bot Explore
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Stopping the bot. Reason:Failed to locate profile.

The r14 will work. I forgot to rename the file.

In fact I myself use common /common with bounty. So the bugs in Explore/Full really needs community help. Ty beforehead!
 
Nice work, nice and quick. Fixed it before I could type out the fix in my post above ;0
 
Nice work, nice and quick. Fixed it before I could type out the fix in my post above ;0

Thanks. I always refresh to see posts when I am idle. Maybe bugs here and there since a major release but Im sure most of them will be fixed in a short time.
 
Wow almost exactly what I wanted and we all needed! A Blood Shard Dump would be nice maybe a dropdown on which slot you want to spend it and make it dump at >= 450 ?! :D

And maybe the possibility to set different difficulty levels for Bounties and Rifts :)

We're going in the right direction there!

Thank you very much!
 
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