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Rift Bot (Leaves after boss, no plugin required)

such an amazing script, best rifter by far in my opinion :), but it still doesn't leave after killing rift boss, like the others
 
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works like a charm..

i'd rather want the bot not leaving the rift after killing the guardian, since i bot everytime over night and while im at work, so i do mostly 15h + sessions, so i will be bloodshard capped alot faster when the bot just leave after the guardian kill.
 
After running to the guardian manually i found out that the guardian was one who disappears shortly spawning monsters and then re appears. Perhaps thats why the bot thought the rift was over and tp'ed out?

I will extend the wait timer which should correct this issue, thank you for finding it

Not as good as RiftBot.

A for effort though with migrating codes together

I figured with using a plugin to handle the rift it would be better :) I did this more to see if I could then anything else
 
Are you using 1.2? I lowered interact range to fix this and it tested good on mine. It was registering the portal under as being within 15 units so I dropped it to 5

Thanks, a great effort, however I am having the similar issue with trinity.26, I got stuck everytime when it was trying to enter a new level. everything else works perfect. I couldn't find the interact range in trinity settings, where is it located? :/

[Trinity] TrinityExploreDungeon Started
[Trinity] Found Alternate Object 277401!
[Trinity] TrinityExploreDungeon Started
[Trinity] Found Alternate Object 277401!
[Trinity] TrinityExploreDungeon Started
[Trinity] Found Alternate Object 277401!
[Trinity] TrinityExploreDungeon Started
[Trinity] Found Alternate Object 277401!
[Trinity] TrinityExploreDungeon Started
[Trinity] Found Alternate Object 277401!
[Trinity] TrinityExploreDungeon Started
[Trinity] Found Alternate Object 277401!
[Trinity] TrinityExploreDungeon Started
[Trinity] Found Alternate Object 277401!
[Trinity] TrinityExploreDungeon Started
[Trinity] Found Alternate Object 277401!
[Trinity] TrinityExploreDungeon Started
[Trinity] Found Alternate Object 277401!
[Trinity] TrinityExploreDungeon Started
[Trinity] Found Alternate Object 277401!
[Trinity] TrinityExploreDungeon Started
[Trinity] Found Alternate Object 277401!
[Trinity] TrinityExploreDungeon Started
[Trinity] Found Alternate Object 277401!
[Trinity] TrinityExploreDungeon Started
 
Going to try this tonight with a fresh DB install with out the ezupdate plugin. I will report back.
 
I am trying to improve it and just have one more issue to work out, new version is coming soon
 
New version posted that worked well for me, let me know if there are issues.
 
This profile works 100x better than the other profiles out there, although there are a couple big issues. One being it doesn't always enter the portal. Trinity would find the portal, and then not move to it. The other one I think is more of a design flaw rather than a bug, but when the rift boss spawns it doesn't start moving towards it, it will continue to explore the rift until it happens to run across it again. This is kind of big considering the boss will most likely spawn in an area we've already explored, and on big maps (such as the prison map) it can take 10 minutes or more to finally find it.
 
Trying Level 1 as a last resort
Trying Level 1 as a last resort



this keeps popping out after a run
 
Bug

goes in front of next realm portal and just walks back trying to explore stuff when its allready all explored other then that works fine
 
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Trying Level 1 as a last resort
Trying Level 1 as a last resort



this keeps popping out after a run

I look into this issue, it should only try level 1 as a last resort if it finds the town stone and no guardian, I must have botched the code somewhere

View attachment 127161

Third fucking time... did you blacklist this portal or what????

Magistrate's mirage 3
I must be missing one of the many portal IDs, I will do more testing and hopefully run into the same issue so I can get the actor ID
 
This profile works 100x better than the other profiles out there, although there are a couple big issues. One being it doesn't always enter the portal. Trinity would find the portal, and then not move to it. The other one I think is more of a design flaw rather than a bug, but when the rift boss spawns it doesn't start moving towards it, it will continue to explore the rift until it happens to run across it again. This is kind of big considering the boss will most likely spawn in an area we've already explored, and on big maps (such as the prison map) it can take 10 minutes or more to finally find it.

The boss thing is something I will think on, I wanted to make sure it didn't take a portal once a boss spawns so I have it exploring the dungeon until object found which is a long list of the boss IDs. I will try and come up with a solution to get it to find the boss faster.
 
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