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Resume game via Plugin - Hash?

derpomania

New Member
Joined
Jan 9, 2013
Messages
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Hey,

I would like to resume a game via plugin. While doing that, I am (deliberatly) in a party - I tried ZetaDia.Service.Party.ResumeGame(), but that cancels the party.
Is there an option to resume the game via Zeta.Internals.UIElement.FromHash()?
How can I get the correct hash? The Info Dumping tab doesn't show the hash for that, and I couldn't find the correct one in a dump.
Is that even a good idea, or should I try to resume via profile?

Also, how can I get the mouseover in the Info Dumping tab to work?

Additionally - is there any party handling implemented, like trading? ^^
Thanks!
 
Starting the game in party works by applying a profile and starting the bot.
 
Code:
ZetaDia.Service.Party.CreateGame(Act.A1, GameDifficulty.Normal, -1, -1, true, true, 0);
OR
Code:
Zeta.Internals.UIElement uiPlayGameButton = null;
if (Zeta.Internals.UIElement.IsValidElement(0x51A3923949DC80B7))
	uiPlayGameButton = Zeta.Internals.UIElement.FromHash(0x51A3923949DC80B7); 
if (uiPlayGameButton != null && uiPlayGameButton.IsVisible)
{
	Logging.Write("Clicking Play Game button, {0}", uiPlayGameButton.Name);
	uiPlayGameButton.Click();
}
 
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