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[Request] Warlock CC update

zeldrak

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While I know that Fpsware is currently working on his Unity project, sadly, it will be a while before it's availble for public use. Having said that, I was just wondering if there were any coders here that weren't busy that could take a look at some of the warlock CCs here in the forums and see if any of them can be made to operate properly, or be made functional again?

The ones I've tried (i.e. Zerfall, Fpsware Warlock (Updated), DarkBen's Warlock CC, DayWalker's Warlock, and Singular) have fallen short in some place or the other. What do I mean by that? Some things such as add detection, movement, spell rotation, pet control and commands, use of procs, GUI's not saving options, options not being used when selected, options being used when not selected, etc.

They all have thieir good parts also, so CC authors please don't think I'm putting your work down. I know everyone has a RL, and can't sit at their computer coding forever, but instead of just making up a brand new CC, why not get together and work out the bugs on the current ones? Trust me when I say I have no idea what writing a CC, plugin, bot base, or any of that is like so I don't know if making one from scratch is easier and faster than revamping and editing an old one. I just figured that mots of the work would already be done and all it would take is some code tweaking as it was read over and the bugs could be taken out.

Sorry, I don't mean to step on any toes, and I really don't mean to offend anyone if I do. I'm just asking that seemingly easy thing.
 
A lot of dev's choose to make there own due to the fact that everone thinks differently, and this is important when writing logic (IE CC's).

CodenameG is the author of Zerfall, maybe if you post in it's thread and specify exactly what to change and what is broken he might take a look at it. I know he doesn't have a warlock himself, so he relies on us to help him out.

PS Unity Warlock works exceptionally well. Judging by the speed that Priest and Lock have been done in, it shouldn't take as long as you think for the rest to come together.
 
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A lot of dev's choose to make there own due to the fact that everone thinks differently, and this is important when writing logic (IE CC's).

CodenameG is the author of Zerfall, maybe if you post in it's thread and specify exactly what to change and what is broken he might take a look at it. I know he doesn't have a warlock himself, so he relies on us to help him out.

PS Unity Warlock works exceptionally well. Judging by the speed that Priest and Lock have been done in, it shouldn't take as long as you think for the rest to come together.

I was just commenting about Zerfall from posts I read in the thread about it. And, right now Unity is in closed beta for certain people, so, yeah. I hope it comes out soon, because Singular is clunky. Wire21's changes are working really well for demo, but the destruction CCs are ... broken. And, yeah, I know everyone thinks differently. I just get frustrated when someone makes a great CC that works for a little while, then they abandon it, and someone makes a new one, and they ultimately just turn into "flavor of the month" CCs with not a lot of upkeep. I know CnG has his two main CCs that he keeps up, and so does Bobby53, and Fpsware too. There are some devs that stay true to their work and they support it and update it, but other devs write one and let it go. It just gets frustrating is all. That's why I mentioned working on some of the ones that were already made, etc.
 
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