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[Request]TP Interrupt & Player Died

Qck

New Member
Joined
May 7, 2012
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Hello Devs,

I am farming the cellar and I come up with two requests. If the player died once in a game, the bod should increase Kill and Loot radius to get safe to the cellar (happens often that my toon will die more than once in that case).
And the other, if the toon is interrupted while opening a tp, it should kill the mobs and then tp again instead doing nothing and exit the game with 10s timer.

Is this possibile? Think these two features would be really n1.

Thx:)
 
Same Prob over here. Would be nice, if u could fix it
 
The TP interrrupt is messing me up. Don't know how to fix that:(
 
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