Basically the idea is to show an adjusted (or true) GPH value based on if you found the cellar 50% of the time.
For example, if your character is finding the cellar 70% of the time in 200 games, it will show an adjusted GPH value which calculates your GPH based on if you found the cellar only 50% of the time.
I believe the formula for he calculation would just be a simple ratio.
(GPH)(x) = (trueGPH)(50%)
or
x = (trueGPH * 50%) / (GPH)
where x = % of times character is finding the cellar
(and the asterisk denotes a multiplicative sign)
I think this would provide a meaningful statistic for evaluating how well a character is able to farm Sarkoth, and it would provide less bias when comparing GPH with others.
For example, if your character is finding the cellar 70% of the time in 200 games, it will show an adjusted GPH value which calculates your GPH based on if you found the cellar only 50% of the time.
I believe the formula for he calculation would just be a simple ratio.
(GPH)(x) = (trueGPH)(50%)
or
x = (trueGPH * 50%) / (GPH)
where x = % of times character is finding the cellar
(and the asterisk denotes a multiplicative sign)
I think this would provide a meaningful statistic for evaluating how well a character is able to farm Sarkoth, and it would provide less bias when comparing GPH with others.






