Hello, i have a request about gathering and harvesting behavior in reworked scarecrow plugin.
Since the beginning, everything works without any problems but as you know, Trion have improved their detection tools.
Therefore, I found the current routines is too easy to make difference behavior between a Bot and a player by watching accomplished tasks.
Below some sample:
Method 1 actualy use: (Not human behavior)
This method is detectable by any basic behavior's analyzer because these task will done selectively.
In fact, a player wont do different between a dying plant and healthy plant when he gonna gather or harvest.
Method 2 : (Human behavior) and it may be worthwhile if the system can be improved on this way.
A player will gathering or harvesting twice kinds on same time from his nearest area in active scarecrow.
Thanks for reading
Since the beginning, everything works without any problems but as you know, Trion have improved their detection tools.
Therefore, I found the current routines is too easy to make difference behavior between a Bot and a player by watching accomplished tasks.
Below some sample:
Code:
+--------------------+
| [1] [1] [1][1] [0] | Scarecrow
| [0] [1] [1][1] [1] | ---------
| [1] [1] [1][0] [1] | [0] = Dying plant
| [1] [0] [1][1] [1] | [1] = Healthy plant
| [1] [1] [0][1] [1] | [P] = Player location
+--------------------+
[P]
Method 1 actualy use: (Not human behavior)
Task_to_do_1 {1,1,1,...1,1,1,1} on all selected scarecrow.
Task_to_do_2 {0,0,0,0} on all selected scarecrow.
Tasks sequences: Task_to_do_1 => Task_to_do_2
Task_to_do_2 {0,0,0,0} on all selected scarecrow.
Tasks sequences: Task_to_do_1 => Task_to_do_2
This method is detectable by any basic behavior's analyzer because these task will done selectively.
In fact, a player wont do different between a dying plant and healthy plant when he gonna gather or harvest.
Method 2 : (Human behavior) and it may be worthwhile if the system can be improved on this way.
Task_to_do_1 {1,1,0,1,1,...1,0} on nearest selected scarecrow.
Tasks sequences: Task_to_do_1 (from player nearest loc.) / scarecrow.
Tasks sequences: Task_to_do_1 (from player nearest loc.) / scarecrow.
A player will gathering or harvesting twice kinds on same time from his nearest area in active scarecrow.
Thanks for reading
