Greetings.
I recently took up D3 again and I must say that the bot have evolved alot since the first months. Kudos to all devs and the community. I only bot on HC and I no longer see deaths to bot idling in Arcane beams and similar. The avoidance overall has been alot better. Dunno if that Trinity or DB itself.
However, I am still loosing bots when they decide to idle (most often use a tp) in the poisonclouds from the trees in Act1. I notice that they avoid it very well when the poison is recently casted and the "sprout" is still on the ground. But after the poison has been released (and the trees are dead) I have seen 3 bots so far that stand around in the poison left and getting the Deeds will be ... the whole you died while channeling a TP is annoying.
Is there no way to avoid that (I have all avoidance set to 100% - still the same)? I am no coder so I have no idea how to approach it. My guess is that after the poison is out DB is unable to "detect" it. But that is just a guess. Is it possible to make a plugin that will check the HP while casting TP? Or some way to blacklist the coords where the poison "sprout" spawns for 30 seconds (30 being a totally random number I just came up with)?
On another note I would love a plugin that detect when any of the "you just died but got saved by a passive skill" (Spirit Vessel and the Monk dito) are on cooldown and just get the hell out of dodge until the CD is gone.
Sry for the rant
Edit: While typing this I just barely managed to alt-tab over and same 1 bot from the "death by tping in poison". Some days life is a tad ironic.
				
			I recently took up D3 again and I must say that the bot have evolved alot since the first months. Kudos to all devs and the community. I only bot on HC and I no longer see deaths to bot idling in Arcane beams and similar. The avoidance overall has been alot better. Dunno if that Trinity or DB itself.
However, I am still loosing bots when they decide to idle (most often use a tp) in the poisonclouds from the trees in Act1. I notice that they avoid it very well when the poison is recently casted and the "sprout" is still on the ground. But after the poison has been released (and the trees are dead) I have seen 3 bots so far that stand around in the poison left and getting the Deeds will be ... the whole you died while channeling a TP is annoying.
Is there no way to avoid that (I have all avoidance set to 100% - still the same)? I am no coder so I have no idea how to approach it. My guess is that after the poison is out DB is unable to "detect" it. But that is just a guess. Is it possible to make a plugin that will check the HP while casting TP? Or some way to blacklist the coords where the poison "sprout" spawns for 30 seconds (30 being a totally random number I just came up with)?
On another note I would love a plugin that detect when any of the "you just died but got saved by a passive skill" (Spirit Vessel and the Monk dito) are on cooldown and just get the hell out of dodge until the CD is gone.
Sry for the rant
Edit: While typing this I just barely managed to alt-tab over and same 1 bot from the "death by tping in poison". Some days life is a tad ironic.






