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[Request] Plugin for getting rid of pop up error messages

blackpuppet

New Member
Joined
Jan 15, 2010
Messages
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Title says all, i keep getting an error message that pops up and stacks it self if i dont click 'OK' on it :(
 
I see no available options in the Demonbuddy API to do this yet.

I'm sure they'll add it into Demonbuddy itself when/if they do add it in.
For now, they just gotta find a way to detect it in the games memory, which shouldn't be too difficult once they can get it to pop up.
 
Way for click OK button on Disconnect Notification.

public void OnPulse()
{
Zeta.Internals.UIElement ui = Zeta.Internals.UIElement.FromHash(0x4CC93A73A58BAFFF);
if (ui != null && ui!=default(Zeta.Internals.UIElement))
{
Zeta.Internals.UIElement Button = Zeta.Internals.UIElement.FromHash(0xB4433DA3F648A992);
if (Button != null && Button!=default(Zeta.Internals.UIElement))
{
if (Button.IsVisible)
{
Log("Found dialog "+ui.Name+(ui.HasText?","+ui.Text:""));
Log("Notification clicked");
Button.Click();
}
return;
}
}
}
 
Way for click OK button on Disconnect Notification.

public void OnPulse()
{
Zeta.Internals.UIElement ui = Zeta.Internals.UIElement.FromHash(0x4CC93A73A58BAF FF);
if (ui != null && ui!=default(Zeta.Internals.UIElement))
{
Zeta.Internals.UIElement Button = Zeta.Internals.UIElement.FromHash(0xB4433DA3F648A9 92);
if (Button != null && Button!=default(Zeta.Internals.UIElement))
{
if (Button.IsVisible)
{
Log("Found dialog "+ui.Name+(ui.HasText?","+ui.Text:""));
Log("Notification clicked");
Button.Click();
}
return;
}
}
}

tried to save as XXX.cs but i got errors, does anyone know how to use this?
 
tried to save as XXX.cs but i got errors, does anyone know how to use this?

Zeta.Internals.UIElement- UIElement item is wrong since .100 verison, so you can not get the UIElement from hash. Have to wait for Devs to fix it.
 
Zeta.Internals.UIElement- UIElement item is wrong since .100 verison, so you can not get the UIElement from hash. Have to wait for Devs to fix it.
ok, i noticed i didnt get the error message in .91, should i use .91 now to get rid of this?
 
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