I would like to request either a plugin or quest behavior that utilizes keystroke functions.
The reason:
Sometimes HB cannot generate paths and cannot find coordinates, even with quest override. I find myself having to use the runto runction, then the interact with custom behavior.
What is wrong with this?
Well, sometimes in quests when you go to collect things they are not there, especially if you have to use runto. (i.e. some other player just picked up the object you need.")
It would be nice if it tries to collect it, but if its not there then just move on.
It would be easier to just run a if !IsQuestComplete() then that way if you wrap it around each run to, and its finished it will just go on to the next thing...
If its not it will go to the next thing anyway, but you can then just repeat the runto with isquestcomplete so that way it will pick up where it left off... If its finished it will just skip.
The reason I say use a keystroke is because you can set interact with to a keystroke in wow.
So then I could just use a macro and say/target mob
then use the custom class and tell it to press"]" if thats what the interact key is set to.
Im sure you can use if for more then just interacting, but it would be helpful to do so.
Also in the custom behaviors, if the object is not there, you just sit there and wait till it comes back, sometimes that can take like 10+ mins. That will make us look more silly
Also basicinteractwith sucks, it always spazzes out and trys to run way out of where you are supposed to go, most of the time getting stuck on a wall and just running against the wall.... fail.
The reason:
Sometimes HB cannot generate paths and cannot find coordinates, even with quest override. I find myself having to use the runto runction, then the interact with custom behavior.
What is wrong with this?
Well, sometimes in quests when you go to collect things they are not there, especially if you have to use runto. (i.e. some other player just picked up the object you need.")
It would be nice if it tries to collect it, but if its not there then just move on.
It would be easier to just run a if !IsQuestComplete() then that way if you wrap it around each run to, and its finished it will just go on to the next thing...
If its not it will go to the next thing anyway, but you can then just repeat the runto with isquestcomplete so that way it will pick up where it left off... If its finished it will just skip.
The reason I say use a keystroke is because you can set interact with to a keystroke in wow.
So then I could just use a macro and say/target mob
then use the custom class and tell it to press"]" if thats what the interact key is set to.
Im sure you can use if for more then just interacting, but it would be helpful to do so.
Also in the custom behaviors, if the object is not there, you just sit there and wait till it comes back, sometimes that can take like 10+ mins. That will make us look more silly

Also basicinteractwith sucks, it always spazzes out and trys to run way out of where you are supposed to go, most of the time getting stuck on a wall and just running against the wall.... fail.
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