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How do I edit this profile to farm a guildhest for commendations? I really want that parade chocobo. It would be cool if it also did a "Hello" chat macro and "Thanks for the party" at the end.

Well, Obviously it wasn't my design, it all may be possible, but generally speaking I would really recommend against it. It's the perfect way to get yourself detected or banned, and instances where you can be kicked, are one of the few places where it's possible/easy to kick someone for botting.

I wouldn't tow the line on this one, the reason the Ifrit Normal worked is because it's completely solo.
 
i'm having to do everything manually even joining, engaging the boss, etc.if i set it as undersize and select bowl and join and then run forward and hit it then yes it will fight and then just stand there

yes the tags are under plugins > orderbottags /shrug
 

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Try removing the two files:
Gardenner.cs
Retainer.cs

In your tags dir 'g:\ARRB\Plugins\OrderBotTags\' and then see if it works (might need to restart reborn buddy)
 
Tried that. now I get this

[16:06:48.318 D] System.Exception: Element JoinDutyFinder is not supported. Please check your XML and try again. (<JoinDutyFinder />) Line 7
at Clio.XmlEngine.PropertyProcessor.(PropertyInfo , XElement , Object )
at Clio.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Clio.XmlEngine.PropertyProcessor.(XElement , Type )
at Clio.XmlEngine.PropertyProcessor..(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Clio.XmlEngine.PropertyProcessor.(XElement , PropertyInfo )
at Clio.XmlEngine.PropertyProcessor.(PropertyInfo , XElement , Object )
at Clio.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ff14bot.NeoProfiles.NeoProfile.Load(XElement element, String path)
at ff14bot.NeoProfiles.NeoProfile.Load(String path)
at ff14bot.NeoProfiles.NeoProfileManager.Load(String profilePath, Boolean rememberPath)
 
Does anyone know if this will queue automatically over and over or do you have to initiate it each time?
 
i have this error :
[19:15:08.559 N] [DutyFinderJoinTag] Could not join duty finder. Stopping bot.
[19:15:08.563 D] Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.InvalidOperationException: Cannot stopgently from the bot thread.
à ff14bot.TreeRoot..()
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
à System.Runtime.CompilerServices.TaskAwaiter.GetResult()
à ff14bot.NeoProfiles.Tags.DutyFinderJoinTag.<TheTask>d__5.MoveNext() dans C:\Users\JcDelisle\Desktop\ff14Buddy\Plugins\OrderBotTags\DutyFinder.cs:ligne 62
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
à TreeSharp.ActionRunCoroutine...()
--- Fin de la trace de la pile d'exception interne ---
à Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
à Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
à Buddy.Coroutines.Coroutine.Resume()
à TreeSharp.ActionRunCoroutine.Run(Object context)
à TreeSharp.Action.RunAction(Object context)
à TreeSharp.Action.<Execute>d__13.MoveNext()
à TreeSharp.Composite.Tick(Object context)
à TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
à TreeSharp.Composite.Tick(Object context)
à TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
à TreeSharp.Composite.Tick(Object context)
à ff14bot.Behavior.HookExecutor.Run(Object context)
à TreeSharp.Action.RunAction(Object context)
à TreeSharp.Action.<Execute>d__13.MoveNext()
à TreeSharp.Composite.Tick(Object context)
à TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
à TreeSharp.Composite.Tick(Object context)
à TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
à TreeSharp.Composite.Tick(Object context)
à ff14bot.Behavior.HookExecutor.Run(Object context)
à TreeSharp.Action.RunAction(Object context)
à TreeSharp.Action.<Execute>d__13.MoveNext()
à TreeSharp.Composite.Tick(Object context)
à TreeSharp.Decorator.<Execute>d__12.MoveNext()
à TreeSharp.Composite.Tick(Object context)
à TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
à TreeSharp.Composite.Tick(Object context)
à ff14bot.TreeRoot.() --> System.InvalidOperationException: Cannot stopgently from the bot thread.
à ff14bot.TreeRoot..()
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
à System.Runtime.CompilerServices.TaskAwaiter.GetResult()
à ff14bot.NeoProfiles.Tags.DutyFinderJoinTag.<TheTask>d__5.MoveNext() dans C:\Users\JcDelisle\Desktop\ff14Buddy\Plugins\OrderBotTags\DutyFinder.cs:ligne 62
--- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
à TreeSharp.ActionRunCoroutine...()
 
Did you select undersized party, and select Bowl of Embers before starting?

Here. You have to have undersized party and bowl of embers already selected in your duty finder:
 
Im on rb 32bit also
I didn't develop it, but it's fairly old now, so there's a chance it simply doesn't work now. I didn't create the script or custom tags, so I really can't support it much, perhaps I can test to see if it's still working on my rig.

You did add the custom tags, right?
 
It still works fine for me. First create a folder names Tags in plugin,then put .cs in Tags, start .xml oder bot.Enjoy it!
 
An update courtesy of newb23:

0fae2a84911d437b8430cdc08c8ee2fb.png
 

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seems to work great but im having an issue, hopefully someone can help me out. it auto queues, runs in kills ifrit, runs up to the exit, then stops. i have to manually click the exit, then my character mounts up and starts running forward, am i doing something wrong?
 
Attached is a fixed, working version of this post the 3.5 update.
 

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seems to work great but im having an issue, hopefully someone can help me out. it auto queues, runs in kills ifrit, runs up to the exit, then stops. i have to manually click the exit, then my character mounts up and starts running forward, am i doing something wrong?

Same thing happen to me today. It fixed itself after I restarted my pc oddly..
 
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This thing is fantastic! Burning through it at 15 seconds per kill. Lifer III here I come :-)

Thanks so much for creating this!!
 
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