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[Request] A1 - 5 Bountys WITHOUT Taking Caches!

dgend

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Joined
May 7, 2014
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Hey guys i need a profile (mustn't be 100% afkable) which will do a1-5 bountys but dont take the caches from tyrael.
Is it possible to chanche a current profile like the community bounty profile ?

thanks
 
open \Acts\A1\act1.xml and remove

PHP:
		<ActBountiesComplete act="A1">
			<LogMessage questId="1" step="1" output="Seems like we have 5 complete" />
			<If condition="Me.IsInTown==False">   
				<LogMessage questId="1" step="1" output="Going back to town to turn it in." />
				<TrinityTownPortal questId="1" /> 
			</If>				
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>	
			<LogMessage questId="1" step="1" output="Lets make sure we are actually in the right town" />
			<While condition="CurrentWorldId != 332336">
				<LogMessage questId="1" step="1" output="Doesn't look like we are! using the waypoint" />
				<UseWaypoint waypointNumber="0" questId="1"/>
				<WaitTimer questId="1" stepId="1" waitTime="7500"/>
			</While>

			<ForceTownRun questId="1"/>	
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>						

			<LogMessage questId="1" step="1" output="Attempting to interact with Tyrael" />
			<MoveToActor questId="1" stepId="1" x="419" y="531" z="24" actorId="114622" interactRange="8" name="Tyrael_Heaven-34594"  pathPrecision="5" pathPointLimit="250" statusText="" />

		</ActBountiesComplete>
 
open \Acts\A1\act1.xml and remove

PHP:
		<ActBountiesComplete act="A1">
			<LogMessage questId="1" step="1" output="Seems like we have 5 complete" />
			<If condition="Me.IsInTown==False">   
				<LogMessage questId="1" step="1" output="Going back to town to turn it in." />
				<TrinityTownPortal questId="1" /> 
			</If>				
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>	
			<LogMessage questId="1" step="1" output="Lets make sure we are actually in the right town" />
			<While condition="CurrentWorldId != 332336">
				<LogMessage questId="1" step="1" output="Doesn't look like we are! using the waypoint" />
				<UseWaypoint waypointNumber="0" questId="1"/>
				<WaitTimer questId="1" stepId="1" waitTime="7500"/>
			</While>

			<ForceTownRun questId="1"/>	
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>						

			<LogMessage questId="1" step="1" output="Attempting to interact with Tyrael" />
			<MoveToActor questId="1" stepId="1" x="419" y="531" z="24" actorId="114622" interactRange="8" name="Tyrael_Heaven-34594"  pathPrecision="5" pathPointLimit="250" statusText="" />

		</ActBountiesComplete>

Thanks for the help with this. It seems to get stuck at the very beginning after I remove this code. Does it check for completed bounties at the begining of the run? Is the last line to remove "</ActBountiesComplete>[/PHP][/QUOTE]"?

Thanks alot. If I can get this working, I'll gladly donate 50 to you.
 
yes this should basicly work
i added a break after he done all bountys for 1000 sec
if you also want just add after
"<LogMessage questId="1" step="1" output="Seems like we have 5 complete" />"
this line:
<WaitTimer questId="1" stepId="1" waitTime="1000000" />

if you rly want to donate, support the creator of the proifles and not me

hope i could help you
greetings
 
Okay so I'am pretty fucking nube with this coding and stuff xD ( or what u wanna call this) How the heck do i eaven get into where u are showing him this? :)@h4xxor
 
I think the layout of the bot might have changed cuz I can't find that anywhere as well.

Any chance of this being implemented? Seems like there is a lot of interest from another thread as well
 
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