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[Request] 1.0.3 Loot Rules for MF runs (Specifics Inside)

Maxasy

Member
Joined
Sep 19, 2011
Messages
534
Reaction score
2
Alright, I know there are a couple posts already but nothing seems to cover what I am after - at least not quite.

What I need in a loot profile is this.

Picks up:
All Magic
All Rare
All Legendary
All Sets
All Gems

Salvages:
All magic ilvl 60-63
All Rare ilvl 59 Except for Rings/Amulets

Sells:
All Rares ilvl 58 and lower - EXCEPT Rings/Amulets
All Blues ilvl 59 and lower
Any Gem lower than Flawless Square

Keeps/Stashes:
All Rare Rings/Amulets regardless of ilvl
All OTHER rare items ilvl 60 and above
All Legendary items regardless of ilvl
All Set items regardless of ilvl
All Flawless Square and above gems
All Tombs



(This profile should loot gold as regular as well, stacks above 200)

If anyone can help write this - I am able to chat if needed via MSN or Skype or IRC, just PM me on here and we can get that setup.

Help on this is incredibly greatly appreciated - and I feel that I am not the only one who would like to see this profile.

Thank you again.

*Edited just to make things a little easier to follow/read for someone willing to help.
 
Last edited:
I can make all these if you'd like. I've mad custom lootrules for 20 people so far on the forums. Go on IRC (link: webchat.quakenet.org), join channel #Demonbuddy and type /msg Zoinx hey, lootrules!
 
I can make all these if you'd like. I've mad custom lootrules for 20 people so far on the forums. Go on IRC (link: webchat.quakenet.org), join channel #Demonbuddy and type /msg Zoinx hey, lootrules!

And you do this for free? and if no im really not intrested since i really thing their is alot of people out their with a good heart :)
 
I can make all these if you'd like. I've mad custom lootrules for 20 people so far on the forums. Go on IRC (link: webchat.quakenet.org), join channel #Demonbuddy and type /msg Zoinx hey, lootrules!


Tossed you a PM, but you're asleep :P

If you had time to make this it would be so hugely appreciated!
 
This seems pretty awesome. Everything I'm looking for. If someone makes it, could you set it to pick up plans aswell?
 
Zoinx was doing it for a donation fee - something I wasn't exactly interested - so here's to hoping a community member is willing to step up to the plate to help us all out simply for some good rep and a nice warm feeling inside.
 
using http://www.thebuddyforum.com/demonb...ugins/57304-exe-itemrules-gui.html#post583760 i was able to come up with this in about 5 mins, I do not think it is perfect yet OP but this should give you an idea of how it works.

<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="1.0.3 Loot Rules" useRoundedValues="true">
<!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets.
However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />

<Categories>
<Category ruleType="PickUp">

<!-- Pick up all magic+ items -->
<ItemRule>
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>

<!-- Pick up gold, at least in stacks of 100 -->
<ItemRule itemName="Gold" stack="100" />

<!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
<ItemRule itemName="Page of*" stack="1" />
<ItemRule itemName="Tome of*" stack="1" />

<!-- Gems -->
<ItemRule itemName="*Ruby*" stack="1" />
<ItemRule itemName="*Emerald*" stack="1" />
<ItemRule itemName="*Topaz*" stack="1" />
<ItemRule itemName="*Amethyst*" stack="1" />

<!-- Health potions -->
<ItemRule itemName="*Health Potion*" stack="1" />
</Category>

<Category ruleType="Keep">
<ItemRule itembaseType="Amulet" twoHanded="false" description="" />
<StatRules>
<Rule stat="Level" minValue="50" quality="Rare4" />
</StatRules>
</ItemRules>
<ItemRule itembaseType="Ring" twoHanded="false" description="" />
<StatRules>
<Rule stat="Level" minValue="50" quality="Rare4" />
</StatRules>
</ItemRules>
<ItemRule itembaseType="Armor" twoHanded="false" description="Rare Armor i60+" />
<StatRules>
<Rule stat="Level" minValue="60" quality="Rare4" />
</StatRules>
</ItemRules>
<ItemRule itembaseType="Weapon" twoHanded="false" description="Rare Weapon i60+" />
<StatRules>
<Rule stat="Level" minValue="60" quality="Rare4" />
</StatRules>
</ItemRules>
</Category>

<Category ruleType="Sell">
<ItemRule itembaseType="Armor" twoHanded="false" description="All Rare Armor < 58" />
<StatRules>
<Rule stat="Level" maxValue="58" quality="Rare4" />
</StatRules>
</ItemRules>
<ItemRule itembaseType="Weapon" twoHanded="false" description="All Rare Weapons < 58" />
<StatRules>
<Rule stat="Level" maxValue="58" quality="Rare4" />
</StatRules>
</ItemRules>
<ItemRule itembaseType="Armor" twoHanded="false" description="All Blue Armor < 59" />
<StatRules>
<Rule stat="Level" maxValue="59" quality="Rare4" />
</StatRules>
</ItemRules>
<ItemRule itembaseType="Weapon" twoHanded="false" description="All Blue Weapons < 59" />
<StatRules>
<Rule stat="Level" maxValue="59" quality="Rare4" />
</StatRules>
</ItemRules>
</Category>

<Category ruleType="Salvage">
<ItemRule itembaseType="Armor" twoHanded="false" description="All Magic ilvl60-63" />
<StatRules>
<Rule stat="Level" minValue="60" maxValue="63" quality="Magic3" />
</StatRules>
</ItemRules>
<ItemRule itembaseType="Weapon" twoHanded="false" description="Any Rare ilvl59 Wep" />
<StatRules>
<Rule stat="Level" minValue="59" maxValue="59" quality="Rare4" />
</StatRules>
</ItemRules>
<ItemRule itembaseType="Belt" twoHanded="false" description="Any Rare ilvl59 Belt" />
<StatRules>
<Rule stat="Level" minValue="59" maxValue="59" quality="Rare4" />
</StatRules>
</ItemRules>
<ItemRule itembaseType="Boots" twoHanded="false" description="Any Rare ilvl59 Boots" />
<StatRules>
<Rule stat="Level" minValue="59" maxValue="59" quality="Rare4" />
</StatRules>
</ItemRules>
<ItemRule itembaseType="Bracer" twoHanded="false" description="Any Rare ilvl59 Bracers" />
<StatRules>
<Rule stat="Level" minValue="59" maxValue="59" quality="Rare4" />
</StatRules>
</ItemRules>
<ItemRule itembaseType="Chest" twoHanded="false" description="Any Rare ilvl59 Chest" />
<StatRules>
<Rule stat="Level" minValue="59" maxValue="59" quality="Rare4" />
</StatRules>
</ItemRules>
<ItemRule itembaseType="Helm" twoHanded="false" description="Any Rare ilvl59 Helm" />
<StatRules>
<Rule stat="Level" minValue="59" maxValue="59" quality="Rare4" />
</StatRules>
</ItemRules>
<ItemRule itembaseType="Legs" twoHanded="false" description="Any Rare ilvl59 Legs" />
<StatRules>
<Rule stat="Level" minValue="59" maxValue="59" quality="Rare4" />
</StatRules>
</ItemRules>
<ItemRule itembaseType="Orb" twoHanded="false" description="Any Rare ilvl59 Orb" />
<StatRules>
<Rule stat="Level" minValue="59" maxValue="59" quality="Rare4" />
</StatRules>
</ItemRules>
<ItemRule itembaseType="Quiver" twoHanded="false" description="Any Rare ilvl59 Quiver" />
<StatRules>
<Rule stat="Level" minValue="59" maxValue="59" quality="Rare4" />
</StatRules>
</ItemRules>
</ItemRules>
<ItemRule itembaseType="Source" twoHanded="false" description="Any Rare ilvl59 Source" />
<StatRules>
<Rule stat="Level" minValue="59" maxValue="59" quality="Rare4" />
</StatRules>
</ItemRules>
</Category>

</Categories>

</ItemRules>
 
You rock man, thanks a ton! I may not have your Paypal but you're getting +Rep

No please, consider my work a gift.
Donations are welcome. Donations of love.

Oh and please tell me if something doesn't work and I'll of course take a look at it. :)

Edit: I found an error, made it too quick. Reuploaded.
 
Last edited:
I get this error when i try to load your rules. If you could help it would be much appreciated :)

[16:47:03.538 D] System.Exception: Element Itemrule is not supported. Please check your XML and try again. (<Itemrule>
<StatRules>
<Rule quality="Magic1" stat="Level" MinValue="60" />
</StatRules>
</Itemrule>) Line -1
at ..(PropertyInfo property, XElement element, Object instance)
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement element, Type asType)
at ...(XElement ele)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement element, PropertyInfo property)
at ..(PropertyInfo property, XElement element, Object instance)
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.CommonBot.ItemManager.LoadRules(String rulePath)
at Demonbuddy.MainWindow.btnLoadRuleSet_Click(Object sender, RoutedEventArgs e)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.Primitives.ButtonBase.OnClick()
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
 
I get this error when i try to load your rules. If you could help it would be much appreciated :)
Well I figured this would happen. Download what I attached.

To clarify on that error, it recognizes Itemrule as something else than ItemRule. I'm pretty tired so I figured this would happen :-)

Please also be aware that it looks gold in chunks with an amount equal to or higher than 200.
 

Attachments

Last edited:
to make it better u can add to keep magic itens ( 1 hand + 1000 dps and 2 hand +1300) and ( 2 hand bow or crossbow +1100 magic item)
 
Thank you so much.
Have some +rep and a hug
man-hug.webp
 
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