if it's just turning in collectables and/or exchanging scrips for stuffs, might want to try this snippet. it will try to turn in all collectables in your inventory or set item counts if you want to exchange for stuffs.
Code:
<!DOCTYPE Profile [
<!ENTITY BlueToken_Count "0">
<!ENTITY RedCrafterToken_Count "0">
<!ENTITY RedGatherToken_Count "0">
<!ENTITY HiCordial_Count "0">
<!ENTITY BruteLeech_Count "0">
<!ENTITY CraneFly_Count "0">
<!ENTITY KukuruPowder_Count "0">
<!ENTITY BouillonCube_Count "0">
<!ENTITY BeanSauce_Count "0">
<!ENTITY BeanPaste_Count "0">
]>
<Profile>
<Name>ExBuddy: Turn in Collectables</Name>
<KillRadius>50</KillRadius>
<Order>
<ExLog Color="#FFC0CB" Name="ExBuddy" Message="Turning in collectables "/>
<TurnInCollectables location="Idyllshire" forcePurchase="false">
<ShopPurchases>
<ShopPurchase shopItem="BlueToken" maxCount="&BlueToken_Count;" />
<ShopPurchase shopItem="RedCrafterToken" maxCount="&RedCrafterToken_Count;" />
<ShopPurchase shopItem="RedGatherToken" maxCount="&RedGatherToken_Count;" />
<ShopPurchase shopItem="HiCordial" maxCount="&HiCordial_Count;" />
<ShopPurchase shopItem="BruteLeech" maxCount="&BruteLeech_Count;" />
<ShopPurchase shopItem="CraneFly" maxCount="&CraneFly_Count;" />
<ShopPurchase shopItem="KukuruPowder" maxCount="&KukuruPowder_Count;" />
<ShopPurchase shopItem="BouillonCube" maxCount="&BouillonCube_Count;" />
<ShopPurchase shopItem="BeanSauce" maxCount="&BeanSauce_Count;" />
<ShopPurchase shopItem="BeanPaste" maxCount="&BeanPaste_Count;" />
</ShopPurchases>
</TurnInCollectables>
</Order>
</Profile>