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Trittium

New Member
Joined
Aug 8, 2015
Messages
127
Im doing alot of craft collectibles and other nonsense

Just something that ports to idyll checks all the skills and turns in all possible collectibles in inven




ps if you see my other post srry i posted in wrong area previously.
 
there's an example profile that does that inside the Exbuddy folder ..\ExBuddy\OrderBotTags\Behaviors\Examples
 
might be the one called "turnincollectables" derpy derp thanks m8 have you tried it yet?
 
there's an example profile that does that inside the Exbuddy folder ..\ExBuddy\OrderBotTags\Behaviors\Examples

whether or not this works with btn and min this isnt working with the others....which is what im needing it for
 
i figured out this much <CollectableTurnIn name="Dark Chestnut Lumber" value="6042" /> but how do i make it just turn in all of em regardless of value
 
if it's just turning in collectables and/or exchanging scrips for stuffs, might want to try this snippet. it will try to turn in all collectables in your inventory or set item counts if you want to exchange for stuffs.

Code:
<!DOCTYPE Profile [

<!ENTITY BlueToken_Count "0">
<!ENTITY RedCrafterToken_Count "0">
<!ENTITY RedGatherToken_Count "0">
<!ENTITY HiCordial_Count "0">
<!ENTITY BruteLeech_Count "0">
<!ENTITY CraneFly_Count "0">
<!ENTITY KukuruPowder_Count "0">
<!ENTITY BouillonCube_Count "0">
<!ENTITY BeanSauce_Count "0">
<!ENTITY BeanPaste_Count "0">

]>
<Profile>
	<Name>ExBuddy: Turn in Collectables</Name>
	<KillRadius>50</KillRadius>
	<Order>
		<ExLog Color="#FFC0CB" Name="ExBuddy" Message="Turning in collectables "/>
		<TurnInCollectables location="Idyllshire" forcePurchase="false">
			<ShopPurchases>
				<ShopPurchase shopItem="BlueToken" maxCount="&BlueToken_Count;" />
				<ShopPurchase shopItem="RedCrafterToken" maxCount="&RedCrafterToken_Count;" />
				<ShopPurchase shopItem="RedGatherToken" maxCount="&RedGatherToken_Count;" />
				<ShopPurchase shopItem="HiCordial" maxCount="&HiCordial_Count;" />
				<ShopPurchase shopItem="BruteLeech" maxCount="&BruteLeech_Count;" />
				<ShopPurchase shopItem="CraneFly" maxCount="&CraneFly_Count;" />
				<ShopPurchase shopItem="KukuruPowder" maxCount="&KukuruPowder_Count;" />
				<ShopPurchase shopItem="BouillonCube" maxCount="&BouillonCube_Count;" />
				<ShopPurchase shopItem="BeanSauce" maxCount="&BeanSauce_Count;" />
				<ShopPurchase shopItem="BeanPaste" maxCount="&BeanPaste_Count;" />
			</ShopPurchases>
		</TurnInCollectables>
	</Order>
</Profile>
 
i shall test that later...so that just goes ahead and turns in everything regardless of rating?
 
i shall test that later...so that just goes ahead and turns in everything regardless of rating?

Yes, that will turn in everything, and is actually the most common usage of the tag from what I have seen.
 
if it's just turning in collectables and/or exchanging scrips for stuffs, might want to try this snippet. it will try to turn in all collectables in your inventory or set item counts if you want to exchange for stuffs.

Code:
<!DOCTYPE Profile [

<!ENTITY BlueToken_Count "0">
<!ENTITY RedCrafterToken_Count "0">
<!ENTITY RedGatherToken_Count "0">
<!ENTITY HiCordial_Count "0">
<!ENTITY BruteLeech_Count "0">
<!ENTITY CraneFly_Count "0">
<!ENTITY KukuruPowder_Count "0">
<!ENTITY BouillonCube_Count "0">
<!ENTITY BeanSauce_Count "0">
<!ENTITY BeanPaste_Count "0">

]>
<Profile>
	<Name>ExBuddy: Turn in Collectables</Name>
	<KillRadius>50</KillRadius>
	<Order>
		<ExLog Color="#FFC0CB" Name="ExBuddy" Message="Turning in collectables "/>
		<TurnInCollectables location="Idyllshire" forcePurchase="false">
			<ShopPurchases>
				<ShopPurchase shopItem="BlueToken" maxCount="&BlueToken_Count;" />
				<ShopPurchase shopItem="RedCrafterToken" maxCount="&RedCrafterToken_Count;" />
				<ShopPurchase shopItem="RedGatherToken" maxCount="&RedGatherToken_Count;" />
				<ShopPurchase shopItem="HiCordial" maxCount="&HiCordial_Count;" />
				<ShopPurchase shopItem="BruteLeech" maxCount="&BruteLeech_Count;" />
				<ShopPurchase shopItem="CraneFly" maxCount="&CraneFly_Count;" />
				<ShopPurchase shopItem="KukuruPowder" maxCount="&KukuruPowder_Count;" />
				<ShopPurchase shopItem="BouillonCube" maxCount="&BouillonCube_Count;" />
				<ShopPurchase shopItem="BeanSauce" maxCount="&BeanSauce_Count;" />
				<ShopPurchase shopItem="BeanPaste" maxCount="&BeanPaste_Count;" />
			</ShopPurchases>
		</TurnInCollectables>
	</Order>
</Profile>
i tried this exact snip you posted and all it did was change my class for some reason then end itself. For now im back to manually typing the turn in item...i cant send a log atm for obvious reasons
 
i tried this exact snip you posted and all it did was change my class for some reason then end itself. For now im back to manually typing the turn in item...i cant send a log atm for obvious reasons

Take a look at how to attach a log file below in my signature. I don't see any obvious reasons you can't send a log file.
 
theres several hundred log files dont know which one is which as i havnt used the profile since i commented the first time. cant supply a fresh one as the game is down.
 
I guess I found out why it stuck at the collectable NPC
my toon didnt change to the correct job if he going to turn in the item
for example he still as MIN from the last gathering spot even though in the log he is going to turn in Morel (BTN) so its greyed out in the NPC turn in window and vice versa for other item as BTN that going to turn in Adamantite (MIN) item

ExMatt can you tell me how can I fix this so my toon will change job to the correct one to the item hes going to turn in as BTN or MIN
 

Attachments

Last edited:
I guess I found out why it stuck at the collectable NPC
my toon didnt change to the correct job if he going to turn in the item
for example he still as MIN from the last gathering spot even though in the log he is going to turn in Morel (BTN) so its greyed out in the NPC turn in window and vice versa for other item as BTN that going to turn in Adamantite (MIN) item

ExMatt can you tell me how can I fix this so my toon will change job to the correct one to the item hes going to turn in as BTN or MIN

You can turn in whatever while being on any job, it should not matter at all, if you have collectable items in your inventory while they appear greyed out in the NPC window, it means the collectability is not high enough.
 
Correct tishat, that wasn't the issue. The issue has to do with 2 things.

1. The mesh changed and the coordinates were off.
2. There is something weird about how it is trying to move after opening the window. I may have fixed it but if it is not fixed from this morning's update, then I will have to sit down and do a full debug on it.
 
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