there's an example profile that does that inside the Exbuddy folder ..\ExBuddy\OrderBotTags\Behaviors\Examples
there's an example profile that does that inside the Exbuddy folder ..\ExBuddy\OrderBotTags\Behaviors\Examples
whether or not this works with btn and min this isnt working with the others....which is what im needing it for
<!DOCTYPE Profile [
<!ENTITY BlueToken_Count "0">
<!ENTITY RedCrafterToken_Count "0">
<!ENTITY RedGatherToken_Count "0">
<!ENTITY HiCordial_Count "0">
<!ENTITY BruteLeech_Count "0">
<!ENTITY CraneFly_Count "0">
<!ENTITY KukuruPowder_Count "0">
<!ENTITY BouillonCube_Count "0">
<!ENTITY BeanSauce_Count "0">
<!ENTITY BeanPaste_Count "0">
]>
<Profile>
<Name>ExBuddy: Turn in Collectables</Name>
<KillRadius>50</KillRadius>
<Order>
<ExLog Color="#FFC0CB" Name="ExBuddy" Message="Turning in collectables "/>
<TurnInCollectables location="Idyllshire" forcePurchase="false">
<ShopPurchases>
<ShopPurchase shopItem="BlueToken" maxCount="&BlueToken_Count;" />
<ShopPurchase shopItem="RedCrafterToken" maxCount="&RedCrafterToken_Count;" />
<ShopPurchase shopItem="RedGatherToken" maxCount="&RedGatherToken_Count;" />
<ShopPurchase shopItem="HiCordial" maxCount="&HiCordial_Count;" />
<ShopPurchase shopItem="BruteLeech" maxCount="&BruteLeech_Count;" />
<ShopPurchase shopItem="CraneFly" maxCount="&CraneFly_Count;" />
<ShopPurchase shopItem="KukuruPowder" maxCount="&KukuruPowder_Count;" />
<ShopPurchase shopItem="BouillonCube" maxCount="&BouillonCube_Count;" />
<ShopPurchase shopItem="BeanSauce" maxCount="&BeanSauce_Count;" />
<ShopPurchase shopItem="BeanPaste" maxCount="&BeanPaste_Count;" />
</ShopPurchases>
</TurnInCollectables>
</Order>
</Profile>
i shall test that later...so that just goes ahead and turns in everything regardless of rating?
i tried this exact snip you posted and all it did was change my class for some reason then end itself. For now im back to manually typing the turn in item...i cant send a log atm for obvious reasonsif it's just turning in collectables and/or exchanging scrips for stuffs, might want to try this snippet. it will try to turn in all collectables in your inventory or set item counts if you want to exchange for stuffs.
Code:<!DOCTYPE Profile [ <!ENTITY BlueToken_Count "0"> <!ENTITY RedCrafterToken_Count "0"> <!ENTITY RedGatherToken_Count "0"> <!ENTITY HiCordial_Count "0"> <!ENTITY BruteLeech_Count "0"> <!ENTITY CraneFly_Count "0"> <!ENTITY KukuruPowder_Count "0"> <!ENTITY BouillonCube_Count "0"> <!ENTITY BeanSauce_Count "0"> <!ENTITY BeanPaste_Count "0"> ]> <Profile> <Name>ExBuddy: Turn in Collectables</Name> <KillRadius>50</KillRadius> <Order> <ExLog Color="#FFC0CB" Name="ExBuddy" Message="Turning in collectables "/> <TurnInCollectables location="Idyllshire" forcePurchase="false"> <ShopPurchases> <ShopPurchase shopItem="BlueToken" maxCount="&BlueToken_Count;" /> <ShopPurchase shopItem="RedCrafterToken" maxCount="&RedCrafterToken_Count;" /> <ShopPurchase shopItem="RedGatherToken" maxCount="&RedGatherToken_Count;" /> <ShopPurchase shopItem="HiCordial" maxCount="&HiCordial_Count;" /> <ShopPurchase shopItem="BruteLeech" maxCount="&BruteLeech_Count;" /> <ShopPurchase shopItem="CraneFly" maxCount="&CraneFly_Count;" /> <ShopPurchase shopItem="KukuruPowder" maxCount="&KukuruPowder_Count;" /> <ShopPurchase shopItem="BouillonCube" maxCount="&BouillonCube_Count;" /> <ShopPurchase shopItem="BeanSauce" maxCount="&BeanSauce_Count;" /> <ShopPurchase shopItem="BeanPaste" maxCount="&BeanPaste_Count;" /> </ShopPurchases> </TurnInCollectables> </Order> </Profile>
i tried this exact snip you posted and all it did was change my class for some reason then end itself. For now im back to manually typing the turn in item...i cant send a log atm for obvious reasons
I guess I found out why it stuck at the collectable NPC
my toon didnt change to the correct job if he going to turn in the item
for example he still as MIN from the last gathering spot even though in the log he is going to turn in Morel (BTN) so its greyed out in the NPC turn in window and vice versa for other item as BTN that going to turn in Adamantite (MIN) item
ExMatt can you tell me how can I fix this so my toon will change job to the correct one to the item hes going to turn in as BTN or MIN