bennyquest
Community Developer
- Joined
- Dec 6, 2010
- Messages
- 2,644
Quest spright plight, just runs around the hotspots not targetting the sprites to kill them. not a CC issues tried multiple toons. CLeared cache.
Same thingQuest spright plight, just runs around the hotspots not targetting the sprites to kill them. not a CC issues tried multiple toons. CLeared cache.
[UseItemOn-v249(debug) @line 702]: Behavior sees 'done'. Skipping behavior.
[QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[LuaEvents] Getting argument values for event COMBAT_LOG_EVENT_UNFILTERED
[QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[UseItemOn-v249(debug) @line 702]: Behavior sees 'done'. Skipping behavior.
[QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[LuaEvents] Getting argument values for event COMBAT_LOG_EVENT_UNFILTERED
[QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[UseItemOn-v249(debug) @line 702]: Behavior sees 'done'. Skipping behavior.
[QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[UseItemOn-v249(debug) @line 702]: Behavior sees 'done'. Skipping behavior.
[QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[UseItemOn-v249(debug) @line 702]: Behavior sees 'done'. Skipping behavior.
[QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[UseItemOn-v249(debug) @line 702]: Behavior sees 'done'. Skipping behavior.
[QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[UseItemOn-v249(debug) @line 702]: Behavior sees 'done'. Skipping behavior.
[QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[UseItemOn-v249(debug) @line 702]: Behavior sees 'done'. Skipping behavior.
[QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[UseItemOn-v249(debug) @line 702]: Behavior sees 'done'. Skipping behavior.
[QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[UseItemOn-v249(debug) @line 702]: Behavior sees 'done'. Skipping behavior.
[QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[UseItemOn-v249(debug) @line 702]: Behavior sees 'done'. Skipping behavior.
[QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[UseItemOn-v249(debug) @line 702]: Behavior sees 'done'. Skipping behavior.
[QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[UseItemOn-v249(debug) @line 702]: Behavior sees 'done'. Skipping behavior.
[QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[UseItemOn-v249(debug) @line 702]: Behavior sees 'done'. Skipping behavior.
[QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
Spritght Plight + Streer Clear quests are tricket a bit... but when i was making profile ppl were constantly stealing my kegs... so I just made him to pick kegs first and then kill mobs - someone else will ninja your kegs after anyway. Maybe i can change hotspots to make it faster.