thebrodieman
Well-Known Member
- Joined
- Sep 11, 2011
- Messages
- 6,015
Due to the size of the newest patch, patch notes are going to be shown here, as they won't fit in the store! Here we go, this is coming with version 2016.08.08!
Code:
Overall Changes
-- Updated API call for Garrison level to match new methods
Questing
Death Knight Starter
-- Removal of unnecessary Lua calls
-- Should pull less mobs excessively within the Scarlet Hold
-- The Emblazoned Runeblade - Should no longer wander aimlessly searching for swords, should use both Runeforges based on distance
-- The Endless Hunger - Should interact with any initiate
-- Death's Challenge - Should no longer try to interact with initiates in combat or done with combat
-- Into the Realm of Shadows - Should no longer try and interact with other players' mounts
-- If Chaos Drives, Let Suffering Hold The Reins - Should target all viable mobs
-- The Gift That Keeps On Giving - Should now return to turn in when we have all 5 minions needed, not when we have 5 of any minions
-- Massacre At Light's Point - Should move within range of the cannon more reliably, and not constantly call pets while in mine cart
-- How To Win Friends And Influence Enemies - Added new 2h weapon version
-- A Special Surprise - Should hang before approaching targets, so they trigger pagentry correctly
-- Taking Back Acherus - Should now utilize Death Gate to return to Acherus from anywhere, and retry until successful
-- The Battle For The Ebon Hold - Will no longer use mounts in Acherus, and will stop pulling after complete
Human Starter
-- Fixed an issue where it was not picking up the first quest
Westfall
-- Livin' the Life - Should no longer try to use item or wait for its use to be done if we are done quest
Redridge Mountains
-- Should no longer clear quest log after starting zone
-- They've Wised Up... - Corrected issue by manually grabbing quest if quest is not automatically granted
-- Surveying Equipment - Should no longer try to go after mobs that cannot be reached, and updated hotspots
-- Breaking Out is Hard to Do - Should no longer try to loot while sneaking to grab the item
Stonetalon Mountains (Alliance)
-- They Took Our Gnomes - Should no longer try to use spells manually to pull
Northern Stranglethorn (Alliance)
-- Small additions to stop pulls from occurring when turning in quests
Western Plaguelands
-- The Endless Flow (Alliance) - Should reach the Bone Animus reliably now
-- Those That Couldn't Let Go - Should no longer try and cast on targets that are tagged or ineligible
-- Learning the Ropes - Adjusted movements to avoid getting stuck on objects in area
Eastern Plaguelands
-- Argent Call: The Trial of the Crypt - Fixed moveto location
Badlands
-- If we are in EPL, it will now do Fuselight, Ho! quest to get us straight to the proper area
-- To Fuselight Proper - Should better handle using teleport now
Searing Gorge
-- Dark Ministry - Updated locations and kill code
Burning Steppes (Alliance)
-- Fixes to DoWhen to avoid some red text errors
-- Abuse of Power - Should now use item properly
-- I Am the Law and I Am the Lash - Should target all viable mobs
Blasted Lands (Alliance)
-- Watching Our Back - Should properly use item when the guards aren't looking
Hellfire Penninsula (Alliance)
-- Disrupt Their Reinforcements - Should hunt for items and destroy the gates better now
-- No more jumping off cliffs to reach Shatter Point!
Argent Tournament
-- Fixed issue when running prereqs that mounting was not re-enabled
-- Should no longer try to move to Northrend if we are in Eastern Kingdoms doing prereq quests
-- The Black Knight of Silverpine? - Should no longer try to fly over tent to turn in
-- The Seer's Crystal - Fixed issue where HB was ignoring intended mobs
-- There's Something About the Squire - Code cleanup, smarter about incapping target
-- Fixed issues where dailies where not seen because they are no longer considered "low level"
-- Added wait time after dismounting tournament mount so that we don't get flyto errors stating we can't fly