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[Released] YBMoP-BT-Rogue

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Something like this?
 
Yeah, that works really well. I can distinguish between back and foreground with those colors.
 
Opening Rotation : Rupture always up first before SnD with this new CR.

the old rogue version with the old UI always start SnD first then Rupture.

Potion : not working
Vanish : not working - I put it on Boss or Dummy
Preparation : not working - I put it on Always
Interrupt : not working - got to manual kick Dinomancer
 
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Opening Rotation : Rupture always up first before SnD with this new CR.

the old rogue version with the old UI always start SnD first then Rupture.

Potion : not working
Vanish : not working - I put it on Boss or Dummy
Preparation : not working - I put it on Always
Interrupt : not working - got to manual kick Dinomancer

Fixed all those issues in the newest release + updated the gui as seen above.
 
ok thx you.

the new GUI, drop down list for "always, never, only on boss or dummy" is highlight only u move the it down.
Muti-Target DPS - not sure wheter it working or how is it going to work? Do I manual switch target Rupture or ?
Preparation - Will cast first before Vanish being used up.
Tier 6 - Mark of Death - Raid on using at Horridon's adds but it never use MfD.
 
ok thx you.

the new GUI, drop down list for "always, never, only on boss or dummy" is highlight only u move the it down.
Muti-Target DPS - not sure wheter it working or how is it going to work? Do I manual switch target Rupture or ?
Preparation - Will cast first before Vanish being used up.
Tier 6 - Mark of Death - Raid on using at Horridon's adds but it never use MfD.

As posted when I released this, "Not all functions work yet".

Regarding multi-target, yes you need to switch tab targets to get rupture on them.
Just wait until you get 3 combo pts on fan of knives so it uses a envenom so you can use fan of knives agian to spread the poison more often.

Weird on the preparation, I'll add a aura check just in case.

Mark of Death isn't added yet. I will do so when I wake up tomorrow
 
Is it possible to add a check, so that when I use Vanish, it allways go for Mutilate next? Right now, when I vanish, it seems to be doing the "next" attack in the rotation, and its a waste to get like a free rupture compared to a free mutilate! This could easy be done now that Vanish gives you a buff for 3 seconds, just add a condition, like, if you have vanish buff, use override rotation and use mutilate!

And, I dont know if its possible, but could the CR recognize if we are behind the target or not? If it can, you could make it use Ambush when behind the target and mutilate if not behind the target (When you get the vanish buff!)
 
Is it possible to add a check, so that when I use Vanish, it allways go for Mutilate next? Right now, when I vanish, it seems to be doing the "next" attack in the rotation, and its a waste to get like a free rupture compared to a free mutilate! This could easy be done now that Vanish gives you a buff for 3 seconds, just add a condition, like, if you have vanish buff, use override rotation and use mutilate!

And, I dont know if its possible, but could the CR recognize if we are behind the target or not? If it can, you could make it use Ambush when behind the target and mutilate if not behind the target (When you get the vanish buff!)

Mutilate is always better than a Ambush per date. You would rather want 2 combo points than a little more dmg, I can always add a check if we're not stealthed on all abilities apart from mutilate and dispatch.
 
Mutilate is always better than a Ambush per date. You would rather want 2 combo points than a little more dmg, I can always add a check if we're not stealthed on all abilities apart from mutilate and dispatch.

Yes, my bad, I thought I recalled reading this somewhere but now I cant find it, so stick with Mutilate on that one.

I dont mean to check wether or not we are stealthed, but if we have the vanish buff!

When you are not in stealth and press the stealth button, you get the stealth buff. When you are not in stealth and you press vanish you will get a vanish buff for 3 seconds and after those 3 seconds you will get the stealth buff. So, if you could add a mutilate to be used when we have the vanish buff, not the stealth one! You understand what I mean here? If you where to add it to stealth buff the rogue would stand there for 3 seconds doing nothing, but if we do it with the vanish buff, it will be instantly a free mutilate after vanish!
 
Yes, my bad, I thought I recalled reading this somewhere but now I cant find it, so stick with Mutilate on that one.

I dont mean to check wether or not we are stealthed, but if we have the vanish buff!

When you are not in stealth and press the stealth button, you get the stealth buff. When you are not in stealth and you press vanish you will get a vanish buff for 3 seconds and after those 3 seconds you will get the stealth buff. So, if you could add a mutilate to be used when we have the vanish buff, not the stealth one! You understand what I mean here? If you where to add it to stealth buff the rogue would stand there for 3 seconds doing nothing, but if we do it with the vanish buff, it will be instantly a free mutilate after vanish!

Yeah, that's easy to add. I will do it soon, I got some times I wanna wrap up first
 
any plans for envenom clipping checks?
also the ui with the new update made options completely black till highlighted the color backround went missing i gues? :(
 
Only tried the new update along with the beta yesterday, for some reason I lost like 7-8k from the day before, anything essential that was changed?
 
Only tried the new update along with the beta yesterday, for some reason I lost like 7-8k from the day before, anything essential that was changed?

Unless someone hacked my svn, I highly doubt it. Might be something wrong with the latest beta release (offsets)
 
Right, as I suspected then, its the Beta causing it to act up abit. I will give it some more testing tonight in a propper raid environment.
 
Hey alxaw --
I just did an SVN update a few hours ago for this routine. When I brought up the config GUI I noticed that the drop down boxes were black/black (as far as text on background) and made it impossible to read what the choices were unless you highlighted each individual one. The color scheme is easy to read though, because that "orange-like" (I'm colorblind, so I'm not sure if it's orange, yellow, green, or whatever) color works really well on the black background. It's just the drop-down menus are all black unless you highlight each option in the menu, then it goes to blue/black with white text. Any way you could possibly change those colors to have the drop-down menus to have a white background with black text, like normal ones?
 
Hey alxaw --
I just did an SVN update a few hours ago for this routine. When I brought up the config GUI I noticed that the drop down boxes were black/black (as far as text on background) and made it impossible to read what the choices were unless you highlighted each individual one. The color scheme is easy to read though, because that "orange-like" (I'm colorblind, so I'm not sure if it's orange, yellow, green, or whatever) color works really well on the black background. It's just the drop-down menus are all black unless you highlight each option in the menu, then it goes to blue/black with white text. Any way you could possibly change those colors to have the drop-down menus to have a white background with black text, like normal ones?

Oh shieet, I forgot to change those colors. I'm sorry! I'll do it now, I've been having internet connection issues all day :(


*Quick fix has been added.
 
do other rouge users encounter this :
during blood lust/time warp with vendetta and shadow blade.
your rogue got 10 combo points, with SnD up & Rupture up. Both having enough time.
your rogue will evenom, and left 5 combo points. about 3-4 seconds evenom buff left, it evenom again.

shouldn't the optimal rotation is evenom and left 5 combo points, built up combo point again and when evenom buff going to drop, envenom again.
 
do other rouge users encounter this :
during blood lust/time warp with vendetta and shadow blade.
your rogue got 10 combo points, with SnD up & Rupture up. Both having enough time.
your rogue will evenom, and left 5 combo points. about 3-4 seconds evenom buff left, it evenom again.

shouldn't the optimal rotation is evenom and left 5 combo points, built up combo point again and when evenom buff going to drop, envenom again.

You gain wooping 60~ dps :p
 
Please add some fix for Prep aswell. Its doing it auto for me, I dont want that! In the settings its set to Never.
 
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