What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Release] RebornBuddy64 Version 1.0.686 - DirectX11 / x64 bit compatible

sorry I don't know did on both my characters so two different Quest
 
As for RequestItem I just noticed there is a byte at 0x8C which is 0/1 depending if the requested item is collectible or not. Just in case that helps with the item selection logic
 
New build coming now, let me know if it resolves the issue.
 
Doing another build with for collectable items as well
 
Hey Mastahg, was wondering if you'd consider adding an overload for Navigator.MoveTo(moveParams) that takes a bool to make it ignore mount settings? The only way I can make it ignore mounting/dismounting is if I disable that on the global settings, which is not ideal. Something like Navigator.MoveTo(moveParams, bool ignoreMount) perhaps.
 
i could look at adding a field to the movetoparams that makes more sense then an overload
 
Is there a way to tell if "Focused Synthesis" and "Focused Touch" is under "Observe" combo or not?
Currently ActionManager.LastSpell is EmptySpell after "Observe" is used.
 
New version adds UseMount to movetoparams, default state is whatever the user has selected.
 
Is there a way to tell if "Focused Synthesis" and "Focused Touch" is under "Observe" combo or not?
Currently ActionManager.LastSpell is EmptySpell after "Observe" is used.

Isn't there a aura? Also wouldn't you know if it was the last action you used.
 
Isn't there a aura? Also wouldn't you know if it was the last action you used.

There is no aura for "Observe". AFAIK the only clue for player is the visual combo highlight of skill "Focused Synthesis" and "Focused Touch"
 
Can't seem to find the UseMount member on ff14bot.Pathing.MoveToParameters on assembly version 1.0.388.
 
Looks like the upload stage failed, rerunning it now, it should be 389
 
could youu advise where you keeping the PVPComboID's.

The combo ID's aren't present int the ActionManager
Example:
ClearLog();

foreach (var spell in ActionManager.CurrentActions)
{
Log(spell);
}
 
[3, Sprint]
[5, Teleport]
[6, Return]
[8853, Blank]
[8855, Wildfire]
[17678, Leg Graze]
[17679, Foot Graze]
[17680, Head Graze]
[17682, Peloton]
[17749, Drill]
[17750, Air Anchor]
[17752, Bioblaster]
[17753, Ricochet]
[17754, Hypercharge]
[18928, Recuperate]
[18932, Spread Shot]
[18933, Gauss Round]
[18934, Tactician]
[18942, Bolt]
[18943, Medical Kit]
[18955, Concentrate]
 
Back
Top