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[Release] RebornBuddy64 Version 1.0.681 - DirectX11 / x64 bit compatible

Version 585
Code:
Offsets for deepdive are now tracked internally and are exposed via a new PublicOffsets class
 
Mastahg, are you aware of any changes in regards to Auras in 8man content?
Certain self buffing auras no longer show up in the list of Core.Me.Auras.

As an example, as a level 90 warrior, running any dungeon content;
When I use Inner Release, I am granted 3 different Auras.
These three auras are showing up in Core.Me.Auras as

Code:
AuraName: Inner Release CasterId:10742E40 AuraId:1177 TimeLeft:14.43719 Value:3
AuraName: Primal Rend Ready CasterId:10742E40 AuraId:2624 TimeLeft:29.43719 Value:0
AuraName: Inner Strength CasterId:10742E40 AuraId:2663 TimeLeft:14.43719 Value:0

When i queue up for any 8 man content, (be it raids/trials) and I user Inner Release, I still get 3 different Auras.
However, when I log them from Core.Me.Aurus, that is all I see

Code:
AuraName:Inner Release CasterId:10742E40 AuraId:1177 TimeLeft:14.62069 Value:3

This same thing happens when using Storm's Eye to get Surging Tempest, and using Infuriate to get Nascent Chaos.
Combat routines are relying on reading the Auras in order to perform specific rotations.
This Aura not being available through Core.Me.Aurus but being applied to the player ends up with the rotations getting stuck in a cycle of trying to meet the requirements.
Magitek, for instance, will keep trying to apply Surging Tempest by using Heavy Swing > Maim > Storm's Eye over and over

Code:
[08:54:18.448 D] DoAction Spell 31 0x40000294
[08:54:18.452 N] [Magitek] Cast: Heavy Swing
[08:54:18.479 N] [Magitek] Time Casting: 27 - Expected: 0
[08:54:18.479 N] [Magitek] Successfully Casted Heavy Swing
[08:54:20.948 D] DoAction Spell 37 0x40000294
[08:54:20.950 N] [Magitek] Cast: Maim
[08:54:20.981 N] [Magitek] Time Casting: 31 - Expected: 0
[08:54:20.981 N] [Magitek] Successfully Casted Maim
[08:54:23.449 D] DoAction Spell 45 0x40000294
[08:54:23.451 N] [Magitek] Cast: Storm's Eye
[08:54:23.482 N] [Magitek] Time Casting: 31 - Expected: 0
[08:54:23.482 N] [Magitek] Successfully Casted Storm's Eye
[08:54:25.935 D] DoAction Spell 31 0x40000294
[08:54:25.937 N] [Magitek] Cast: Heavy Swing
[08:54:25.968 N] [Magitek] Time Casting: 31 - Expected: 0
[08:54:25.968 N] [Magitek] Successfully Casted Heavy Swing
[08:54:28.436 D] DoAction Spell 37 0x40000294
[08:54:28.438 N] [Magitek] Cast: Maim
[08:54:28.470 N] [Magitek] Time Casting: 33 - Expected: 0
[08:54:28.470 N] [Magitek] Successfully Casted Maim
[08:54:30.939 D] DoAction Spell 45 0x40000294
[08:54:30.941 N] [Magitek] Cast: Storm's Eye
[08:54:30.972 N] [Magitek] Time Casting: 30 - Expected: 0
[08:54:30.972 N] [Magitek] Successfully Casted Storm's Eye
[08:54:33.440 D] DoAction Spell 31 0x40000294
[08:54:33.442 N] [Magitek] Cast: Heavy Swing
[08:54:33.475 N] [Magitek] Time Casting: 33 - Expected: 0
[08:54:33.475 N] [Magitek] Successfully Casted Heavy Swing
[08:54:35.944 D] DoAction Spell 37 0x40000294
[08:54:35.946 N] [Magitek] Cast: Maim
[08:54:35.977 N] [Magitek] Time Casting: 31 - Expected: 0
[08:54:35.977 N] [Magitek] Successfully Casted Maim
[08:54:38.445 D] DoAction Spell 45 0x40000294
[08:54:38.447 N] [Magitek] Cast: Storm's Eye
[08:54:38.479 N] [Magitek] Time Casting: 31 - Expected: 0
[08:54:38.479 N] [Magitek] Successfully Casted Storm's Eye
[08:54:40.948 D] DoAction Spell 31 0x40000294
[08:54:40.950 N] [Magitek] Cast: Heavy Swing
[08:54:40.980 N] [Magitek] Time Casting: 30 - Expected: 0
[08:54:40.980 N] [Magitek] Successfully Casted Heavy Swing
[08:54:43.449 D] DoAction Spell 37 0x40000294
[08:54:43.451 N] [Magitek] Cast: Maim
[08:54:43.483 N] [Magitek] Time Casting: 32 - Expected: 0
[08:54:43.483 N] [Magitek] Successfully Casted Maim
[08:54:45.950 D] DoAction Spell 45 0x40000294
[08:54:45.952 N] [Magitek] Cast: Storm's Eye
[08:54:45.985 N] [Magitek] Time Casting: 33 - Expected: 0
[08:54:45.985 N] [Magitek] Successfully Casted Storm's Eye
[08:54:48.437 D] DoAction Spell 31 0x40000294
[08:54:48.439 N] [Magitek] Cast: Heavy Swing
[08:54:48.470 N] [Magitek] Time Casting: 30 - Expected: 0
[08:54:48.470 N] [Magitek] Successfully Casted Heavy Swing
[08:54:50.939 D] DoAction Spell 37 0x40000294
[08:54:50.941 N] [Magitek] Cast: Maim
[08:54:50.973 N] [Magitek] Time Casting: 32 - Expected: 0
[08:54:50.973 N] [Magitek] Successfully Casted Maim
[08:54:54.341 D] DoAction Spell 45 0x40000294
[08:54:54.345 N] [Magitek] Cast: Storm's Eye
[08:54:54.374 N] [Magitek] Time Casting: 29 - Expected: 0
[08:54:54.374 N] [Magitek] Successfully Casted Storm's Eye
[08:54:56.844 D] DoAction Spell 31 0x40000294
[08:54:56.846 N] [Magitek] Cast: Heavy Swing
[08:54:56.876 N] [Magitek] Time Casting: 30 - Expected: 0
[08:54:56.876 N] [Magitek] Successfully Casted Heavy Swing
[08:54:59.345 D] DoAction Spell 37 0x40000294
[08:54:59.347 N] [Magitek] Cast: Maim
[08:54:59.379 N] [Magitek] Time Casting: 32 - Expected: 0
[08:54:59.379 N] [Magitek] Successfully Casted Maim
[08:55:01.847 D] DoAction Spell 45 0x40000294
[08:55:01.852 N] [Magitek] Cast: Storm's Eye
[08:55:01.881 N] [Magitek] Time Casting: 29 - Expected: 0
[08:55:01.881 N] [Magitek] Successfully Casted Storm's Eye
[08:55:04.350 D] DoAction Spell 31 0x40000294
[08:55:04.352 N] [Magitek] Cast: Heavy Swing
[08:55:04.383 N] [Magitek] Time Casting: 30 - Expected: 0
[08:55:04.383 N] [Magitek] Successfully Casted Heavy Swing
[08:55:06.853 D] DoAction Spell 37 0x40000294
[08:55:06.855 N] [Magitek] Cast: Maim
[08:55:06.885 N] [Magitek] Time Casting: 30 - Expected: 0
[08:55:06.885 N] [Magitek] Successfully Casted Maim
[08:55:09.357 D] DoAction Spell 45 0x40000294
[08:55:09.359 N] [Magitek] Cast: Storm's Eye
[08:55:09.388 N] [Magitek] Time Casting: 29 - Expected: 0
[08:55:09.388 N] [Magitek] Successfully Casted Storm's Eye
[08:55:11.839 D] DoAction Spell 31 0x40000294
[08:55:11.841 N] [Magitek] Cast: Heavy Swing
[08:55:11.873 N] [Magitek] Time Casting: 31 - Expected: 0
[08:55:11.873 N] [Magitek] Successfully Casted Heavy Swing
[08:55:14.341 D] DoAction Spell 37 0x40000294
[08:55:14.343 N] [Magitek] Cast: Maim
[08:55:14.374 N] [Magitek] Time Casting: 31 - Expected: 0
[08:55:14.374 N] [Magitek] Successfully Casted Maim
[08:55:16.843 D] DoAction Spell 45 0x40000294
[08:55:16.847 N] [Magitek] Cast: Storm's Eye
[08:55:16.877 N] [Magitek] Time Casting: 30 - Expected: 0
[08:55:16.877 N] [Magitek] Successfully Casted Storm's Eye
[08:55:19.345 D] DoAction Spell 31 0x40000294
[08:55:19.347 N] [Magitek] Cast: Heavy Swing
[08:55:19.378 N] [Magitek] Time Casting: 31 - Expected: 0
[08:55:19.378 N] [Magitek] Successfully Casted Heavy Swing
[08:55:25.051 D] DoAction Spell 37 0x40000294
[08:55:25.053 N] [Magitek] Cast: Maim
[08:55:25.083 N] [Magitek] Time Casting: 30 - Expected: 0
[08:55:25.083 N] [Magitek] Successfully Casted Maim
[08:55:27.553 D] DoAction Spell 45 0x40000294
[08:55:27.555 N] [Magitek] Cast: Storm's Eye
[08:55:27.585 N] [Magitek] Time Casting: 30 - Expected: 0
[08:55:27.585 N] [Magitek] Successfully Casted Storm's Eye
[08:55:30.056 D] DoAction Spell 31 0x40000294
[08:55:30.058 N] [Magitek] Cast: Heavy Swing
[08:55:30.088 N] [Magitek] Time Casting: 30 - Expected: 0
[08:55:30.088 N] [Magitek] Successfully Casted Heavy Swing
[08:55:32.558 D] DoAction Spell 37 0x40000294
[08:55:32.560 N] [Magitek] Cast: Maim
[08:55:32.589 N] [Magitek] Time Casting: 29 - Expected: 0
[08:55:32.589 N] [Magitek] Successfully Casted Maim
[08:55:35.059 D] DoAction Spell 45 0x40000294
[08:55:35.060 N] [Magitek] Cast: Storm's Eye
[08:55:35.092 N] [Magitek] Time Casting: 31 - Expected: 0
[08:55:35.092 N] [Magitek] Successfully Casted Storm's Eye

Kupo suffers from the same issue where it will keep trying apply Surging Tempest from Storm's Eye.

I've only tested this with WAR, but I've been reading reports from this happening on other jobs being affected in 8 man content. It might also be applicable in 24 man content but I've not been able to verify that myself
 
Mastahg, are you aware of any changes in regards to Auras in 8man content?
Certain self buffing auras no longer show up in the list of Core.Me.Auras.

As an example, as a level 90 warrior, running any dungeon content;
When I use Inner Release, I am granted 3 different Auras.
These three auras are showing up in Core.Me.Auras as

Code:
AuraName: Inner Release CasterId:10742E40 AuraId:1177 TimeLeft:14.43719 Value:3
AuraName: Primal Rend Ready CasterId:10742E40 AuraId:2624 TimeLeft:29.43719 Value:0
AuraName: Inner Strength CasterId:10742E40 AuraId:2663 TimeLeft:14.43719 Value:0

When i queue up for any 8 man content, (be it raids/trials) and I user Inner Release, I still get 3 different Auras.
However, when I log them from Core.Me.Aurus, that is all I see

Code:
AuraName:Inner Release CasterId:10742E40 AuraId:1177 TimeLeft:14.62069 Value:3

This same thing happens when using Storm's Eye to get Surging Tempest, and using Infuriate to get Nascent Chaos.
Combat routines are relying on reading the Auras in order to perform specific rotations.
This Aura not being available through Core.Me.Aurus but being applied to the player ends up with the rotations getting stuck in a cycle of trying to meet the requirements.
Magitek, for instance, will keep trying to apply Surging Tempest by using Heavy Swing > Maim > Storm's Eye over and over

Code:
[08:54:18.448 D] DoAction Spell 31 0x40000294
[08:54:18.452 N] [Magitek] Cast: Heavy Swing
[08:54:18.479 N] [Magitek] Time Casting: 27 - Expected: 0
[08:54:18.479 N] [Magitek] Successfully Casted Heavy Swing
[08:54:20.948 D] DoAction Spell 37 0x40000294
[08:54:20.950 N] [Magitek] Cast: Maim
[08:54:20.981 N] [Magitek] Time Casting: 31 - Expected: 0
[08:54:20.981 N] [Magitek] Successfully Casted Maim
[08:54:23.449 D] DoAction Spell 45 0x40000294
[08:54:23.451 N] [Magitek] Cast: Storm's Eye
[08:54:23.482 N] [Magitek] Time Casting: 31 - Expected: 0
[08:54:23.482 N] [Magitek] Successfully Casted Storm's Eye
[08:54:25.935 D] DoAction Spell 31 0x40000294
[08:54:25.937 N] [Magitek] Cast: Heavy Swing
[08:54:25.968 N] [Magitek] Time Casting: 31 - Expected: 0
[08:54:25.968 N] [Magitek] Successfully Casted Heavy Swing
[08:54:28.436 D] DoAction Spell 37 0x40000294
[08:54:28.438 N] [Magitek] Cast: Maim
[08:54:28.470 N] [Magitek] Time Casting: 33 - Expected: 0
[08:54:28.470 N] [Magitek] Successfully Casted Maim
[08:54:30.939 D] DoAction Spell 45 0x40000294
[08:54:30.941 N] [Magitek] Cast: Storm's Eye
[08:54:30.972 N] [Magitek] Time Casting: 30 - Expected: 0
[08:54:30.972 N] [Magitek] Successfully Casted Storm's Eye
[08:54:33.440 D] DoAction Spell 31 0x40000294
[08:54:33.442 N] [Magitek] Cast: Heavy Swing
[08:54:33.475 N] [Magitek] Time Casting: 33 - Expected: 0
[08:54:33.475 N] [Magitek] Successfully Casted Heavy Swing
[08:54:35.944 D] DoAction Spell 37 0x40000294
[08:54:35.946 N] [Magitek] Cast: Maim
[08:54:35.977 N] [Magitek] Time Casting: 31 - Expected: 0
[08:54:35.977 N] [Magitek] Successfully Casted Maim
[08:54:38.445 D] DoAction Spell 45 0x40000294
[08:54:38.447 N] [Magitek] Cast: Storm's Eye
[08:54:38.479 N] [Magitek] Time Casting: 31 - Expected: 0
[08:54:38.479 N] [Magitek] Successfully Casted Storm's Eye
[08:54:40.948 D] DoAction Spell 31 0x40000294
[08:54:40.950 N] [Magitek] Cast: Heavy Swing
[08:54:40.980 N] [Magitek] Time Casting: 30 - Expected: 0
[08:54:40.980 N] [Magitek] Successfully Casted Heavy Swing
[08:54:43.449 D] DoAction Spell 37 0x40000294
[08:54:43.451 N] [Magitek] Cast: Maim
[08:54:43.483 N] [Magitek] Time Casting: 32 - Expected: 0
[08:54:43.483 N] [Magitek] Successfully Casted Maim
[08:54:45.950 D] DoAction Spell 45 0x40000294
[08:54:45.952 N] [Magitek] Cast: Storm's Eye
[08:54:45.985 N] [Magitek] Time Casting: 33 - Expected: 0
[08:54:45.985 N] [Magitek] Successfully Casted Storm's Eye
[08:54:48.437 D] DoAction Spell 31 0x40000294
[08:54:48.439 N] [Magitek] Cast: Heavy Swing
[08:54:48.470 N] [Magitek] Time Casting: 30 - Expected: 0
[08:54:48.470 N] [Magitek] Successfully Casted Heavy Swing
[08:54:50.939 D] DoAction Spell 37 0x40000294
[08:54:50.941 N] [Magitek] Cast: Maim
[08:54:50.973 N] [Magitek] Time Casting: 32 - Expected: 0
[08:54:50.973 N] [Magitek] Successfully Casted Maim
[08:54:54.341 D] DoAction Spell 45 0x40000294
[08:54:54.345 N] [Magitek] Cast: Storm's Eye
[08:54:54.374 N] [Magitek] Time Casting: 29 - Expected: 0
[08:54:54.374 N] [Magitek] Successfully Casted Storm's Eye
[08:54:56.844 D] DoAction Spell 31 0x40000294
[08:54:56.846 N] [Magitek] Cast: Heavy Swing
[08:54:56.876 N] [Magitek] Time Casting: 30 - Expected: 0
[08:54:56.876 N] [Magitek] Successfully Casted Heavy Swing
[08:54:59.345 D] DoAction Spell 37 0x40000294
[08:54:59.347 N] [Magitek] Cast: Maim
[08:54:59.379 N] [Magitek] Time Casting: 32 - Expected: 0
[08:54:59.379 N] [Magitek] Successfully Casted Maim
[08:55:01.847 D] DoAction Spell 45 0x40000294
[08:55:01.852 N] [Magitek] Cast: Storm's Eye
[08:55:01.881 N] [Magitek] Time Casting: 29 - Expected: 0
[08:55:01.881 N] [Magitek] Successfully Casted Storm's Eye
[08:55:04.350 D] DoAction Spell 31 0x40000294
[08:55:04.352 N] [Magitek] Cast: Heavy Swing
[08:55:04.383 N] [Magitek] Time Casting: 30 - Expected: 0
[08:55:04.383 N] [Magitek] Successfully Casted Heavy Swing
[08:55:06.853 D] DoAction Spell 37 0x40000294
[08:55:06.855 N] [Magitek] Cast: Maim
[08:55:06.885 N] [Magitek] Time Casting: 30 - Expected: 0
[08:55:06.885 N] [Magitek] Successfully Casted Maim
[08:55:09.357 D] DoAction Spell 45 0x40000294
[08:55:09.359 N] [Magitek] Cast: Storm's Eye
[08:55:09.388 N] [Magitek] Time Casting: 29 - Expected: 0
[08:55:09.388 N] [Magitek] Successfully Casted Storm's Eye
[08:55:11.839 D] DoAction Spell 31 0x40000294
[08:55:11.841 N] [Magitek] Cast: Heavy Swing
[08:55:11.873 N] [Magitek] Time Casting: 31 - Expected: 0
[08:55:11.873 N] [Magitek] Successfully Casted Heavy Swing
[08:55:14.341 D] DoAction Spell 37 0x40000294
[08:55:14.343 N] [Magitek] Cast: Maim
[08:55:14.374 N] [Magitek] Time Casting: 31 - Expected: 0
[08:55:14.374 N] [Magitek] Successfully Casted Maim
[08:55:16.843 D] DoAction Spell 45 0x40000294
[08:55:16.847 N] [Magitek] Cast: Storm's Eye
[08:55:16.877 N] [Magitek] Time Casting: 30 - Expected: 0
[08:55:16.877 N] [Magitek] Successfully Casted Storm's Eye
[08:55:19.345 D] DoAction Spell 31 0x40000294
[08:55:19.347 N] [Magitek] Cast: Heavy Swing
[08:55:19.378 N] [Magitek] Time Casting: 31 - Expected: 0
[08:55:19.378 N] [Magitek] Successfully Casted Heavy Swing
[08:55:25.051 D] DoAction Spell 37 0x40000294
[08:55:25.053 N] [Magitek] Cast: Maim
[08:55:25.083 N] [Magitek] Time Casting: 30 - Expected: 0
[08:55:25.083 N] [Magitek] Successfully Casted Maim
[08:55:27.553 D] DoAction Spell 45 0x40000294
[08:55:27.555 N] [Magitek] Cast: Storm's Eye
[08:55:27.585 N] [Magitek] Time Casting: 30 - Expected: 0
[08:55:27.585 N] [Magitek] Successfully Casted Storm's Eye
[08:55:30.056 D] DoAction Spell 31 0x40000294
[08:55:30.058 N] [Magitek] Cast: Heavy Swing
[08:55:30.088 N] [Magitek] Time Casting: 30 - Expected: 0
[08:55:30.088 N] [Magitek] Successfully Casted Heavy Swing
[08:55:32.558 D] DoAction Spell 37 0x40000294
[08:55:32.560 N] [Magitek] Cast: Maim
[08:55:32.589 N] [Magitek] Time Casting: 29 - Expected: 0
[08:55:32.589 N] [Magitek] Successfully Casted Maim
[08:55:35.059 D] DoAction Spell 45 0x40000294
[08:55:35.060 N] [Magitek] Cast: Storm's Eye
[08:55:35.092 N] [Magitek] Time Casting: 31 - Expected: 0
[08:55:35.092 N] [Magitek] Successfully Casted Storm's Eye

Kupo suffers from the same issue where it will keep trying apply Surging Tempest from Storm's Eye.

I've only tested this with WAR, but I've been reading reports from this happening on other jobs being affected in 8 man content. It might also be applicable in 24 man content but I've not been able to verify that myself

I just tested WAR in some unsynced content and all auras were showing correctly, is there a specific 8man content this is happening with?
 
I just tested WAR in some unsynced content and all auras were showing correctly, is there a specific 8man content this is happening with?
I'll run some additional tests, but my findings from this morning were in the following instanced areas

- The Abyssal Fracture (Full Party)
- Anabaseios: The Ninth Circle (Full Party)
- Alphascape V4.0 (Solo)
- Deltascape V3.0 (Solo)
- The Final Coil of Bahamut - Turn 4 (Solo)

Tested the following instances;

The Cloud Deck (solo)

Inner Release only read Inner Release Aura
Storm's Eye did not read Surging Tempest Aura
Infuriate did not read Nascent Chaos Aura

Castrum Marinum (solo)

Inner Release only read Inner Release Aura
Storm's Eye did not read Surging Tempest Aura
Infuriate did not read Nascent Chaos Aura

Eden's Promise Eternity (solo)

Inner Release read Inner Release, Inner Stength and Primal Rend Ready aura
Storm's Eye read Surging Tempest Aura
Infuriate read Nascent Chaos Aura

Eden's Promise Eternity Savage (solo)

Inner Release read Inner Release, Inner Stength and Primal Rend Ready aura
Storm's Eye read Surging Tempest Aura
Infuriate read Nascent Chaos Aura

Eden's Promise Anamorphosis (solo)

Inner Release only read Inner Release Aura
Storm's Eye did not read Surging Tempest Aura
Infuriate did not read Nascent Chaos Aura
 
Last edited:
upload_2023-10-5_8-20-52.png


This is the error I'm getting trying to update RB. Any idea?
 
I'll run some additional tests, but my findings from this morning were in the following instanced areas

- The Abyssal Fracture (Full Party)
- Anabaseios: The Ninth Circle (Full Party)
- Alphascape V4.0 (Solo)
- Deltascape V3.0 (Solo)
- The Final Coil of Bahamut - Turn 4 (Solo)

Interesting, I tried coil and i do see the issue.

View attachment 232900

This is the error I'm getting trying to update RB. Any idea?

Download the update manually and allow it on your antivirus.
 
Download the update manually and allow it on your antivirus.[/QUOTE]

What do you mean manually? I also do not use an antivirus.
 
Interesting, I tried coil and i do see the issue..

Based on some other instances I did where it worked and some where it doesn't, I got a feeling this is an ingame bug.
Maybe related to the link you posted for the topic on Redis, although I didn't personally see that happen.
My buffs have always been visible on my own character in the party list.
 
Based on some other instances I did where it worked and some where it doesn't, I got a feeling this is an ingame bug.
Maybe related to the link you posted for the topic on Redis, although I didn't personally see that happen.
My buffs have always been visible on my own character in the party list.
There was speculation on the reddit post that this issue of a fix for the secret buff cap, which was seen when many players were attacking the same target and you couldn't apply your debuffs to the target.
 
There was speculation on the reddit post that this issue of a fix for the secret buff cap, which was seen when many players were attacking the same target and you couldn't apply your debuffs to the target.
That doesn't surprise me. The buff cap has been an issue that was made really apparent during TOP when people could not receive the appropriate debuffs during hello world, effectively forcing them to fail the mechanic.

What I'm curious about though, is the fact that during my testing, the buffs were still showing up on my own buff bar, on my own character and I could execture the abilities.

That would mean that they should still be readable from the game somehow as an Aura, no?
 
Last edited:
Something with Windows Attachment Manager is blocking that download. I'll see if I can find the setting that needs to be disabled to allow it through.
 
That doesn't surprise me. The buff cap has been an issue that was made really apparent during TOP when people could not receive the appropriate debuffs during hello world, effectively forcing them to fail the mechanic.

What I'm curious about though, is the fact that during my testing, the buffs were still showing up on my own buff bar, on my own character and I could execture the abilities.

That would mean that they should still be readable from the game somehow as an Aura, no?

Internal aura count is limited to 60 up from 30, and the list is split in half, unsure how they partitioning which auras go into which half.

New build coming now that has the 60 limit
 
Internal aura count is limited to 60 up from 30, and the list is split in half, unsure how they partitioning which auras go into which half.

New build coming now that has the 60 limit
Thank you, appreciate you digging into this!

I ran some of the 8man content I did earlier, and every instance I checked the Auras were now being reported correctly.
 
Last edited:
Version 588

Code:
API Changes:
Two new functions have been added to help judge the difficulty of a mob, RawDifficulty returns the icon id used by a mob, and DifficultyEstimate is a abstraction of that icon to a difficulty of either Normal,Elite, or Boss.

BattleCharacter.DifficultyEstimate 
BattleCharacter.RawDifficulty
 
Code:
[00:54:44.612 N] [DeepDive] [TaskManager][Run] Loot threw an Exception ReadWriteMemoryException: Error while reading memory! Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 80, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count, Boolean bypassCache)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at ff14bot.Objects.EventObject.get_NpcId()
   at Deep.TaskManager.Actions.Loot.<Run>d__7.MoveNext() in C:\Users\User777\RebornBuddy\BotBases\Deepdive\TaskManager\Actions\Loot.cs:line 76
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Deep.TaskManager.TaskManagerProvider.<Run>d__2.MoveNext() in C:\Users\User777\RebornBuddy\BotBases\Deepdive\TaskManager\TaskManagerProvider.cs:line 54

Been getting this error a lot while running DeepDive, pressing Stop then Start remedies it until it happens again.
 
Code:
[00:54:44.612 N] [DeepDive] [TaskManager][Run] Loot threw an Exception ReadWriteMemoryException: Error while reading memory! Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 80, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count, Boolean bypassCache)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at ff14bot.Objects.EventObject.get_NpcId()
   at Deep.TaskManager.Actions.Loot.<Run>d__7.MoveNext() in C:\Users\User777\RebornBuddy\BotBases\Deepdive\TaskManager\Actions\Loot.cs:line 76
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Deep.TaskManager.TaskManagerProvider.<Run>d__2.MoveNext() in C:\Users\User777\RebornBuddy\BotBases\Deepdive\TaskManager\TaskManagerProvider.cs:line 54

Been getting this error a lot while running DeepDive, pressing Stop then Start remedies it until it happens again.
Can you give the entire log.
 
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