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[Release] RebornBuddy64 Version 1.0.681 - DirectX11 / x64 bit compatible

Good day i have since today the following problem...when i stert RB and try to log in I get this message "This version of FF14 is not yet supported"
Is there a problem solution?I'm new here at RB!:confused:
 
Good day i have since today the following problem...when i stert RB and try to log in I get this message "This version of FF14 is not yet supported"
Is there a problem solution?I'm new here at RB!:confused:

They just need to update RB for the new patch that was put out this morning :)
 
It'll relcamp if you modify it with the slider.
Hey Mas, Since it seems no one uses the 40 default value and just instantly goes to 100. Would it be a larger task to just build it within RB itself to have a larger max value and then just set default at 100?

Its nice to edit it manually, but like you said. Would revert if we touch the slider. Its not a huge deal or anything. Just was curious.
 
Hey Mas, i dont know if this is normal or not. I tried 300, 600 and then even 1000 setting.. and it STILL wants to get on the chocobo to get from one side of the mountain to another. (Same camp area) I REALLY doubt that it should with it set at 1000 should it? Is there a limit on how much length this will accept? Basically trying to make it just use chocobo to get from point A to the Gathering Camp, but once at camp, not use choco.
 
Hey Mas, i dont know if this is normal or not. I tried 300, 600 and then even 1000 setting.. and it STILL wants to get on the chocobo to get from one side of the mountain to another. (Same camp area) I REALLY doubt that it should with it set at 1000 should it? Is there a limit on how much length this will accept? Basically trying to make it just use chocobo to get from point A to the Gathering Camp, but once at camp, not use choco.

If its not responding, need a log.
 
Version 99
Code:
TalkTo: Add cutscene detection logic to handle cutscenes that don't alter the step

BuyItem,EmoteNpc,HandOver,TalkTo,Turnin,UseItem,UseObject,UseTransport tags have all been updated to make use of the updated CommonBehaviors.MoveAndStop to display more information to the user.
They have also had an incorrect npc check fixed
Removed outdated movement code
Removed custom log functions
 
I seem to get this often in orderbot when it enter areas such as the waking sands or other areas that use a transport to enter

Stopping the bot. Reason:[GetTo] Local nodes are unknown, and we cannot teleport

After the bot stops, pressing start will let it continue like nothing happen.

Can you look into this?
 

Attachments

I seem to get this often in orderbot when it enter areas such as the waking sands or other areas that use a transport to enter

Stopping the bot. Reason:[GetTo] Local nodes are unknown, and we cannot teleport

After the bot stops, pressing start will let it continue like nothing happen.

Can you look into this?

I've had reports, but I can't reproduce it.
 
Rb64 is now updated, no need to download a new version.
 
View attachment 216650

bot usually crashes after entering a new instance and starting combat with third party botbase and routine running. It will start and after 5ish seconds into combat it will crash and log attached is the error being shown.

That looks like an issue with the combat routine, probably doing something on another thread which should be totally avoided. You'll need to contact whoever made it as we don't support paid products here.
 
Mas, I dont know whats up, but happened before after an update. I thought it mightve been a CR issue, but seems it maybe something else now.
Usually use Kefka on BRD, but changed to Ultima to test after. What happens is, Botbase is targeting but isnt ENGAGING. Im guessing a handoff? Cause if I manually engage, CR kicks in.

Now during the part where its supposed to hand off to the CR, XIV is "stuttering" till combat is engaged then its all smooth again. Then when mob is killed. Moves to next target, locks on, but again, does nothing.

Now a week ago or so, Was more random when it happened. Not sure where the issue could be located around to try to figure this out. If you have any thoughts?
 

Attachments

Version 111
Code:
Main:
SpecialCurrencyManager added.
-Handles checking how much and current progress twoards the limit of currencies that are not held within the normal inventory.
-CenturioSeals,BlueCraftersScrips,RedCraftersScrips,BlueGatherersScrips,RedGatherersScrips are currently supported
SpecialShopManager added.
-Handles getting information for ShopExchageCurrency and ShopExchangeItem
ShopExchageCurrency added
-ShopExchageCurrency.Purchase(itemid,count)
-ShopExchageCurrency.CanAfford(SpecialShopItem item)

Support for ShopExchangeItem will be coming soon.

Macro navigation has been moved from inside the GetTo Behavior into the main bot.
It can now be utilized via the NavGraph class
Two functions are provided:
Queue<NavGraph.INode> NavGraph.GetPath((uint)ZoneId, XYZ)
Composite NavGraph.NavGraphConsumer(ValuteRetriver<Queue<NavGraph.INode>>)

This allows all botbases to make easy use of the macro navigation system.

A new helper function has been added to ff14bot.Helpers.Utils
DynamicString<T>(this T obj, params string[] propertiesToSkip)
Will iterate an objects public fields and properties and generate a nice string to aid in debugging

RebornConsole:
Log(object) will no longer throw an exception when an object that output curly brackets is passed toit
 
ExBuddy has also been updated, please update otherwise it will not function.
 
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