They workNew beta build coming now, please try overlay stuff with it.
[13:36:30.626 N] RebornBuddy64 1.0.612.0
[13:36:32.103 D] Reloading AssemblyLoader<BotBase> - Precompile
[13:36:32.686 D] Reloading AssemblyLoader<IBotPlugin> - Precompile
[13:36:33.127 D] Reloading AssemblyLoader<CombatRoutine> - Precompile
[13:36:42.181 N] Logging in...
[13:36:42.274 N] Error during login procedure
[13:36:42.276 N] Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: <. Path '', line 0, position 0.
at Newtonsoft.Json.JsonTextReader.ParseValue()
at Newtonsoft.Json.JsonTextReader.Read()
at Newtonsoft.Json.JsonReader.ReadAndMoveToContent()
at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
at ff14bot.Buddy.LogicalMemberSet.Login(String key, Int64 token, Boolean killOldSession)
at ff14bot.Core.<>c.FormatterOrder.MoveNext()
[13:36:42.301 D] Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: <. Path '', line 0, position 0.
at Newtonsoft.Json.JsonTextReader.ParseValue()
at Newtonsoft.Json.JsonTextReader.Read()
at Newtonsoft.Json.JsonReader.ReadAndMoveToContent()
at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
at ff14bot.Buddy.LogicalMemberSet.Logout()
at ff14bot.Core.<>c.FormatterOrder.MoveNext()
--- End of stack trace from previous location ---
at ff14bot.Core.NuAuthenticate()
at ff14bot.Core.DoLogin()
at ff14bot.Core.InitalizeHook()
at ff14bot.App.Current_Startup(Object sender, StartupEventArgs e)
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at ff14bot.App.Main()
at <PrivateImplementationDetails>{3C12F2F0-D0ED-4AA0-8FB9-CE94E4ECDA1C}.Main()
Should be working nowHad a crash earlier and am not able to get the application running.
Tried a reinstall to see if it was potentially from my existing installation, but the common error seems to be this in the logs
Code:[13:36:30.626 N] RebornBuddy64 1.0.612.0 [13:36:32.103 D] Reloading AssemblyLoader<BotBase> - Precompile [13:36:32.686 D] Reloading AssemblyLoader<IBotPlugin> - Precompile [13:36:33.127 D] Reloading AssemblyLoader<CombatRoutine> - Precompile [13:36:42.181 N] Logging in... [13:36:42.274 N] Error during login procedure [13:36:42.276 N] Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: <. Path '', line 0, position 0. at Newtonsoft.Json.JsonTextReader.ParseValue() at Newtonsoft.Json.JsonTextReader.Read() at Newtonsoft.Json.JsonReader.ReadAndMoveToContent() at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType) at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) at ff14bot.Buddy.LogicalMemberSet.Login(String key, Int64 token, Boolean killOldSession) at ff14bot.Core.<>c.FormatterOrder.MoveNext() [13:36:42.301 D] Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: <. Path '', line 0, position 0. at Newtonsoft.Json.JsonTextReader.ParseValue() at Newtonsoft.Json.JsonTextReader.Read() at Newtonsoft.Json.JsonReader.ReadAndMoveToContent() at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType) at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) at ff14bot.Buddy.LogicalMemberSet.Logout() at ff14bot.Core.<>c.FormatterOrder.MoveNext() --- End of stack trace from previous location --- at ff14bot.Core.NuAuthenticate() at ff14bot.Core.DoLogin() at ff14bot.Core.InitalizeHook() at ff14bot.App.Current_Startup(Object sender, StartupEventArgs e) at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_0(Object state) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at ff14bot.App.Main() at <PrivateImplementationDetails>{3C12F2F0-D0ED-4AA0-8FB9-CE94E4ECDA1C}.Main()
Is there something wrong with the login servers?
Check for proper response from auth server
Better handle ActionResourceManager during roleplay events
Better handle Bokairo inn aethernet object
Api changes:
Update TwoInt datastructure
Some documentation cleanup
Issue with the obfuscation, thanks for the report. New build coming now.It seems that something has changed that is affecting fates
[20:24:27.336 N] Loading profile Bokairo Inn Aethernet Test.xml
[20:24:27.385 N] Parsing xml...
[20:24:27.386 N] Failed to load profile: Element If is not supported. Please check your XML and try again. (<If Condition="True">
<GetTo ZoneId="628" XYZ="44.5836, 4.475071, -27.94572" />
</If>) Line 5
[20:24:27.386 D] System.Exception: Element If is not supported. Please check your XML and try again. (<If Condition="True">
<GetTo ZoneId="628" XYZ="44.5836, 4.475071, -27.94572" />
</If>) Line 5
at Clio.XmlEngine.QueueComparatorParser.GetElementValueAsCollection(XElement element, PropertyInfo property)
at Clio.XmlEngine.QueueComparatorParser.Process(PropertyInfo property, XElement element, Object instance)
at Clio.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ff14bot.NeoProfiles.NeoProfile.Load(XElement element, String path)
at ff14bot.NeoProfiles.NeoProfile.Load(String path)
at ff14bot.NeoProfiles.NeoProfileManager.Load(String profilePath, Boolean rememberPath)
This new version broke basic tags in OrderBot. Here's an example of the simplest If tag not compiling:
Code:[20:24:27.336 N] Loading profile Bokairo Inn Aethernet Test.xml [20:24:27.385 N] Parsing xml... [20:24:27.386 N] Failed to load profile: Element If is not supported. Please check your XML and try again. (<If Condition="True"> <GetTo ZoneId="628" XYZ="44.5836, 4.475071, -27.94572" /> </If>) Line 5 [20:24:27.386 D] System.Exception: Element If is not supported. Please check your XML and try again. (<If Condition="True"> <GetTo ZoneId="628" XYZ="44.5836, 4.475071, -27.94572" /> </If>) Line 5 at Clio.XmlEngine.QueueComparatorParser.GetElementValueAsCollection(XElement element, PropertyInfo property) at Clio.XmlEngine.QueueComparatorParser.Process(PropertyInfo property, XElement element, Object instance) at Clio.XmlEngine.XmlEngine.Load(Object obj, XElement element) at ff14bot.NeoProfiles.NeoProfile.Load(XElement element, String path) at ff14bot.NeoProfiles.NeoProfile.Load(String path) at ff14bot.NeoProfiles.NeoProfileManager.Load(String profilePath, Boolean rememberPath)
Log(ActionResourceManager.CostTypesStruct);
Version 617
Initial dawntrail release
This is the first build for dawntrail, I expect some things maybe broken and some might even crash the client.
This is untested(since the servers are not up yet) and meant for developers/ people interested in bleeding edge.
Combat routines are not updated
ActionResourceManager is not updated
If you are interested in helping update the ActionResourceManager you can run
in the Console and help deduce what values mean what for each classCode:Log(ActionResourceManager.CostTypesStruct);
Sorry, not sure what you mean.Would we change to a call and use the console command, or is it use an action first then the console command?
Version 617
Initial dawntrail release
This is the first build for dawntrail, I expect some things maybe broken and some might even crash the client.
This is untested(since the servers are not up yet) and meant for developers/ people interested in bleeding edge.
Combat routines are not updated
ActionResourceManager is not updated
If you are interested in helping update the ActionResourceManager you can run
in the Console and help deduce what values mean what for each classCode:Log(ActionResourceManager.CostTypesStruct);
Yup mine freezes once it loads
Yup mine freezes once it loads
Hopefully it gets fixed soon