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[Release] RebornBuddy Version 1.0.461

still nothing on my end
Please try the version i am attaching to this thread. I've enabled extra debug logging and some changes that might resolve the issue.
 
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Please try the version i am attaching to this thread. I've enabled extra debug logging and some changes that might resolve the issue.

[01:38:16.978 D] System.Net.Sockets.SocketException (0x80004005): An established connection was aborted by the software in your host machine
at System.Net.Sockets.Socket.EndReceive(IAsyncResult asyncResult)
at Clio.Gaia.GaiaClient.HandlePacketHeaderReceived(IAsyncResult result)

I seem to get that every game - still doesn't work.
 
[01:38:16.978 D] System.Net.Sockets.SocketException (0x80004005): An established connection was aborted by the software in your host machine
at System.Net.Sockets.Socket.EndReceive(IAsyncResult asyncResult)
at Clio.Gaia.GaiaClient.HandlePacketHeaderReceived(IAsyncResult result)

I seem to get that every game - still doesn't work.

Always post an entire log.

Also, "still doesn't work" doesn't explain what exact issue you are having.
 
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126 and 127 moved fine. Some games just decided to randomly not move from starting zone, wasn't all the time. 128 has huge issues with movement though. It moved from the start towards healer, and when it got near it moved back to the middle and just stayed there. I had to manually move the char. The attacks in the log before the stop/start are when it was in melee range using manual movement.

Whoops. Missed a return statement please try this version.
 
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2 in a row so far, very promising

Any eta on accepting Raises in PvP?
Is this a combat routine issue or..?

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spoke too soon,

It spends a lot of time requesting path
Then crashes
 

Attachments

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2 in a row so far, very promising

Any eta on accepting Raises in PvP?
Is this a combat routine issue or..?

---

spoke too soon,

It spends a lot of time requesting path
Then crashes

Please try version 129 again. I've gone and increased the timeout on the server.
 
Just keeps running

Doesn't attack

--

Sorry its a long log, have been going a while with grinding and farming.

--
Restarting RB and retrying

--

Update: after restarting RB he is now attacking

--

Update: Runs more often than before, though takes a long time with requesting path. Almost to the point of being killed in my own gate before moving
 

Attachments

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Just keeps running

Doesn't attack

--

Sorry its a long log, have been going a while with grinding and farming.

--
Restarting RB and retrying

--

Update: after restarting RB he is now attacking

--

Update: Runs more often than before, though takes a long time with requesting path. Almost to the point of being killed in my own gate before moving

Please post logs where you are having issues with it taking long time to move.
 
same again, requesting path. had to stop and take over

I've gone and enabled a ton of logging on the nav system. Can you please try and reproduce the problem again and post another log.
 
Hello. I've got a new build ready for testing with some changes and a massive amount of logging added :)

Please try this new version and let me know if you are still having issues.
 
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Please try the attached version. It uses new networking software to communicate with a new mesh system.
 

Attachments

Please try the attached version. It uses new networking software to communicate with a new mesh system.

It sometimes just stops pathing to the current target and runs into a wall or it is very delayed and won't turn to the target for a while. Started doing it after 2-3 matches.
 

Attachments

It sometimes just stops pathing to the current target and runs into a wall or it is very delayed and won't turn to the target for a while. Started doing it after 2-3 matches.
Where are you located in the world? 150Ms to the server is pretty high considering it is in euro and i average 60ms from the east coast of usa.
 
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