Hello, everyone.
FFXIV Producer and Director Yoshida here.
First, I would like to thank those who reported and investigated this matter! However, these reports are based on unofficial data, and not from official data, so we’re carefully investigating cases such as these.
From the reports received from everyone, we were able to confirm players circumventing aspects of the game system to, among other things, deal higher than intended levels of damage. Also, we would like to assure you all that this is something we take very seriously.
We have conducted an investigation based on official logs that were accumulated within the development team, and we have already identified the cause. For security reasons I won’t delve into specifics, but there already exist several checks and balances in place for irregularities in output damage, as well as strict limitations that have been set on the system-side. However, in order to avoid players from experiencing unexpected lag, or severely lowered level of gameplay comfortability, the system allows a certain amount of room for the decision to be made. For the case at hand, we have decided to carry out a stricter measure for unjustifiably speeding-up within the boundaries that have been set.
As we are nearing the release of Patch 3.2 and the introduction of the next raid tier, the development team has already implemented a stricter log observation, as well as a stricter automated detection for any data irregularities on the server-side.
I would like to mention that should we find tools which unjustifiably control the client process speed, or tools which modify the packets, we will not hesitate to carry out punishment such as banning the offending players.
We thank you all for sharing this information with us!
Please continue to enjoy FINAL FANTASY XIV!
And, of course, please look forward to Patch 3.2.