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[Release] RebornBuddy Version 1.0.461

Did the auth/nav server die? The bot starts fine but then whenever it goes to request a path it disconnects with an authentication error.
 

Attachments

[17:50:46.008 D] System.IO.FileNotFoundException: Path to profile element is not valid; file not found
Dateiname: 'Profiles/Questing/Main Scenario Quests/MainScenario_15-50.xml'
bei ff14bot.NeoProfiles.NeoProfile.Load(String path)
bei ff14bot.NeoProfiles.NeoProfileManager.Load(String profilePath, Boolean rememberPath)
[17:50:46.074 N] Profile completed
[17:50:46.074 N] Stopping the bot. Reason:Profile Completed
[17:50:46.074 D] CurrentBot.Stop()
[17:50:46.074 N] Connection closed! 192.99.148.87:31214
[17:50:46.074 D] TreeHooks.Instance.ClearAll()
[17:50:46.074 N] Clearing all hooks.
[17:50:46.074 D] Navigator.Clear()
[17:50:46.074 V] [Poi.Clear] Reason: Bot stopped
[17:50:46.074 D] OnStop event
[17:50:46.074 D] OnStop Event Invoking
[17:50:46.074 D] ProfileOrderManager.OnBotStop. Resetting caches.
[17:50:46.076 N] Bot Thread Ended. Was this requested?

Someone an idea?
 
Path to profile element is not valid; file not found
Dateiname: 'Profiles/Questing/Main Scenario Quests/MainScenario_15-50.xml'


Make sure that file exists in that path
 
Version 262
Code:
Fatebot:
Can now navigate to The-Enemy-of-My-Enemy

Api changes:

LocalPlayer.Stats struct added (thanks Psicu)

ItemResult.IsGroundTargeting added

Pet.Place(Vector3) added
Pet.CurrentActions is now a LocalizedDictionary<uint, PetSpellData>

Spell.IsGroundTargeting will now return the proper value

UseItemTag:
Now handles ground targeting items

HuntBehavior:
If an object is within multiple hotspots, we will now choose the hotspot it is closer to the center of.

CodeChunks:
Now compile after load to improve performance instead of when the first codechunk is called.

Orderbot:
Slightly optimized profile tree system.


Kupo:
Updated/optimized Lancer and dragoon a little
Updated ninja a little.

Also I am now on the server maintenance team and will be poking the auth servers.
 
Version 262
Code:
Fatebot:
Can now navigate to The-Enemy-of-My-Enemy

Api changes:

LocalPlayer.Stats struct added (thanks Psicu)

ItemResult.IsGroundTargeting added

Pet.Place(Vector3) added
Pet.CurrentActions is now a LocalizedDictionary<uint, PetSpellData>

Spell.IsGroundTargeting will now return the proper value

UseItemTag:
Now handles ground targeting items

HuntBehavior:
If an object is within multiple hotspots, we will now choose the hotspot it is closer to the center of.

CodeChunks:
Now compile after load to improve performance instead of when the first codechunk is called.

Orderbot:
Slightly optimized profile tree system.


Kupo:
Updated/optimized Lancer and dragoon a little
Updated ninja a little.

Also I am now on the server maintenance team and will be poking the auth servers.

Thank you for the update, lots of quality of life in there! Also grats on the promo? :p
 
For some reason Kupo isn't showing up on the CR selection screen after updating (at least not for BLM), any ideas?

Edit: Appears to be any job actually.
Log attached
 

Attachments

Looks like it just didn't clean up an old LancerDragoon.cs, so I removed that and now it's showing in the selection screen. Was that likely the only issue?
 
FFXIV was also Patched to 2.56 about an hour ago, now it's saying "This version of FF14 is not supported". Just wanted to make sure you were aware. Thanks.
 
Not sure how without an update, and a bunch of other ppl are talking about it in a support thread.

Probably some sort of server side version check. You're welcome to not believe me. I've already started to AFK level my botany.
 
Not doubting you, just didn't know it was possible since it was fixed with an update before. Thanks for the news!
 
Before doing an update, check the properties of your RB folder itself and make sure that read only is completely unchecked. Should solve your issue.


Hi dude... I dunno why but was checked... anyway i did how u suggested me and now all seem clearly working..

Ty again!
 
LocalPlayer.Stats struct added (thanks Psicu)

Any Info i can get nearly all stats but how did you Name the Attack Magic Potency And Healing Magic Potency.
Thanks
 
LocalPlayer.Stats struct added (thanks Psicu)

Any Info i can get nearly all stats but how did you Name the Attack Magic Potency And Healing Magic Potency.
Thanks

Code:
Stats.
public uint Accuracy
public uint AtkMagicPotency
public uint AttackPower
public uint BindResistance
public uint BlindResistance
public uint Control
public uint CP
public uint Craftsmanship
public uint CriticalHitRate
public uint Defense
public uint Determination
public uint Dexterity
public uint EarthResistance
public uint FireResistance
public uint Gathering
public uint GP
public uint HealMagicPotency
public uint HeavyResistance
public uint HP
public uint IceResistance
public uint Intelligence
public uint LightningResistance
public uint MagicDefense
public uint Mind
public uint MP
public uint Parry
public uint Perception
public uint Piety
public uint PoisonResistance
public uint SilenceResistance
public uint SkillSpeed
public uint SleepResistance
public uint SlowResistance
public uint SpellSpeed
public uint Strength
public uint StunResistance
public uint TP
public uint Vitality
public uint WaterResistance
public uint WindResistance
 
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