How do you obtain the map IDs? I saw your post a page back but that only gave me the aetheryte ID's.
I have been using this code from mastahg entered in the console:
Code:
Log("{0} {1}",WorldManager.ZoneId,Core.Player.Location);
How do you obtain the map IDs? I saw your post a page back but that only gave me the aetheryte ID's.
Log("{0} {1}",WorldManager.ZoneId,Core.Player.Location);
Kupo:
Lots of refactoring done.
Api:
RemoteWindows.SelectString has three new functions added: Lines,ClickLineContains, and ClickLineEquals.
-This is the window used when interacting with a vendor to choose to buy stuff or repair items etc, and the retainer windows.
Fishbot:
-Behavor tree reworked
-Now with 5000% more mooching
Other:
Networking library has changed. Now will handle disconnects much better.
GlobalSettings window returns, now you can control the post processing that is done to paths returned by the server.
-Raw:Nothing is done
-FixEdgeHugging: Path is cleaned up a bit (This is what currently happens all paths on the latest version)
-FixEdgeHuggingNeo: Same as above, but with a different algorithm
-PathRandomization: Path points are tweaked randomly to create a unique path each time.
-Random: Server will randomly choose FixEdgeHugging,FixEdgeHuggingNeo,or PathRandomization and apply that.
This gives everyone a better chance at having aunique path each time.
Is the navmesh down? Mine isn't moving to any FATEs even with any of them around, both Beta and .152
hi mastahg,
I downloaded and created a fresh rebornbuddy with the new Beta 153. Nothing happens after logging in. It doesnt start with letting me choose Kupo/Magitek.
152 still works though.
Should be creating a log file. Please post it.
Thats a problem with the plugin. Not the bot.Nvm scratch that. Working now.
However Atma Hunter plugin will still cause the endless teleporting when aggro'ed and getting hit halfway by monsters during teleport.