You know the drill. I need a logIs the bot supposed to return to the zone we were in upon death? mine just seems to sit there on death.
Sorry, is there fate grinding for the bot now? I just saw someone mention Fatebot, and I want a piece of that action, hah.
I have version 1.0.133.0
http://www.thebuddyforum.com/reborn...rnbuddy-version-1-0-133-a-17.html#post1533560
Download Fatebeta3 just don't update it because it is beta.
Beta 3
Code:Settings menu added for fate bot: Blacklisting Level requirments Fate Types When to engage 'Boss' fates. Meshs have been tweaked, I knew there would be issues but I wanted to start them as relaxed as possible and tighten them as needed. Fixed NPE with orderbot and fatebot.
I too am getting a hang on death.
View attachment 131527
Level requirements and fate types settings are working well so far. I have noticed that the boss fate engagement setting only triggers when getting close to the fate. If i have it set to 10% and manually approach a boss fate, it won't path trigger to engage until i can see the health onscreen. I'm not sure if there is any indication of the fate progress for boss fates (though they are adding that in 2.28) but maybe the bot needs to path towards the boss fates to trigger the information for that setting.
Did the character release and it was standing in town or was it just sittin in the corpse. As for the progress that data is already in the client. I'll investigate why it might not be updating properly.
Tweaked all meshes, using a slightly larger radius.
Api:
PullRange for ICombatRoutine is now a float
Kupo:
Now uses the hitbox of mobs instead of stopping a flat distance away from them.
Navigation:
Tweaked navigation code to use target destination instead of the last hop returned.
Fatebot:
If we get out of range of a fate, move back inside the radius and do nothing else until we do.
Fatebot/Orderbot:
Fix issue where bot would not revive.
Known Issues:
The way we update fate progress is unreliable at the moment, 2.28 will be out in a few days until then it will remain only semifunctional.
Beta4
Code:Tweaked all meshes, using a slightly larger radius. Api: PullRange for ICombatRoutine is now a float Kupo: Now uses the hitbox of mobs instead of stopping a flat distance away from them. Navigation: Tweaked navigation code to use target destination instead of the last hop returned. Fatebot: If we get out of range of a fate, move back inside the radius and do nothing else until we do. Fatebot/Orderbot: Fix issue where bot would not revive. Known Issues: The way we update fate progress is unreliable at the moment, 2.28 will be out in a few days until then it will remain only semifunctional.
http://www.thebuddyforum.com/reborn...ornbuddy-version-1-0-133-a-6.html#post1533560
if the item is not unique then that has nothing todo with this.
Nope, its right. Checked using both firefox and chrome.Does this redirect to the right post? It's linking me to:
Nope, its right. Checked using both firefox and chrome.
Code:Tweaked all meshes, using a slightly larger radius. Api: PullRange for ICombatRoutine is now a float Kupo: Now uses the hitbox of mobs instead of stopping a flat distance away from them. Navigation: Tweaked navigation code to use target destination instead of the last hop returned. Fatebot: If we get out of range of a fate, move back inside the radius and do nothing else until we do. Fatebot/Orderbot: Fix issue where bot would not revive. Known Issues: The way we update fate progress is unreliable at the moment, 2.28 will be out in a few days until then it will remain only semifunctional.
When I load the bot it does not allow me to put in my key, it opens up an update is available and bot crashes.
With this build, the fatebot is refusing to do fates, even if I begin them manually. I adjust the bot settings and click start and it lets fates that meet the criteria go without recognizing them. It also fails to move in the Orderbot, but I'm still working on that so I'll post a log later.
Thanks for all the work on this bot. I know it's gonna be great.
View attachment 131639