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[Release] Randomised Dungeons and Built in Scheduler

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Like some others, I notice a big problem with my barb not attacking as fast as he did before. Sometimes he just stands there for half a second before taking his next swipe. I also read something about increasing the ticks to 30 in the settings, but it did not make any change for me. He still attacks way way too slow compared to the old belphagor. Anyone found a solution to this?

Also how do you use the scheduler or can you atm? I found it but can't load profiles. The "load profiles" link under tasks doesn't work.

Agreed, attacking with my Monk is very slow now (220+ latency though), so maybe thats it.

I have no idea where the scheduler is hiding either :(

G
 
when i try to load a profile with the new version, the db client freezes, only able to kill the process in the task manager. any ideas?
 
Not sure if any others have experienced the same issue with random dungeons but when using Explore area in a profile of an area such as Arreat Crater level 1, when you have those circular areas that have a donut in the middle kind of the bot tends to go around the donut then loops back to areas its already explored then after a bit goes back to finding new areas to explore. This leads to a lot of time wasted.

Also using this in Arreat Crater level 2 for some reason the bot just would not actually move properly but take a step about 5 meters then continue repeating this process.
 
How do i get the older version of DB back, too many crashes on this one and i deleted the older one off my comp =(
 
New build incoming.
Changelog .199
  • Fixes problems with crashing the game client.
  • ExploreAreaTag - issues with "leaveWhenFinished" fixed
 
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I don't know if it's happening just with me, but in the last 15 minutes I was using the latest version (.199) and db just stop to work and ask my key...

It happened 3 times, I am trying again to see if maybe it's a db problem
 
I don't know if it's happening just with me, but in the last 15 minutes I was using the latest version (.199) and db just stop to work and ask my key...

It happened 3 times, I am trying again to see if maybe it's a db problem


I get constant authentication failed even after DB has started. What's going on here?

edit: it's working fine now, this patch is a godsend.. no more crashing!
 
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I got a question, will there be any debuff dodging implemented soon? Need to know because i wanted to know if I should invest in full ALL RESS gear or not.
 
Dont have any Authentification problem. Did fresh install let's try it now
 
I find the bot (while doing the explore stuff) gets stuck behind fences (trying to path right through them like they dont exist.) examples in butcher profile from kick when freeing the prisoners remains. it basically can't finish cause it's always pathing into walls and such. heres a log with a lot of random stuff mixed in.
 

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New build incoming.
Changelog .199
  • Fixes problems with crashing the game client.
  • ExploreAreaTag - issues with "leaveWhenFinished" fixed

I am using 2x DB one is working fine, second was crushing all the time and i need to use the older version. Plz check it also the loot rules are still not working (i loaded default loot rules and bot is not picking up rares).
 
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