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[Release] Honorbuddy 2.0.0.5800

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Regarding the stuck on ingame items...

I've been testing Zikke's Deathchargers Reins profile and I do get some errors in the logs (typically when it gets stuck).
They are related to "System.Reflection.TargetInvocationException" and "InvalidObjectPointerException".
As soon as these errors appear, I run into lanterns, roadsigns etc.
Closing and restarting HB is the only way to get it going properly again (for some time).

Here is the link to the testresults on 20 runs (+ setup): http://www.thebuddyforum.com/honorb...ins-farming-baron-rivendare-3.html#post485278

I have the code to the whole errors saved here in a textfile, and probably when I go digging I can find the matching logs if needed.

Code:
System.Reflection.TargetInvocationException: Het doel van een aanroep heeft een uitzondering veroorzaakt. ---> Styx.InvalidObjectPointerException: Cannot read a descriptor on an invalid object.
   bij Styx.WoWInternals.WoWObjects.WoWObject.#eve[T](UInt32 field)
   bij Styx.WoWInternals.WoWObjects.WoWObject.#dve[T](Int32 offsetIndex)
   bij Styx.WoWInternals.WoWObjects.WoWUnit.get_Level()
   bij Honorbuddy.MainWindow.#3Uc()
   --- Einde van intern uitzonderingsstackpad ---
   bij System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   bij System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   bij System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   bij System.Delegate.DynamicInvokeImpl(Object[] args)
   bij System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
   bij System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)
and
Code:
Styx.InvalidObjectPointerException: Cannot read a descriptor on an invalid object.
   at Styx.WoWInternals.WoWObjects.WoWObject.#eve[T](UInt32 field)
   at Styx.WoWInternals.WoWObjects.WoWObject.#dve[T](Int32 offsetIndex)
   at Styx.WoWInternals.WoWObjects.WoWUnit.get_Flags()
   at Styx.WoWInternals.WoWObjects.WoWUnit.HasFlag(#oH flags)
   at Styx.WoWInternals.WoWObjects.WoWUnit.get_Combat()
   at #LH.#TH.IsStuck()
   at Styx.Logic.Pathing.MeshNavigator.#LHc(MeshMovePath path)
   at Styx.Logic.Pathing.MeshNavigator.MovePath(MeshMovePath path)
   at Styx.Logic.Pathing.MeshNavigator.MoveTo(WoWPoint location)
   at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint location)
   at Bots.Quest.QuestOrder.ForcedMoveTo.#Fn(Object ret)
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.Actions.ForcedBehaviorExecutor.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.QuestOrder.ForcedWhile.#h.#mF.#h.#rF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Bots.Quest.Actions.ForcedBehaviorExecutor.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.Tick()
 
I get that error pretty frequently too liquid. All using profiles that used to work flawlessly.

Hope we can get a fix soon.

Enviado desde mi GT-I9003L usando Tapatalk
 
Could you mention in main release post the number of Singular revision number. Just tip for future releases. Thanks.
 
i get a lot of disconnects during the acheology digging....
 
i wonder how the 64bit client is for wow. i dont know of anyone that actually uses. who is going to reinstall the whole game lol.
 
i wonder how the 64bit client is for wow. i dont know of anyone that actually uses. who is going to reinstall the whole game lol.
It's only 3 files, and not a whole game that needs a change.
The installer ( USA and EU Windows | MAC ) is like 7.20 MB in size, and voila, you're on 64bit.
And removing is also a small matter.

To remove the 64-bit client completely, delete the following files from your World of Warcraft folder:

Windows
Battle.net-64.dll
MovieProxy.exe
WoW-64.exe

Mac
World of Warcraft-64.app

Not that it has anything to do with HB, since HB will not support any 64bit client or release a 64bit client.
 
When im using gatherbuddy and when my toon lands for a mine while at the same time someone else lands on the mine, my toon will start blacklisting because it's set not to ninja. BUT at that moment it wont fly away it "hangs" so flys up and down at almost same place close to the node. After few seconds of bunnyhopping it will carry on.

Looks very bottish when it happens :s

Code:
[2:33:58:264] [Gatherbuddy2]: Approaching "Elementium Vein" at X="-10029.4" Y="983.0643" Z="147.9361"
[2:33:58:264] Activity: Moving to node
[2:33:58:265] Activity: Loading Tile/s
[2:33:58:265] Loading Kalimdor_30_50
[2:33:58:519] [Gatherbuddy2]: Removing "Elementium Vein" from loot list. Ninja attempt avoided
[2:33:58:586] Activity: Moving to next hotspot
[2:33:58:660] [Gatherbuddy2]: Removing "Elementium Vein" from loot list. Ninja attempt avoided
[2:34:14:329] [Gatherbuddy2]: Approaching "Elementium Vein" at X="-9555.484" Y="788.7813" Z="203.4574"
[2:34:14:329] Activity: Moving to node
[2:34:14:330] Activity: Loading Tile/s
[2:34:14:330] Loading Kalimdor_30_49
[2:34:14:596] Activity: Moving to node
[2:34:17:665] Flushing timed movement. Direction: AllAllowed
[2:34:17:927] Activity: Interacting with node
[2:34:17:927] InteractDebug:600108104
[2:34:17:994] Interact Done:600108104
[2:34:22:001] [Gatherbuddy2]: Harvested Elementium Vein.
 
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Any word? At least some dev response would be nice to hear, even if its just that it's being looked at. These last 2 releases are really unreliable. Fresh installs. Settings don't save. Frequently getting stuck, disconnected, or toon just standing around.

Problems are usually associated with this exception:
PHP:
[12:39:33 AM:980] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Styx.InvalidObjectPointerException: Cannot read a descriptor on an invalid object.
   at Styx.WoWInternals.WoWObjects.WoWObject.#eve[T](UInt32 field)
   at Styx.WoWInternals.WoWObjects.WoWObject.#dve[T](Int32 offsetIndex)
   at Styx.WoWInternals.WoWObjects.WoWUnit.get_Level()
   at Honorbuddy.MainWindow.#3Uc()
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)


Can't do anything without being able to check on the bot every few minutes =(
 
Never had that problem, you sure you install it correctly?
 
Any word? At least some dev response would be nice to hear, even if its just that it's being looked at. These last 2 releases are really unreliable. Fresh installs. Settings don't save. Frequently getting stuck, disconnected, or toon just standing around.

Problems are usually associated with this exception:
PHP:
[12:39:33 AM:980] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Styx.InvalidObjectPointerException: Cannot read a descriptor on an invalid object.
   at Styx.WoWInternals.WoWObjects.WoWObject.#eve[T](UInt32 field)
   at Styx.WoWInternals.WoWObjects.WoWObject.#dve[T](Int32 offsetIndex)
   at Styx.WoWInternals.WoWObjects.WoWUnit.get_Level()
   at Honorbuddy.MainWindow.#3Uc()
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)


Can't do anything without being able to check on the bot every few minutes =(


http://www.thebuddyforum.com/honorbuddy-forum/guides/9859-how-attach-your-hb-log-file-pictures.html
 
Honorbuddy doesn't support 64bit WoW client!

plz make support 64bit --- need for razy laider plzzzzzzzzzzzzzz
 
anyone know why BGBuddy doesn't work with AB for alliance? My toon queues and enters, but it just sit there once it gets in. It works with AV and WSG that I've used.

edit: well now its working. apparently you just have to shut down HB and restart it when switching from WSG to AB.
 
Last edited:
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