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[Release] Honorbuddy 2.0.0.5710

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raphus

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Changelog 2.0.0.5710


General
--------------
* SpellManager will now update the spell list when current spec is changed.
* ObjectManager now populates with corpse objects.


Api Additions
--------------
* LocalPlayer.SpecType is added.
* WoWCorpse has alot of stuff added.
* WoWUnit.InLineOfSpellSight has been added. This checks if you can cast spells on that unit. There may not be visual sigth while this returns true.
* InLineOfSightOCD is now deprecated and calls InLineOfSight behind the scene.


Bug Fixes
--------------
* WoWUnit.InLineOfSight is a lot more accurate now. More hit flags has been added. Character heights used was a bit off. It now checks chest to chest LoS instead of eye to eye. Should be accurate in inches.
* Quest turn in bug has been fixed.


Additions
---------------
* BGBuddy has been added to bot drop down. Have fun using our new intelligent battleground bot.
Features:
- Randomized hotspots
- Randomized paths (yes, randomized paths)
- Loots corpses
- Interacts with flags
- Intelligent decision making. Defends, attacks bases and moves with friendly packs and/or biggest fights.
- Group support. Waits for the group leader to queue or queues as group if leader.


GatherBuddy2
---------------
* Better behavior for nodes on hills. It will dismount and navigate through the hill if it fails to gather in 2 seconds.
* Black screens should no longer happen.
* Crashes while taking off from the node should no longer happen.


ProfessionBuddy
---------------
* BuyItemAction will now buy items in stacks
* Profiles will no-longer be automatically reloaded from file when HB is started.
* Added a new property to a few actions that gives the option to deposit/withdraw/mail/sell all items. Previously, setting the Action->Amount property to 0 had the same effect but this is no-longer the case since it doesn't make sense to now that 'Amount' can contain expressions that are evaluated at runtime.
* Multiprofile and Mining-Herb (1-525)flying-GB2 bug fixes and tweeks.


Quest Behaviors
---------------
* WaitForPatrol Now Accepts a MoveToMobId so it will move to specificed npc thats in range
Usage: <CustomBehavior File="DeathknightStart\WaitForPatrol" MoveToMobId="42684" MoveToMob="true" />
* MyCTM now accepts a RelativeLocation and convert it to World Location
Usage: <CustomBehavior File="MyCTM" X="35.80745" Y="6.665432" Z="40.07978" UseRelative="true" />
* UseItem now accept LUA target Closest to deal with non meshed and moving objects(such as ships)
Usage: <CustomBehavior File="UseItem" ItemId="58167" TargetNearest="true" WaitTime="6000" />
* VehicleBehavior Now accepts a new type that can fly around using Flightor and use an ActionButton on a target
Usage: <CustomBehavior File="VehicleBehavior" AttackButton="2" VehicleId="40025" VehicleMountId="40934" MobId1="40573" StartObjectivePointX="4391.007" StartObjectivePointY="-4399.501" StartObjectivePointZ="939.4135" StartPointX="4084.388" StartPointY="-3996.015" StartPointZ="971.3682" VehicleType="1"/>

If get this when you try to login on the bot:
Honorbuddy does not support the currently active 'gxAPI' please change it to 'D3D9'


Then you need to do this:
O
pen your Options->Advanced->Graphics API make sure it's set to DirectX 9 if it isn't change it and restart wow then restart and login on the bot again.

In order to use Hb your WoW client must be fully (100%) patched

Download Here:
Honorbuddy 2.0.0.5710 - Downloads - WOW Bot for PVP Leveling Gathering - Gatherbuddy & Honorbuddy Forums
 
Hmmm... It doesn't feel like BGBuddy randomizes the path that well with this latest release or there are more botters at the same time online.

Last 2 games, AB and AV, me and some other guy mounted up side by side, went to same place, stood still in same place etc. I turned off HB and manually walked far away from him, yet after a couple of minutes we were on the same path running side by side. :D
 
BgBuddy is much much worse than BgBot(beta) ...wth .. who created this crap? ..and is anything ever tested before it is released?
I should slap you.

It's been in testing for the past month.

You obviously are doing something wrong.
 
hi there thx for the new release ;)

currently trying questing... and that seems to run fine...
the only problem which occures on starting hb is the following with profession buddy.. but i did not tried to update proffession buddy.. will try that tomorrow..

thx for the great work @ all devs ;)

Could not compile bot from C:\HB\Bots\ProfessionBuddy
File: DynamicCode.cs Line: 46 Error: Member 'HighVoltz.Professionbuddy.BotPath' cannot be accessed with an instance reference; qualify it with a type name instead
File: DynamicCode.cs Line: 75 Error: 'HighVoltz.PbProfile' does not contain a definition for 'Branch' and no extension method 'Branch' accepting a first argument of type 'HighVoltz.PbProfile' could be found (are you missing a using directive or an assembly reference?)
File: DynamicCode.cs Line: 348 Error: 'HighVoltz.PbProfile' does not contain a definition for 'Branch' and no extension method 'Branch' accepting a first argument of type 'HighVoltz.PbProfile' could be found (are you missing a using directive or an assembly reference?)
File: Declaration.cs Line: 22 Error: 'HighVoltz.CsharpCodeType' does not contain a definition for 'Declaration'
 
what about the navigation when it moves towards looting a corpse.

i really hope that this is fixed so it moves in a straight line towards the lootable.
 
Hmmm... It doesn't feel like BGBuddy randomizes the path that well with this latest release or there are more botters at the same time online.

Last 2 games, AB and AV, me and some other guy mounted up side by side, went to same place, stood still in same place etc. I turned off HB and manually walked far away from him, yet after a couple of minutes we were on the same path running side by side. :D

Not trying to be rude or anything, but are you sure your actually running the latest version? Because how you can not see it randomizing the paths i don't understand, tbh i think it randomizes them a bit too much for my taste however it breaks up the typical "bot" behavior which is a good thing. And how your able to end at same spot as anyone else should also be close to impossible because you no longer stop on a location but rather a area of intrest where in that area is also random. This is also possible to change to your taste if you don't feel its not your cup of tea.
 
Note: If BGBuddy fails for you do this.

  1. Go to bot settings:
  2. Turn loot off.
  3. Change Pull range to the following:
Melee: 20
Caster: 35
Hunter: 30

That should be pretty solid to fix most combat bugs. I have been using Blood DeathKnight with BloodyMess, I have heard EzFrost as FrostDK is very good also. Prot Paladin is also good according to Raphus. Healers seem to be doing very well as always.
All in all most classes do very very well if setup and geared well.


In 1 night I AFK'd 12 hours, came back with most of the Ruthless set (relic, insignia, bracers, etc all included).
 
Note: If BGBuddy fails for you do this.

  1. Go to bot settings:
  2. Turn loot off.
  3. Change Pull range to the following:
Melee: 20
Caster: 35
Hunter: 30

That should be pretty solid to fix most combat bugs. I have been using Blood DeathKnight with BloodyMess, I have heard EzFrost as FrostDK is very good also. Prot Paladin is also good according to Raphus. Healers seem to be doing very well as always.
All in all most classes do very very well if setup and geared well.


In 1 night I AFK'd 12 hours, came back with most of the Ruthless set (relic, insignia, bracers, etc all included).

And the devs will obviously take notice of your tweaks, make them default, and release a new version to stop the 900 or so complaints we will see in this thread. That would be the smart thing to do IMHO rather than make everyone read thread chasing an answer. Should be simple and work out of the box, if your tweaks do that then a new version should be released.

G
 
[BGBuddy]: Moving to loot the player corpse


does this to horde corpses while i am horde xD
 
There are still some issues with druid. I've noticed that when using archbuddy it will switch out of flight form early, then fall down a cliff into water, and then will continue to jump up and down in the water because it either can't, or lags and can't, change back into flight form. I've had to manually move it from the "water" area for it to continue with arch.

I've actually come back to find out it's died four times, according to the HB info tab, to being stuck in lava because it's not chaning to flight form. Kinda frustrating since I can't AFK arch anymore. I haven't tested on any non-druids yet, but so far with my druid it's not AFKable due to the fact that it gets stuck in water all the time.

Edit: Just wanted to add that I just saw it doesn't even try to navigate a path out of the water. I only had to move it about two steps up the bank so it could change into flight form, but it just kept jumping up and down in one spot instead of trying to navigate a path to solid ground to change into a form, lol. Once I moved it slightly up the bank where it wasn't considered "in the water" the bot immediately changed to flight form and took off to the next dig site.
 
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We really need an option to disable pack movement, I said it during beta, and I'll say it again. If you want to keep that option fine, but give us an option to disable. Sitting at the start of WSG for 4other bots is retarded, its like you never even thought about how slow the bot is to react to the start of a BG leaving them all there at the start till they get killed or all reported for AFK. Add the damn option.
 
I am noticing that often times I don't dismount as a healer, I just stand there in the right place on my mount doing nothing. I have to hit an instant cast spell to dismount and have him continue. I do have the blizzard UI option enable to dismount on spells. Using Hazz Resto Druid CC

This is the only problem I've had with BG Buddy so far. Once in a while my pally just stands on top of somebody mounted while people are fighting around them. Just ran a half dozen BGs with my holy paladin (in half ret gear, lol). Was top healing every single time, and for the most part the bot went to the best possible place. It was great seeing the bot protect flag carriers in WSG, and really help defend in AB.

Only other small nitpick is the movement is sometimes pretty awkward. In WSG especially, it seems to stop & go a lot when moving to the offensive. Once it's near players and fighting it seems to function perfectly.
 
I'm having this problem as well with my holy pally but I think it has to do with the cc. I tried another toon with and a different cc. And it works great. Dismounts when it's suppose to and no stop and go all the time.
 
hi there thx for the new release ;)

currently trying questing... and that seems to run fine...
the only problem which occures on starting hb is the following with profession buddy.. but i did not tried to update proffession buddy.. will try that tomorrow..

thx for the great work @ all devs ;)

Could not compile bot from C:\HB\Bots\ProfessionBuddy
File: DynamicCode.cs Line: 46 Error: Member 'HighVoltz.Professionbuddy.BotPath' cannot be accessed with an instance reference; qualify it with a type name instead
File: DynamicCode.cs Line: 75 Error: 'HighVoltz.PbProfile' does not contain a definition for 'Branch' and no extension method 'Branch' accepting a first argument of type 'HighVoltz.PbProfile' could be found (are you missing a using directive or an assembly reference?)
File: DynamicCode.cs Line: 348 Error: 'HighVoltz.PbProfile' does not contain a definition for 'Branch' and no extension method 'Branch' accepting a first argument of type 'HighVoltz.PbProfile' could be found (are you missing a using directive or an assembly reference?)
File: Declaration.cs Line: 22 Error: 'HighVoltz.CsharpCodeType' does not contain a definition for 'Declaration'

updated profession buddy to latest svn version also kicks profiles and a vew otherthings...
all problems gone ;)
thx!!!!!
 
The new version bugged the ArchBuddy!!!!, now it just sits and says Moving to Digsite, but stands in the same place Afk till logged off.
 
And the devs will obviously take notice of your tweaks, make them default, and release a new version to stop the 900 or so complaints we will see in this thread. That would be the smart thing to do IMHO rather than make everyone read thread chasing an answer. Should be simple and work out of the box, if your tweaks do that then a new version should be released.

G

Depends on your spec. There is a difference between holy pally and ret pally.
This is the reason Raphus added the option to change it. It allows people to find what works for them.

My tweaks have worked for me, maybe somebody prefers there tweaks though. I only posted that to fix a few of the issues I had seen. This will not fix every problem, also removing this setting would probably cause QQ'ing. People like to change settings and try new settings to see the efficiency.

I understand where you are coming from, but a tip isn't exactly a needed fix.
 
BGbot runs into the gates in SoTA when i was defender. Gates are still intact btw.
 
We really need an option to disable pack movement, I said it during beta, and I'll say it again. If you want to keep that option fine, but give us an option to disable. Sitting at the start of WSG for 4other bots is retarded, its like you never even thought about how slow the bot is to react to the start of a BG leaving them all there at the start till they get killed or all reported for AFK. Add the damn option.
Id like this option also and also having some targeting issues on my rogue using Wrogue(not sure if its CC or hb), and the not fighting while others are fighting next to you is abit obvious it happens to me in almost all bg's.
 
Depends on your spec. There is a difference between holy pally and ret pally.
This is the reason Raphus added the option to change it. It allows people to find what works for them.

My tweaks have worked for me, maybe somebody prefers there tweaks though. I only posted that to fix a few of the issues I had seen. This will not fix every problem, also removing this setting would probably cause QQ'ing. People like to change settings and try new settings to see the efficiency.

I understand where you are coming from, but a tip isn't exactly a needed fix.

Just venting, get rather pissed at the same questions and remarks being made over and over again when a simple quick bugfix release would fix some of them..
G
 
So due to "Following larger groups"

Has anyone tried this with a healer? Thinking about trying it out with my palla tonight
 
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