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[Release] Honorbuddy 2.0.0.5462

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OK so after updating and working my way through a mound of problems, I'm faced with the fact that the bot can no longer use flight paths for navigation. But it doesn't know that it can no longer use them or what? My bot sat here for 6 hours last night, running to the flight master, opening dialog, sitting for 3 sec, and then turning around and running about 20 yards away, then turning around and doing the same thing all over again. I've tried messing with all the different settings for "Use Flight Paths" and "Learn New Flight Paths" - nothing seems to remedy the problem.

I don't understand how updating a few offsets for a patch turns into a huge clusterfuck of problems like this, essentially crippling the bot for DAYS.
disable flight paths in the bot

if it's my questing profiles ... search for 'flightpath' and change true to false

cheers
 
disable flight paths in the bot

if it's my questing profiles ... search for 'flightpath' and change true to false

cheers


Gah. That's it Kick, thanks. But that doesn't explain why updating offsets for the patch breaks the entire fucking bot.. it's just a little fishy that shit breaks and nobody knows what broke it or how to fix it..... Oh well. Thanks Kick.
 
Gah. That's it Kick, thanks. But that doesn't explain why updating offsets for the patch breaks the entire fucking bot.. it's just a little fishy that shit breaks and nobody knows what broke it or how to fix it..... Oh well. Thanks Kick.

there is a problem after Blizz's changes on fps(before patch)
we dont know yet whats wrong but it should be fixed in one of the future releases
 
Here's an idea: Take the code from the last WORKING HB (5387, which works FLAWLESSLY) and just UPDATE THE OFFSETS there, and do NOTHING ELSE. 5387 was working perfectly for me right up until the servers went down for the patch.
 
why do people think the only thing that's needed after a patch is updating offsets? there are a load of things that have changed, many of them not reported in the patch notes, every one of those changes can have knock on effects which can in turn effect other things, which gives you the clusterfuck you have now.
 
why do people think the only thing that's needed after a patch is updating offsets? there are a load of things that have changed, many of them not reported in the patch notes, every one of those changes can have knock on effects which can in turn effect other things, which gives you the clusterfuck you have now.


Well then, since you have this amazing inside scoop on the behind-the-scenes operation of WoW and HB, why don't you humor us, and lay out just a few of the "loads" of things that have changed? (that the HB core has to worry about, not class changes). Thanks.
 
Here's an idea: Take the code from the last WORKING HB (5387, which works FLAWLESSLY) and just UPDATE THE OFFSETS there, and do NOTHING ELSE. 5387 was working perfectly for me right up until the servers went down for the patch.


there are more changes not just the offsets
 
here's a short piece of my log to the Facing problem:

// it happens for me more often if i'm having an add to attack... he then autoattacks but doesn't use any skills.
// log attached below

PHP:
[13:54:26:828] Cleared POI
[13:54:27:873] InteractDebug:785801480
[13:54:27:889] Interact Done:785801480
[13:54:30:025] Spell_C::CastSpell(774, 0, 0xF330101F0002F952, 0) [929]
[13:54:31:562] Spell_C::CastSpell(8936, 0, 0x480000003BCE7DE, 0) [930]
[13:54:31:583] InteractDebug:785801480
[13:54:31:592] Interact Done:785801480
[13:54:33:579] Spell_C::CastSpell(768, 0, 0xF330101F0002F952, 0) [931]
[13:54:34:007] InteractDebug:785801480
[13:54:34:010] Interact Done:785801480
[13:54:53:185] System.ArgumentNullException: Value cannot be null.
Parameter name: obj
   at Styx.WoWInternals.WoWObjects.WoWObject.IsSafelyFacing(WoWObject obj)
   at Hera.Fpsware.ClawOrMangle.Run(Object context) in c:\Users\HOME\Desktop\Nikolai\bots\domihebro\CustomClasses\Fpsware Druid\Class Specific\Behaviours\Combat.cs:line 1053
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Switch`1.#h.#TF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.Tick()
 

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Last edited:
here's a short piece of my log to the Facing problem:

// it happens for me more often if i'm having an add to attack... he then autoattacks but doesn't use any skills.

PHP:
[13:54:26:828] Cleared POI
[13:54:27:873] InteractDebug:785801480
[13:54:27:889] Interact Done:785801480
[13:54:30:025] Spell_C::CastSpell(774, 0, 0xF330101F0002F952, 0) [929]
[13:54:31:562] Spell_C::CastSpell(8936, 0, 0x480000003BCE7DE, 0) [930]
[13:54:31:583] InteractDebug:785801480
[13:54:31:592] Interact Done:785801480
[13:54:33:579] Spell_C::CastSpell(768, 0, 0xF330101F0002F952, 0) [931]
[13:54:34:007] InteractDebug:785801480
[13:54:34:010] Interact Done:785801480
[13:54:53:185] System.ArgumentNullException: Value cannot be null.
Parameter name: obj
   at Styx.WoWInternals.WoWObjects.WoWObject.IsSafelyFacing(WoWObject obj)
   at Hera.Fpsware.ClawOrMangle.Run(Object context) in c:\Users\HOME\Desktop\Nikolai\bots\domihebro\CustomClasses\Fpsware Druid\Class Specific\Behaviours\Combat.cs:line 1053
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Switch`1.#h.#TF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.Tick()

use another custom CC
 
Here's an idea: Take the code from the last WORKING HB (5387, which works FLAWLESSLY) and just UPDATE THE OFFSETS there, and do NOTHING ELSE. 5387 was working perfectly for me right up until the servers went down for the patch.

OMG, you have no idea!

Imagine an electrical junction box with over 1000 connections. Then imagine having to rewire it completely, from scratch, without any reference or instructions (each connection requires testing and retesting). Then add into that if you get it wrong everyone gets banned. Then add that the system is designed to catch you out if you make to smallest of mistakes. This is just an analogy, but I hope it gives you the jist of what is required when each patch comes out.

The HB team are nothing short of geniuses, far beyond you or I. I suggest we all cut them some slack and let them do what they have to without constant complaining.
 
Me.IsSafelyFacing (not sure about normal facing) is heavily bugged in this HB version.
Most (saw at least 3 including fpsware paladin and couple singular modes) CCs don't pass Facing check and just do nothing.

To HB Team:
changing Me.IsSafelyFacing(Me.CurrentTarget) to !Me.CurrentTarget.IsBehind(Me) fix the issue and neither me on hunter/druid nor my friend on paladin noticed it bugging out for couple hours.

For example my singular kitty was never ever fighting back (when i left it for hour it died to 30 level mob at mine 83) unless i applied that fix.
 
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Was your Boneshield on Cooldown? I have no idea what the CD is on Boneshield. It had like a 30-40 second delay and then casted Boneshield.

Also, if you keep getting pathing issues, in HB, Setting & Tools, (checkmark)Advanced Mode, you'll see where it stores the Meshes at. go delete all the stuff in that folder.

Cleared out the meshes folder, still happens, this time at 8:28:48. Used Icy Touch then ran into melee range and just auto attacked. Singular CC.
 

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But that doesn't explain why updating offsets for the patch breaks the entire fucking bot.. it's just a little fishy that shit breaks and nobody knows what broke it or how to fix it.....

You sir, sound like the fucking expert here. What do you even need HB for? Why don't you go develop your own bot since you seem to know so much about it.
Or better yet, why don't YOU take revision 5418 of HB and "just go change the offsets since that is all that is needed"??
Let me know how that works out for you.
 
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