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[Release] Honorbuddy 2.0.0.5184 - Updated for ninja patch.

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so i literally had eauction working for the first time last night before bed, i wake up and ninja patch and cant get it working again. :( is it just me?
 
Anyone else having any problems with eAuction? I'm not sure if I'm doing something wrong, but after I updated my client and everything I'd be able to click the checkbox for eAuction but the settings are completely grayed out.

Anyone having the same problem?
 
I have a simple question; Why is it so slow? It takes ages between any actions... kill Nr.1 > Kill Nr.2 > wait 10 sek. > loot > wait 10 sek. > loot next > wait 10 sek. > search new target ...really? :(
I remember versions that worked quicker =/
 
Hi i have PROBLEM where i cannot open settings on my other 2 sessions but 1 session im using i can???? is there a way around this
 
My archaeologyBuddy seems to bug alot, saying survaying after survayed. And then after 15 min logs out.
 
I'm currently having an issue with eAuction. Every time I check the box for eAuction it will uncheck itself when the plugin tab is closed, and it will also not allow me into the plugin settings for eAuction. I added my log, but I don't believe anything was posted in log.
 

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still got this error:

[FONT=&quot]Please restart Honorbuddy and choose a valid instance of WoW to use Honorbuddy with![/FONT]
[FONT=&quot]This version of Honorbuddy only supports WoW Build #14480[/FONT]
[FONT=&quot]You are currently on build #14480[/FONT]
[FONT=&quot]on build #14480[/FONT]
 
I also got this error:

[FONT=&quot]Please restart Honorbuddy and choose a valid instance of WoW to use Honorbuddy with![/FONT]
[FONT=&quot]This version of Honorbuddy only supports WoW Build #14480[/FONT]
[FONT=&quot]You are currently on build #14480[/FONT]
[FONT=&quot]on build #14480[/FONT]

Have deleted the settings folder but as I start HB this folder reappers in HB
Tried deleting just the styx in settings folder but also reappers on start
WOW is fully updated
any ideas?
many thanks
 
Apparently my Zip file contains no files...?
Downloaded it 3 times now. Everytime it says there is nothing in the file to extract, despite it being 5.6MB..
 
This version doesnt work propper for me.
Sometimes he ressurects and then get attacked. he cant find any enemy.
He clicks him and looses target.
When he goes into instaces he stops manually and doesnt go on !

WTF this version is not working for me !!

he writes :

Switching bot to Instancebuddy
Changing current profile to Empty Profile
Not in game
[Singular] Context changed. New context: Instances. Rebuilding behaviors.
[Singular] Using CreateFeralCatInstanceCombat for Feral Druid - Combat (Priority: 0)
[Singular] Singular currently does not support Pull for this class/spec combination, in this context! [Druid, FeralDruid, Instances]

and also in log :

[12:56:07:546] Spell_C::CastSpell(768, 0, 0xF1306D6B001D9208, 0) [2126]
[12:56:09:171] Spell_C::CastSpell(5215, 0, 0x300000003A8936D, 0) [2127]
[12:56:09:921] Spell_C::CastSpell(1850, 0, 0x300000003A8936D, 0) [2128]
[12:56:11:593] Activity: Loading Tile/s
[12:56:12:078] Activity: Pulling
[12:56:27:031] Stop called!
[12:56:27:093] Activity: Honorbuddy Stopped
[12:56:27:093] [BotEvents] EventChecker #oLc threw exception Thread was being aborted. in check
[12:56:27:093] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.BotEvents.PulseEvents()
at Styx.WoWPulsator.Pulse(PulseFlags flags)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
at Styx.Logic.BehaviorTree.TreeRoot.Run()
[12:56:27:109] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.BehaviorTree.TreeRoot.Run()
 
There's a problem located into the custom behaviour "KillUntilComplete.cs":
Code:
        WoWSpell RangeSpell
        {
            get
            {
                switch (Me.Class)
                {
                    case Styx.Combat.CombatRoutine.WoWClass.Druid:
                        return SpellManager.Spells["Starfire"];
                    case Styx.Combat.CombatRoutine.WoWClass.Hunter:
                        return SpellManager.Spells["Arcane Shot"];
                    case Styx.Combat.CombatRoutine.WoWClass.Mage:
                        return SpellManager.Spells[B]["Frost Bolt"];[/B]
                    case Styx.Combat.CombatRoutine.WoWClass.Priest:
                        return SpellManager.Spells["Shoot"];
                    case Styx.Combat.CombatRoutine.WoWClass.Shaman:
                        return SpellManager.Spells["Lightning Bolt"];
                    case Styx.Combat.CombatRoutine.WoWClass.Warlock:
                        return SpellManager.Spells["Curse of Agony"];
                    default: // should never get to here but adding this since the compiler complains
                        return SpellManager.Spells["Auto Attack"]; ;
                }
            }
        }
Should be:
Code:
        WoWSpell RangeSpell
        {
            get
            {
                switch (Me.Class)
                {
                    case Styx.Combat.CombatRoutine.WoWClass.Druid:
                        return SpellManager.Spells["Starfire"];
                    case Styx.Combat.CombatRoutine.WoWClass.Hunter:
                        return SpellManager.Spells["Arcane Shot"];
                    case Styx.Combat.CombatRoutine.WoWClass.Mage:
                        return SpellManager.Spells[B]["Frostbolt"];[/B]
                    case Styx.Combat.CombatRoutine.WoWClass.Priest:
                        return SpellManager.Spells["Shoot"];
                    case Styx.Combat.CombatRoutine.WoWClass.Shaman:
                        return SpellManager.Spells["Lightning Bolt"];
                    case Styx.Combat.CombatRoutine.WoWClass.Warlock:
                        return SpellManager.Spells["Curse of Agony"];
                    default: // should never get to here but adding this since the compiler complains
                        return SpellManager.Spells["Auto Attack"]; ;
                }
            }
        }
 
dont accept my acc and pass, but if i choose test **** bot works
 
Hello and thanks for this awesome program! I didnt know where to post this because its regarding Archaeologybuddy. I had these messages before this patch so sorry if misposted.

Every time I'm stopping Archaeologybuddy I'm getting this message in debug tab:

[17:52:33:558] Stop called!
[17:52:33:600] Activity: Honorbuddy Stopped
[17:52:34:002] System.Threading.ThreadAbortException: Thread was being aborted.
at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandle& ctor, Boolean& bNeedSecurityCheck)
at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean fillCache)
at System.RuntimeType.CreateInstanceImpl(Boolean publicOnly, Boolean skipVisibilityChecks, Boolean fillCache)
at System.Activator.InternalCreateInstanceWithNoMemberAccessCheck(Type type, Boolean nonPublic)
at System.Runtime.InteropServices.Marshal.PtrToStructure(IntPtr ptr, Type structureType)
at BlueMagic.Memory.ReadStructArray[T](IntPtr address, Int32 elements)
at BlueMagic.Memory.ReadStructArray[T](UInt32 address, Int32 elements)
at Styx.WoWInternals.LuaTable.GetAllValues()
at Styx.WoWInternals.LuaTable.#Ksc()
at Styx.WoWInternals.LuaTable.get_Count()
at Styx.WoWInternals.LuaEvents.Pulse()
at Styx.WoWInternals.Lua.Pulse()
at Styx.WoWPulsator.Pulse(PulseFlags flags)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
at Styx.Logic.BehaviorTree.TreeRoot.Run()
[17:52:34:003] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.BehaviorTree.TreeRoot.Run()
 
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