got the problem that he don?t want to mail anything because he runs away from the mailbox before.
Selling to npc works great.
is this because i use a german client because there are no language packages released by blizz yet?
Hb version 2003182
profile: Horde 1-60 modified (grind mode)
CC: Convalesce Pala CC
Code:[18:55:58:255] Changed POI to: Type: Mail, Loc: <-4403,114, 236,2135, 26,26018> [18:55:58:397] Blacklisted mount spot at <-4340,188, 249,4525, 26,31768> [18:55:58:398] Moving to Type: Mail, Loc: <-4403,114, 236,2135, 26,26018> [18:56:01:385] Mounting: Schneller lila Falkenschreiter [18:56:05:928] interact: 0x1C3F820C [18:56:05:944] interact done: 0x1C3F820C [18:56:06:206] Activity: Mailing Items [18:56:06:525] Mailing Zinnerz [18:56:06:592] Mailing Spiegelpanzerschild des Falken [18:56:06:658] Mailing Stahlschlie?kassette [18:56:06:676] Mailing Kupfererz [18:56:06:693] Mailing Tigerauge [18:56:06:694] Mailing Malachit [18:56:06:694] Mailing Seelenstaub [18:56:06:694] Mailing Seidenstoff [18:56:06:696] Mailing Spiegelpanzerumhang des B?ren [18:56:06:696] Mailing Ausdauernde Stiefel [18:56:06:697] Mailing Dickschuppenkrone des Wals [18:56:06:699] Mailing Imposante Armschienen des Wals [18:56:06:699] Mailing Symbolstulpen [18:56:06:844] System.ArgumentOutOfRangeException: Das angegebene Argument liegt au?erhalb des g?ltigen Wertebereichs. Parametername: index bei Styx.WoWInternals.WoWObjects.LocalPlayer.GetBagAtIndex(UInt32 index) bei Styx.WoWInternals.WoWObjects.WoWItem.get_BagSlot() bei Styx.WoWInternals.WoWObjects.WoWItem.UseContainerItem(Boolean onSelf) bei Styx.Logic.Inventory.Frames.MailBox.MailFrame.SendMail(String recipient, String subject, String body, Int32 copper, WoWItem[] attachmentItems) bei Styx.Logic.Inventory.Frames.MailBox.MailFrame.SendMailWithManyAttachments(String recipient, Int32 copper, WoWItem[] attachments) bei Styx.Logic.Vendors.MailAllItems() bei Bots.Grind.LevelBot.ao(Object A_0) bei TreeSharp.Action.RunAction(Object context) bei TreeSharp.Action.a.a() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.Sequence.a.b() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.Decorator.a.a() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.PrioritySelector.a.b() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.Decorator.a.a() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.PrioritySelector.a.b() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.Decorator.a.a() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.PrioritySelector.a.b() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.Decorator.a.a() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.PrioritySelector.a.b() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.PrioritySelector.a.b() bei TreeSharp.Composite.Tick(Object context) bei Styx.Logic.BehaviorTree.TreeRoot.b()
see at the end of the logfile
Hope this helps. Had the problem a looot in this build too.[20:35:41:279] Cleared POI
[20:35:41:374] Changed POI to: Type: Loot, Name: Wastewander Thief
hey guys dont know if this is a profile issue or HB issue.
Code:[7:24:39 AM:5] Cleared POI [7:24:39 AM:129] Activity: [7:24:39 AM:129] Activity: Moving to corpse [7:24:39 AM:133] System.NullReferenceException: Object reference not set to an instance of an object. at Tripper.Navigation.MeshProviders.FileMeshProvider.TileExists(Int32 tileX, Int32 tileY) at cm.TileExists(Int32 tileX, Int32 tileY) at Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2) at Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys) at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point) at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination) at CommonBehaviors.Actions.NavigationAction.Run(Object context) at TreeSharp.Action.RunAction(Object context) at TreeSharp.Action.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Sequence.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.b()
attached is the log, thanks guys.
I'm unsure of what the problem is. I downloaded the newest HB yesterday, used it all day yesterday and all night last night with no problems. Played for a short while this morning. Started HB back up, now my toon just stands there. It buffs, and then doesn't do anything. When I put it near mobs, it pulls and attacks them. But doesn't move towards them and it doesn't loot them after. I haven't changed any settings in HB at all. Not sure what the problem is. Tried restarting WoW, HB, and my computer. Still no go. Any ideas? Does this have to do with the mesh downloading? I'm using the exact same profile I was using about 3 hours ago, which was working fine.
I don't know if this is related to HB, but I have it running in mixed mode and when it starts it will queue for random battle ground like I tell it to and then start grinding which is good. it will run a good few minutes perfectly and then at some point the battle ground queues won't let me enter nor leave the queue. it just sits there as if I am lagging and clicking buttons when nothing happens.. however, everything else works. the bots keep grinding but I can't leave the battleground queue without relogging into wow. so the queue will be up for 3 hours without any messages popping up that I can enter the bg now. it's weird, is this a GB or blizzard issue?
ok so as I stated previously, HB will queue for random battle ground but sometimes it cannot enter the battleground when the windows comes up telling me to enter or leave queue. I have to relog into wow for it to work again. I don't know if this is a bug with blizzard or if honorbuddy is causing this. It simply won't let me into a bg after it sais I can enter the battle ground, and I also cannot leave the queue. it's as if I disconnected and pushing buttons doesn't do anything, but I am not disconnected. Sounds like a blizzard bug but I would like to confirm either way. The bot grinds in mixed mode but sometimes the queues for 3.5 hours and its because I cannot enter the bg. logs are below, no idea if they will have the errors but im gunna upload what I have.
i think that you are on an outdated Hb versionI think it's a downloading mesh problem
make a try with all your plugins disabled plzThere is still a poi spam issue like the bot has forgot to use right click on nodes (usually mining nodes, not sure about herb ones).
Often happens when I get aggro'd at the node leveling professions.
make a try with all your plugins disabled plz
I think it's a downloading mesh problem
please fix this error nesox
http://www.thebuddyforum.com/support-issues/12926-lua-error-dc-wow-repop-me.html#post160903
i got the lua error message repop me
Stop Dieing =)