How do you turn off the avoidance. Ive been trying to figure this out as I use the escape desecrator arcane pluggin.
Settings button on main tab. You have to be in a game for it to work. Dont know if that has changed in .204, I still use .199.
How do you turn off the avoidance. Ive been trying to figure this out as I use the escape desecrator arcane pluggin.
This may not apply to you, but if you're relying on Life on Hit to regenerate, then the stock avoidance settings won't do you any favors. They're set to avoid at 100% health. My barb spent so much time trying to get out of desecrator and poison and such that he would never just start smacking the guys, and it tripled my deaths per hour. I set the avoidance hp settings down to 60-70% on all except the ice balls and it is performing much much better.This version of belphegor upped my Deaths per hour 3 to 4 times on a badly geared monk farming warrior's rest (from 10 to 30, that's out of 45 games per hour). Me no likey =(
would love thisOh when are you going to implement vendor prices to the item stats so it can be handled in loot rules? the reason I ask for this is so i can set my loot rules to vendor an item if it above X amount of gold, and then salvage it if it's not.
[01:48:16.157 D] Generated path to <1849.302, 894.4056, 169.7564> (7) with 1 hops.
[01:48:16.159 V] Using power Walk clickPos:<1849.302, 894.4056, 169.7564> worldDynamicId:1999568897 targetACDGuid:-1
[01:48:18.293 N] [Belphegor All-in-One 1.0.0.221] Potion set to use below 40%, my health is currently 20%, using Mythic Health Potion
[01:48:18.349 V] Using power Barbarian_Frenzy clickPos:<0, 0, 0> worldDynamicId:0 targetACDGuid:2045378775
[01:48:18.459 D] [NotificationOKClick Plugin0.9] Check for Notification UI
[01:48:18.459 D] [NotificationOKClick Plugin0.9] Bot Thread = True, IsRunning = True, IsInGame = True
[01:48:18.548 V] Using power Barbarian_Frenzy clickPos:<0, 0, 0> worldDynamicId:0 targetACDGuid:2045378775
[01:48:19.123 V] Using power Barbarian_Revenge clickPos:<0, 0, 0> worldDynamicId:1999568897 targetACDGuid:-1
[01:48:19.980 V] Using power Barbarian_Frenzy clickPos:<0, 0, 0> worldDynamicId:0 targetACDGuid:2045378775
[01:48:20.564 V] Using power Barbarian_Revenge clickPos:<0, 0, 0> worldDynamicId:1999568897 targetACDGuid:-1
[01:48:21.197 D] item rule has no stats. Attempting name match.
[01:48:21.214 D] Rule matched Cincture by name.
[01:48:21.214 D] Rule has no stats to match, assuming base types were defined and returning a successful match!
[01:48:21.414 V] Using power Barbarian_Frenzy clickPos:<0, 0, 0> worldDynamicId:0 targetACDGuid:2045378775
[01:48:21.633 D] item rule has no stats. Attempting name match.
[01:48:21.633 D] Rule matched Cincture by name.
[01:48:21.633 D] Rule has no stats to match, assuming base types were defined and returning a successful match!
[01:48:21.664 V] Using power Barbarian_Frenzy clickPos:<0, 0, 0> worldDynamicId:0 targetACDGuid:2045378775
[01:48:21.891 V] Using power Barbarian_Revenge clickPos:<0, 0, 0> worldDynamicId:1999568897 targetACDGuid:-1
[01:48:22.680 V] Using power Barbarian_Leap clickPos:<1848.793, 890.9827, 169.7564> worldDynamicId:1999568897 targetACDGuid:-1
[01:48:22.796 V] Using power Barbarian_Leap clickPos:<1848.036, 890.2556, 169.7564> worldDynamicId:1999568897 targetACDGuid:-1
[01:48:22.829 V] Using power Barbarian_Leap clickPos:<1847.819, 890.0478, 169.7564> worldDynamicId:1999568897 targetACDGuid:-1
[01:48:22.932 D] Generating path to Moving towards unit - <1847.17, 889.4245, 169.7564>
[01:48:22.932 D] Raycast path generated.
DB still has problem with looting....sometimes, not all the time, it would ignore blue/yellow on the ground, since it DOES pick up blue/yellow most of the time, the rule is set up correctly, and it never picks up BS plans, not sure about JC recipes.
having the same problem here.
I am having a worst problem that it isn't reading items right. It thought an item was 250dps when it was 1000 dps.