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[Trinity] Stuck! Trying to Unstick!
[Trinity] Stuck! Trying to Unstick!
[Trinity] Stuck! Trying to Unstick!
how can I change it?
 
NavServers

you cant.. navigation server problems
If the main reason to all the probs atm is the NavServers, why continue to struggle with something that doesnt work?
IIRC we had a period of NavServers before, with shady results... :rolleyes:
 
My bot is running right now with the old Trinity 2.13.0 . sometimes he's doing some strange things and i got this message " [Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454" "
And after a little moment it continue to play let's see how it goes
 
Error in BD.422+ trinity 2.13.0 + R-rift(xzjv updated)

My system is win10 64bit.It runs verywell at patch 2.2.
But Now,Whatever When i use BD422+ trinity 2.13.0 or Trinity 3 + R-rift(xzjv updated),there are many red error information in DB windows

View attachment 6632 2015-08-30 19.12.txt

Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Net.Sockets.SocketException: 系统检测到在一个调用中尝试使用指针参数时的无效指针地址。
在 System.Net.Sockets.Socket.get_RemoteEndPoint()
在 Remit.Core.Connection`1.‪‏**‏*‬****‏**‎***‏‪‫**‫**()
在 Remit.Core.Connection`1.dGIg\.\&)\,c\]MR }^TO<P\[BAO3.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 \[#mdB3X t2%DY@a-GF\&C9ce<:.XI~n9<u'JLTFp$P<Rh'<7"\*a-.1xtcqM9/kDWa!tsv(f1HiXI>%.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 ‪*‪‎‫‏*‫**‏*‪**‏‎***‬*‏‫**.*‫**‪‎‎*​*‏*‏‪*‪​*‏‬‎****.‬*‪**‬‬*‎‫**‪*‬**​**(Task , Int32 )
在 Buddy.Coroutines.Coroutine.\]|\&|<jB"uO>MnR\*W'guSbeWA!.MoveNext()
 
Hello
I downloaded the latest DB . I put " adventure "
but as I start the program crashes " Logger [ Trinity ] Moving to Kadala " .
I replaced +trinity with trinity but keeps crashing . I have attached bot logs . thank you
 

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Last edited:
Usually about 25%-50% through the first rift diablo 3 either stops working or encounters an unexpected error. Have reinstalled demonbuddy and prerequisites multiple times used both trinity + and trinity 2.13.

any help would be greatly appreciated.
 
What the heck is wrong?

For some hours ago last night the bot worked like a charm. Now its just a total mess again. I havent changed a single thing. Why this?

Using latest DB 422. Trinity 2.13 and Adventurer

Exception during bot tick.Buddy.Coroutines.CoroutineBehaviorException: Multiple continuations were encountered in a single coroutine tick. This is usually an indication that a coroutine task was created but not awaited.
vid Buddy.Coroutines.Coroutine.‪‬‪‏*‪‪‎**‫‫*‬****‏*(Boolean )
vid Buddy.Coroutines.Coroutine.‏‪‪**‏**‏‬‫‎*​*‪‬*‪**‎‏*(Boolean )
vid Buddy.Coroutines.Coroutine.Resume()
vid Zeta.Bot.ActionRunCoroutine.Run(Object context)
vid Zeta.TreeSharp.Action.RunAction(Object context)
vid Zeta.TreeSharp.Action.x%z\.'@mQEk\&WGZfG6rxSR;^#.MoveNext()
vid Zeta.TreeSharp.Composite.Tick(Object context)
vid Zeta.TreeSharp.PrioritySelector.`I6q8C>frKK?~PT-%)J`63/o\..MoveNext()
vid Zeta.TreeSharp.Composite.Tick(Object context)
vid Zeta.TreeSharp.PrioritySelector.`I6q8C>frKK?~PT-%)J`63/o\..MoveNext()
vid Zeta.TreeSharp.Composite.Tick(Object context)
vid Zeta.Common.HookExecutor.Run(Object context)
vid Zeta.TreeSharp.Action.RunAction(Object context)
vid Zeta.TreeSharp.Action.x%z\.'@mQEk\&WGZfG6rxSR;^#.MoveNext()
vid Zeta.TreeSharp.Composite.Tick(Object context)
vid Zeta.TreeSharp.PrioritySelector.`I6q8C>frKK?~PT-%)J`63/o\..MoveNext()
vid Zeta.TreeSharp.Composite.Tick(Object context)
vid Zeta.Bot.BotMain.‏‎‎​‫​‏‏‏‪‏‏**‫‪‎**‎‬‎‎​**()
 
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Okey this is weird.

I just did a completly fresh install of DB 422, Trinity 2.13 and Adventurer 73 again, with the EXACT same settings that my old folder had, and now its working?
Anyone know why it can be like that? Does some kind of "hidden changes" happen when you run the bot or what?
Shouldnt have to completly reinstall everything every day, but glad it seems to work now atleast.
 
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