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[Release] Demonbuddy Release Thread

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It'll ask you to update when you start the bot (if there's an update).

I know but if my bot is already running I have nothign that warns me that an update has been released :p

Another thing, there is a monk ability which is Fists of Thunder with Thunderclap rune that makes you teleport to the mob, but the bot is always using it as shift+click therefore it never teleports to targets and always use it when it is on melee range.
 
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please for gods sake fix the looting problems.
give us a real gui menu to select our looting options.
we need the bot to identify yellow items because if our stash is full he just afk's.
i want to sell yellow items or the bot is unusable for me.
how am i supposed to let it run a few ours if its impossible to sell everything but legendarys?
and by the way why is there no schedule option? its not a good idea to let it run 24/7 without the possibility to take a break from time to time.
 
please for gods sake fix the looting problems.
give us a real gui menu to select our looting options.
we need the bot to identify yellow items because if our stash is full he just afk's.
i want to sell yellow items or the bot is unusable for me.
how am i supposed to let it run a few ours if its impossible to sell everything but legendarys?
and by the way why is there no schedule option? its not a good idea to let it run 24/7 without the possibility to take a break from time to time.

It already identifies yellows..
 
Hm ok im Sorry. My Last Update was a few hours ago. So its possible to sell yellows now?
 
Can someone help me?
I cant even get my bot to loot gold or any items.
My settings are loot radius - 60 and on the profile, loot is set to true, but my barb just runs past everything and kills mobs.
 
Should I set the language to "english" instead of "german"? Is there any difference?
 
What should i change in loot rules to make it sell yellows?
 
New build incoming!

Barricades are now HULK SMASHED automatically.
Fixed a small bug with using "Value" on item rules.

And again..

Fixed a bug with item rules having no "stacks" attribute defined, with a stat also defined. This fixes some problems with default item rules!
 
Last edited:
83 build is crashing sometimes, nothing worthy on log though:

[21:18:07.727 V] [ItemRules] Matched Cruel Croc of Infinity with rule: :PickUp
[21:18:07.895 V] [Item Rules] Matched Page of Jewelcrafting with rule: NAME_MATCH_ONLY:PickUp
[21:18:07.897 V] [ItemRules] Matched Cruel Croc of Infinity with rule: :PickUp
[21:18:07.934 V] Picking up item Polearm_norm_base_flippy_03-622
 
Still Problems with Loot Conatainers...

[21:17:10.866 V] Opening loot container a3Battlefield_Props_Demonic_Container_A-484
[21:17:10.997 D] System.ArgumentNullException: Der Wert darf nicht NULL sein.
Parametername: source
bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
bei Zeta.CommonBot.ItemManager.EvaluateItem(ACDItem item, RuleType type)
bei Zeta.CommonBot.ItemManager.ShouldPickUpItem(ACDItem item)
bei Zeta.CommonBot.DefaultLootTargetingProvider.IsValidItem(DiaObject object)
bei Zeta.CommonBot.DefaultLootTargetingProvider.(DiaObject item)
bei System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bei Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
bei Zeta.CommonBot.Targeting.Pulse()
bei Zeta.CommonBot.Logic.BrainBehavior.()
[21:17:11.015 V] Opening loot container a3Battlefield_Props_Demonic_Container_A-484
[21:17:11.147 D] System.ArgumentNullException: Der Wert darf nicht NULL sein.
Parametername: source
bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
bei Zeta.CommonBot.ItemManager.EvaluateItem(ACDItem item, RuleType type)
bei Zeta.CommonBot.ItemManager.ShouldPickUpItem(ACDItem item)
bei Zeta.CommonBot.DefaultLootTargetingProvider.IsValidItem(DiaObject object)
bei Zeta.CommonBot.DefaultLootTargetingProvider.(DiaObject item)
bei System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bei Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
bei Zeta.CommonBot.Targeting.Pulse()
bei Zeta.CommonBot.Logic.BrainBehavior.()
[21:17:11.164 V] Opening loot container a3Battlefield_Props_Demonic_Container_A-484
[21:17:11.299 D] System.ArgumentNullException: Der Wert darf nicht NULL sein.
Parametername: source
bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
bei Zeta.CommonBot.ItemManager.EvaluateItem(ACDItem item, RuleType type)
bei Zeta.CommonBot.ItemManager.ShouldPickUpItem(ACDItem item)
bei Zeta.CommonBot.DefaultLootTargetingProvider.IsValidItem(DiaObject object)
bei Zeta.CommonBot.DefaultLootTargetingProvider.(DiaObject item)
bei System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bei Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
bei Zeta.CommonBot.Targeting.Pulse()
bei Zeta.CommonBot.Logic.BrainBehavior.()
[21:17:11.320 V] Opening loot container a3Battlefield_Props_Demonic_Container_A-484
[21:17:11.464 D] System.ArgumentNullException: Der Wert darf nicht NULL sein.
Parametername: source
bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
bei Zeta.CommonBot.ItemManager.EvaluateItem(ACDItem item, RuleType type)
bei Zeta.CommonBot.ItemManager.ShouldPickUpItem(ACDItem item)
bei Zeta.CommonBot.DefaultLootTargetingProvider.IsValidItem(DiaObject object)
bei Zeta.CommonBot.DefaultLootTargetingProvider.(DiaObject item)
bei System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bei Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
bei Zeta.CommonBot.Targeting.Pulse()
bei Zeta.CommonBot.Logic.BrainBehavior.()
[21:17:11.481 V] Opening loot container a3Battlefield_Props_Demonic_Container_A-484
[21:17:11.613 D] System.ArgumentNullException: Der Wert darf nicht NULL sein.
Parametername: source
bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
bei Zeta.CommonBot.ItemManager.EvaluateItem(ACDItem item, RuleType type)
bei Zeta.CommonBot.ItemManager.ShouldPickUpItem(ACDItem item)
bei Zeta.CommonBot.DefaultLootTargetingProvider.IsValidItem(DiaObject object)
bei Zeta.CommonBot.DefaultLootTargetingProvider.(DiaObject item)
bei System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bei Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
bei Zeta.CommonBot.Targeting.Pulse()
bei Zeta.CommonBot.Logic.BrainBehavior.()
[21:17:11.630 V] Opening loot container a3Battlefield_Props_Demonic_Container_A-484
[21:17:11.764 D] System.ArgumentNullException: Der Wert darf nicht NULL sein.
Parametername: source
bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
bei Zeta.CommonBot.ItemManager.EvaluateItem(ACDItem item, RuleType type)
bei Zeta.CommonBot.ItemManager.ShouldPickUpItem(ACDItem item)
bei Zeta.CommonBot.DefaultLootTargetingProvider.IsValidItem(DiaObject object)
bei Zeta.CommonBot.DefaultLootTargetingProvider.(DiaObject item)
bei System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bei Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
bei Zeta.CommonBot.Targeting.Pulse()
bei Zeta.CommonBot.Logic.BrainBehavior.()
[21:17:11.782 V] Opening loot container a3Battlefield_Props_Demonic_Container_A-484
[21:17:11.913 D] System.ArgumentNullException: Der Wert darf nicht NULL sein.
Parametername: source
bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
bei Zeta.CommonBot.ItemManager.EvaluateItem(ACDItem item, RuleType type)
bei Zeta.CommonBot.ItemManager.ShouldPickUpItem(ACDItem item)
bei Zeta.CommonBot.DefaultLootTargetingProvider.IsValidItem(DiaObject object)
bei Zeta.CommonBot.DefaultLootTargetingProvider.(DiaObject item)
bei System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bei Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
bei Zeta.CommonBot.Targeting.Pulse()
bei Zeta.CommonBot.Logic.BrainBehavior.()
[21:17:11.933 V] Opening loot container a3Battlefield_Props_Demonic_Container_A-484
[21:17:12.063 D] System.ArgumentNullException: Der Wert darf nicht NULL sein.
Parametername: source
bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
bei Zeta.CommonBot.ItemManager.EvaluateItem(ACDItem item, RuleType type)
bei Zeta.CommonBot.ItemManager.ShouldPickUpItem(ACDItem item)
bei Zeta.CommonBot.DefaultLootTargetingProvider.IsValidItem(DiaObject object)
bei Zeta.CommonBot.DefaultLootTargetingProvider.(DiaObject item)
bei System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bei Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
bei Zeta.CommonBot.Targeting.Pulse()
bei Zeta.CommonBot.Logic.BrainBehavior.()
[21:17:12.080 V] Opening loot container a3Battlefield_Props_Demonic_Container_A-484
 
Just experienced the bug, where the bot suddenly stops again, in the middle of arreat:

The log just spams the error:
[23:37:41.840 D] Generating path to Core Middle - <773.992, 607.6407, 0.1000183>
[23:37:41.850 D] Waiting for path request to finish...
[23:37:41.970 D] Generating path to Core Middle - <773.992, 607.6407, 0.1000183>
[23:37:41.980 D] Waiting for path request to finish...
[23:37:42.100 D] Generating path to Core Middle - <773.992, 607.6407, 0.1000183>
[23:37:42.120 D] Waiting for path request to finish...

Previous report is 2 pages back.

Anyone else having issues, where the bot stops moving?
 
Anyone else having issues, where the bot stops moving?


I do.

Bot can run for an hour, but then just stop in the middle of Arreat. When I move him manually a bit, he starts going again.

Looks like a map/waypoint issue or something
 
I do.

Bot can run for an hour, but then just stop in the middle of Arreat. When I move him manually a bit, he starts going again.

Looks like a map/waypoint issue or something

Right, thanks!

I was going mad, thinking it was only me..
 
Under the "Full Inventory Handling" can we get a sell all, its kind of a bummer coming back and seeing your character standing at the stash doing nothing.
 
New build incoming!

Barricades are now HULK SMASHED automatically.
Fixed a small bug with using "Value" on item rules.

And again..

Fixed a bug with item rules having no "stacks" attribute defined, with a stat also defined. This fixes some problems with default item rules!
Is this update out yet? Barricades are still not being destroyed for me. :(
 
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