Nesox
Well-Known Member
- Joined
- Jan 15, 2010
- Messages
- 1,563
- Reaction score
- 48

Demonbuddy is our bot for Diablo III
Features
- Grinding
- Stashing Items
- Repairing your equipment
- Selling items to vendors
- Salvaging items
- Ability to logout when your inventory is full or stop the bot
- Setting up protected stash pages and bag slots
- Configurable loot and kill radius
- Ability to change what % the bot repairs at
- Item rules for picking up, selling, stashing, and salvaging, as simple as you'd like, or as complex as you'd like
- Plugins ( none included but there will be eventually. )
- Full support for custom combat routines as you'd expect from the Buddy Team
- Built-in updater
- Command line arguments for easy creation of shortcuts.
- Always on-time releases!
Demonbuddy is for sale here: Demonbuddy the 3rd party Farming and Leveling Tool for the amazing Diablo 3 Game
Demonbuddy download here: Versions
Requirements
4.0
- Download: Microsoft Visual C++ 2010 Redistributable Package (x86) - Microsoft Download Center - Download Details
Reporting Bugs
When reporting a bug, please include your full log file (found in your bot folder under the "Logs" directory, sort by creation date to find it easier), a full and detailed explanation of the bug, as well as any screenshots that may be useful in tracking down the bug. Also include your class, level, act, difficulty in any bug reports to help us quickly reproduce bugs. (We cannot hunt down bugs with no information, its just not feasible).
Enjoy!
Changelog .125
- Belphegor improvements for most of the classes
- Added IsPlayingCutscene to ZetaDia
- Changed SkipCutsceneTag to check if a cutscene is playing, before skipping it.
- Logs everything to file now.
- GameEvents -> OnPlayerDied event added.
- Targeting problem with witchdoctor fixed.
- Fixed a bug with loading rule sets. Should no longer even attempt to load a set of rules if the file doesn't exist.
- Bugfix in ItemManager for quality-based rules.
- Added DiaActivePlayer.SkipCutscene and SkipConversation methods. (SkipConversation will skip bubble dialog from NPCs)
- Added the UIElements class, which will hold references to commonly used UI elements.
- Added the "Unique" monster affix.
- Fixed DecoratorContinue. We should be checking if we *can't* run, then return success first. It was originally if we can't run, then do w/e.
- Moved the OnStart event to occur after CurrentBot.Start() to ensure plugins and other 3rd party things can actually hook behaviors on the tree before they're cleared.
- Added a bunch of new hook locations to the brain. Death, Combat, VendorRun, and Loot. These should give developers an easy way to import logic into their own stuff.
- UseObject tag now uses the specified object closest to the given x, y, z
- ItemStat members are now cached where appropriate.
- Added DiaGizmo.HasBeenOperated
- Looting no longer even looks at used shrines. Yay!
- Added UseWaypoint to GizmoWaypoint.
- Changed "UseWaypointTag" to use the new function.
Changelog .99
- Nav service moved to new server
- Changed the scoring of combat targets.
- Destroying barricades fixed.
- Combat and loot Targeting should be alot faster.
- Only generates paths via raycast if destination is shorter than 70 units away.
- Buff composite added to ICombat.
- ReloadRoutinesOnFileChange & Plugins setting fixed
- Added "caOut_Raven_Perched_A" to the combat targeting ignore list.
- GenericRoutine's "AgainstElites" skill option should actually work now! Zomg!
- Bot now wait half a second after opening loot containers.
- Belphegor - Added "Nuok's" Monk routine
- Belphegor - Melee classes should have no problem destroying objects anymore.
- Belphegor - Added support for Buff composites.
Changelog .95
- Should no longer make the GUI stop responding if you press "Dump RActors" when the bot is running.
- "Demonbuddy dependency installer.exe" added.
- Fixed a bug that would make it error if you start the bot at the act4 bnet screen.
Changelog .91
- Updated for 1.0.2.9991
- UseObject should work better with portals now.
Changelog .87
- Added "trOut_Wilderness_Scarecrow_A" to the ignore lootables list
- TakePortalTag removed.
- UseObjectTag now supports taking portals better.
- User-manual added.
- FindDungeonExit diabled temporarily.
- Removed the rounding for gph.
- Added World to the Info dump, shows WorldId and Name.
- Waiting longer fo IDing items.
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