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[Release] Demonbuddy - Late Night Build (#142)

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Can't wait for the fix release, getting disconnect due to ID items is really gamebreaking :(
 
so i run the bot overnight. but was DCed when i was just checking the pc.

don't know if shizards server are down, cant login now either - so probably its their fault.

probably faulty plugin, but as i sayd already; pluginunloading doenst work
Code:
...
[01:22:48.780 D] QuestOrderManager.OnBotStop(). Resetting caches.
[01:22:48.780 D] Resetting current behavior.
[01:22:48.780 D] Calling OnDone() on current behavior. MoveToTag: X: 735,9943, Y: 549,5463, Z: 0,1000183, PathPrecision: 0, IgnoreCombat: False, Position: <735.9943, 549.5463, 0.1000183>, Name: Fourth Anti-Stuck checkpoint, IsDone: False, QuestId: 1, StepId: 0, QuestName: Quest Id: 1, IsDoneCache: False, Behavior: Zeta.TreeSharp.PrioritySelector, 
[01:22:48.780 D] Navigator.Clear
[08:47:35.952 D] Exception while pulsing plugin BreakTaker: System.AccessViolationException: Could not read bytes from 0000001C [299]!
   bei Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
   bei Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
   bei Zeta.Internals.Actors.DiaActivePlayer..MoveNext()
   bei System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
   bei Zeta.Internals.Actors.DiaActivePlayer.HasBuff(Int32 id)
   bei Zeta.Internals.Actors.DiaActivePlayer.HasBuff(SNOPower power)
   bei Zeta.Internals.Actors.DiaActivePlayer.get_IsInTown()
   bei BreakTaker.BreakTaker.OnPulse()
   bei Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
[08:47:36.389 D] System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
   bei Zeta.Internals.Actors.DiaPlayer.get_GoldPickUpRadius()
   bei Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
   bei Zeta.CommonBot.Targeting.Pulse()
   bei Zeta.CommonBot.Logic.BrainBehavior.()
[08:47:36.389 N] Bot Thread Ended. Was this requested?
[09:00:35.003 D] System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
   bei ..Dispose()
   bei (Object )
   bei Zeta.CommonBot.BotMain.()
[09:00:35.009 D] Cannot stop a bot when it is not running.





check the logfile here: View attachment 2012-06-22 01.24.txt.zip
 
Why is the NAV still 100% online only? I thought, i have read that it should be a combination of online and offline NAV system, so that we dont do on every damn run ask the server for NAV for a profile that we do over and over again and the map does NOT change . . .

Its 90% offline now. If your client is requesting a path, something is going wrong and its asking the server for help.

Post a log please: http://www.thebuddyforum.com/honorbuddy-forum/guides/35945-guide-how-attach-your-log-kick.html
 
I am still getting stuck when opening chests in Core of Arreat. Am I doing something incorrectly?

Edit:I see a dev posted they are still working on this issue, but they know what is causing it. YAY
 
Last edited:
plugins dont work, settings dont work, iding items doesnt work, all these crash the game.

stash doesnt work, keeps replaceing the crap it puts in with more crap it puts in so just rolls round in circles

nav gets stuck somtimesrunning back and forth in the same place coz it gets confused for no apparent reason, 2 places, 1 just outside sarkoth on the rock wall, and the 2nd is in the middle of nothing

wtb another .100 coz that was afkable each update seems to break somthing else.

love ya work but my forehead is starting to get sore from all the face palming :)
 
Something is wrong on my side too:

When its working i see the key window and behind the bot ui's main window. When its not working, only the window key will pop up and when i run it nothing happens. How to fix this problem? Is annoying:( I was able to run only 1 bot earlier this day due to this problem. This is the last log. Open > Buged > Open again > buged again > Open again...

[08:05:16.809 N] Demonbuddy v1.0.601.142 started
[08:05:21.650 N] Demonbuddy v1.0.601.142 started
[08:05:34.747 N] Demonbuddy v1.0.601.142 started
 
Is there a way, that you implement a feature where the bot remebers which plugins were active and reactivates them after a restart?
 
Changes since #138


  • Navigation has been greatly improved.
  • Collecting golds is now a lot faster then it used to be.
  • Demonbuddy now remembers it's last size, position and state (First-run may cause the window and size to default to very small sizes. Please resize accordingly and restart the bot!)
  • DB should be logging in properly now. (Relogger support. Check ARelog)
  • It should no longer get stuck while looting or interacting with objects

Known Issues:


  • DC/Crashes caused while salvaging/identification items is being worked on and there will be a release to fix that tomorrow.



This will not work in Germany for legal reasons.

Enjoy


Download From: Demonbuddy the 3rd party Farming and Leveling Tool for the amazing Diablo 3 Game

Still stuck at one spot no matter what profile i use for that same quest map area... Even i use unstuck plugin.. when plugin triggered it does move away from that spot... but when it resume the bot just went back to the same stuck spot.. as if it's trying to dig a hole and go underground lolol
 
Not picking up all the gold while doing sarkoth runs. Most of the time the bot just starts teleporting back before gold and items even hit the ground.
I tried to experiment with "WaitTimer WaitTime=x" in my profile (helped in .125 and older versions), but it seems like this command doesnt work anymore.
 
Identification issues have been fixed now. We are waiting on EU servers to come back up to properly test the stuck issues.

Stay tuned !
 
when its time to repair my bot ports to town and then I get a network error every time
 
Last edited:
Its 90% offline now. If your client is requesting a path, something is going wrong and its asking the server for help.

Post a log please: http://www.thebuddyforum.com/honorbuddy-forum/guides/35945-guide-how-attach-your-log-kick.html

And where are the files stored?

Here some logs with some problems. (Not only NAV related)

Code:
[10:53:34.697 D] Generating path to Interact with object - <2061.332, 2477.899, 27.31482>
[10:53:34.777 D] Successfully generated path from {X=995,Y=830} to {X=991,Y=824} in 00:00:00.0296877 with 7(4) hops
[10:53:34.777 D] Client path generated.
[10:53:34.777 D] Generated path to <2061.332, 2477.899, 27.31482> (Interact with object) with 4 hops.
[10:53:35.506 N] Interacting with object g_Portal_Square_Blue-292
[10:53:36.093 D] [BotEvents] EventChecker  threw exception Could not read bytes from 00000000 [299]! in check
[10:53:36.094 D] [BotEvents] EventChecker  threw exception Could not read bytes from 00000000 [299]! in check
[10:53:36.098 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.DiaObject.()
   at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
   at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
   at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
   at Zeta.Internals.Actors.DiaObject.get_CommonData()
   at Zeta.Internals.Actors.DiaUnit.get_Level()
   at Zeta.CommonBot.GameStats.(Object sender, EventArgs e)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at (Object , Object[] )
   at Zeta.CommonBot.Pulsator.(Delegate delegate, Object[] args) --> System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.DiaObject.()
   at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
   at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
   at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
   at Zeta.Internals.Actors.DiaObject.get_CommonData()
   at Zeta.Internals.Actors.DiaUnit.get_Level()
   at Zeta.CommonBot.GameStats.(Object sender, EventArgs e)
[10:53:36.099 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.DiaObject.()
   at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
   at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
   at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
   at Zeta.Internals.Actors.DiaObject.get_CommonData()
   at Belphegor.Belphegor.SetBehaviorPulse(Object sender, EventArgs args)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at (Object , Object[] )
   at Zeta.CommonBot.Pulsator.(Delegate delegate, Object[] args) --> System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.DiaObject.()
   at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
   at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
   at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
   at Zeta.Internals.Actors.DiaObject.get_CommonData()
   at Belphegor.Belphegor.SetBehaviorPulse(Object sender, EventArgs args)
[10:53:36.099 D] Navigator.Clear
[10:53:36.255 D] Replaced hook [ProfileOrderBehavior_Hook] 3f70008d-1ef6-49c0-b151-1741b8441ca0
[10:53:36.308 D] Generating path to UNKNOWN - <117.8131, 103.533, 0.1000004>
[10:53:36.315 D] Successfully generated path from {X=64,Y=29} to {X=41,Y=47} in 00:00:00.0000019 with 2(2) hops
[10:53:36.315 D] Client path generated.
[10:53:36.315 D] Generated path to <117.8131, 103.533, 0.1000004> () with 2 hops.
[10:53:37.232 V] Kicking in barricade Table_Empty_trOut_Cellar-364
[10:53:38.796 D] Generating path to Target Position - <117.0001, 95.5001, -6.103516E-05>
[10:53:38.796 D] Raycast path generated.
[10:53:38.796 D] Generated path to <117.0001, 95.5001, -6.103516E-05> (Target Position) with 1 hops.
[10:53:39.755 D] Fast
[10:53:39.756 D] Unique
[10:53:39.756 V] QuillDemon_A_Unique_LootHoarderLeader-381 Is a Unique Mob

Code:
[10:53:44.948 V] Blacklisting 78CD0043 for 00:00:01.5000000
[10:53:45.192 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[10:53:45.303 D] Navigator.Clear
[10:53:45.303 D] Generating path to to pickup gold - <130.7544, 107.4403, 0.5>
[10:53:45.304 D] Raycast path generated.
[10:53:45.304 D] Generated path to <130.7544, 107.4403, 0.5> (to pickup gold) with 1 hops.
[10:53:45.432 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[10:53:45.510 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Internals.Actors.DiaActivePlayer.InventoryManager.CanPlaceItemInLocation(ACDItem item, InventorySlot place, Int32 column, Int32 row)
   at Zeta.CommonBot.Logic.BrainBehavior.(DiaItem item)
   at Zeta.CommonBot.Logic.BrainBehavior.–(Object ret)
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
[10:53:45.635 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[10:53:45.713 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Internals.Actors.DiaActivePlayer.InventoryManager.CanPlaceItemInLocation(ACDItem item, InventorySlot place, Int32 column, Int32 row)
   at Zeta.CommonBot.Logic.BrainBehavior.(DiaItem item)
   at Zeta.CommonBot.Logic.BrainBehavior.–(Object ret)
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
[10:53:45.843 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[10:53:45.935 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Internals.Actors.DiaActivePlayer.InventoryManager.CanPlaceItemInLocation(ACDItem item, InventorySlot place, Int32 column, Int32 row)
   at Zeta.CommonBot.Logic.BrainBehavior.(DiaItem item)
   at Zeta.CommonBot.Logic.BrainBehavior.–(Object ret)
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
[10:53:46.064 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[10:53:46.165 D] Navigator.Clear
[10:53:46.165 D] Generating path to to pickup gold - <123.4129, 92.23726, 0.5>
[10:53:46.165 D] Raycast path generated.
[10:53:46.165 D] Generated path to <123.4129, 92.23726, 0.5> (to pickup gold) with 1 hops.
[10:53:46.288 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[10:53:46.374 V] Blacklisting 78A60032 for 00:00:01.5000000
[10:53:46.507 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[10:53:47.249 D] Generating path to UNKNOWN - <117.8131, 103.533, 0.1000004>
[10:53:47.250 D] Raycast path generated.
[10:53:47.250 D] Generated path to <117.8131, 103.533, 0.1000004> () with 1 hops.
[10:53:47.800 D] Navigator.Clear
[10:53:47.923 D] Replaced hook [ProfileOrderBehavior_Hook] 905c6a1b-7edd-4a4d-beb7-09306223e552
[10:53:53.041 D] [BotEvents] EventChecker  threw exception Object reference not set to an instance of an object. in check
[10:53:53.919 D] Replaced hook [ProfileOrderBehavior_Hook] 3e9cd80d-296d-425e-b340-b4a913b8ed7f
[10:53:54.249 N] Leaving game, reason: Run is done
[10:53:54.249 D] Navigator.Clear
[10:53:54.249 N] Profile completed
[10:53:54.474 N] Loaded profile Sarkoth farm profile by Nesox
[10:53:54.474 N] Number of games completed:9
[10:53:54.486 N] Last run acquired 5219 gold.
[10:53:59.586 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
   at Zeta.CommonBot.Targeting.Pulse()
   at Zeta.CommonBot.Logic.BrainBehavior.()
[10:53:59.586 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72095 QuestStep:51 ResumeFromSave:True IsPrivate:True>
[10:54:04.245 D] Joined a game!
[10:54:04.282 N] ###################### REPORT ######################
[10:54:04.284 N] Gold: 5652256
[10:54:04.291 N] Blues: 27
[10:54:04.300 N] Yellows: 0
[10:54:04.309 N] Legendaries: 0
[10:54:04.317 N] Set items: 0
[10:54:04.317 N] ####################################################
[10:54:04.321 V] Using power: DemonHunter_Companion
[10:54:04.442 D] Replaced hook [ProfileOrderBehavior_Hook] bbef70a2-fccf-45e1-8ff2-59f74fdb2e19
 
Not picking up all the gold while doing sarkoth runs. Most of the time the bot just starts teleporting back before gold and items even hit the ground.
I tried to experiment with "WaitTimer WaitTime=x" in my profile (helped in .125 and older versions), but it seems like this command doesnt work anymore.


Your ItemRules is probably bogus.
 
after EU servers was UP i have instant crash when starring DemonBuddy
 
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