Guys, paste this in your OnPulse() function (only tested in WizardFastRuns 1.7d). Basically it checks for your toon position and forces it to move away from the wall. Salvage
if (ZetaDia.Actors.Me.IsInTown)
{
Vector3 pos = ZetaDia.Actors.Me.Position;
Vector3 wallSpot = new Vector3(2930.858f, 2816.176f, 24.04532f);
Vector3 dest = new Vector3(2947.703f, 2813.375f, 24.04532f);
float radius = 10;
if ((wallSpot.X - radius <= pos.X && wallSpot.X + radius >= pos.X)
&& (wallSpot.Y - radius <= pos.Y && wallSpot.Y + radius >= pos.Y)
&& (wallSpot.Z - radius <= pos.Z && wallSpot.Z + radius >= pos.Z))
{
ZetaDia.Me.UsePower(SNOPower.Walk, dest, ZetaDia.Me.WorldDynamicId, -1);
}
}
Someone please help to make it work for other profiles =P