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[Release] Demonbuddy - Friday partay build (#176)

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My witch doctor keeps trying to attack and kill the summoned "Spider Queen"... from the skill "Corpse Spiders".... it continually tries to kill and resummons, etc in an endless loop.
 

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Hey got a suggestion

Can you guys add a custom way to make the bot randomly sleep or just sit in town or menu?

Would make it look a bit more human maybe

So like, every 30 - 60 mins (picks random time between that interval)

sits in town or menu for about 10-20 mins (random time again between this interval?)

Or is there a plugin for that already?
 
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need help guys,ina round 200games when i wake up i see bot stops and are in diablo login and does notging..are relogged on game idk why.. can anyone help me to fix that?
thanks
 
what is this sorcery... :S

Is it me or is this .176 build a pain in the *** ? i cant get anything to work properly -.- !
And is it possible to run .173 and if yes where or how i can use/download it or it might not be possible due to the autoupdater idk .
EDIT : Dumb me i have the .173 Zip still !
Thanks ....
 
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Still wants to interact with NPC's in ACT 2. In Sundered Canyon it constantly runs back too Iron Wolf Jarulf, even after interacting with him.

G
 
Would it possible to make it so the bot doesn't run away if the Shielding elites are all that's left? Currently the bot runs away and tries to pick a new target (which is great), but when it's just the elites left, it's problematic with classes such as barbs with Sprint and the player character is just long gone before shielding wears off and the character picks up that enemy target again.
 
Whats ur secret lol. Mine gets stuck everytime. I think it might be safer to change the sell vendor to the guy on the left not right. that way he walks from the otehr way.?
 
..... keep then salvage then sell

thinking its hard
 
Guys, paste this in your OnPulse() function (only tested in WizardFastRuns 1.7d). Basically it checks for your toon position and forces it to move away from the wall. Salvage :D

if (ZetaDia.Actors.Me.IsInTown)
{
Vector3 pos = ZetaDia.Actors.Me.Position;
Vector3 wallSpot = new Vector3(2930.858f, 2816.176f, 24.04532f);
Vector3 dest = new Vector3(2947.703f, 2813.375f, 24.04532f);
float radius = 10;
if ((wallSpot.X - radius <= pos.X && wallSpot.X + radius >= pos.X)
&& (wallSpot.Y - radius <= pos.Y && wallSpot.Y + radius >= pos.Y)
&& (wallSpot.Z - radius <= pos.Z && wallSpot.Z + radius >= pos.Z))
{
ZetaDia.Me.UsePower(SNOPower.Walk, dest, ZetaDia.Me.WorldDynamicId, -1);
}

}

Someone please help to make it work for other profiles =P
 
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Elite detection is bugged.

When fighting against yellow elites, minions does not get picked up as an elite, only when it starts attacking the remaining yellow elite does "if elite" triggers trigger.
 
i getting too much crases...

with agb,relogger,unstucker and notificationm ok...

what to do?
 
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