What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[Release] Demonbuddy build #414

Status
Not open for further replies.
It works well for me. The update did not work, I downloaded a fresh copy, installed, updated with ezupdate.. It's working extremely well for rifts for my barb.. Cant seem to get bounties running smoothly..
 
Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(28,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Combat\Weighting.cs(26,29) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'RefreshDiaGetWeights' with the same parameter types
Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Combat\Weighting.cs(1560,30) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'RecordTargetHistory' with the same parameter types
Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Combat\Weighting.cs(1603,31) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'GetLastHadUnitsInSights' with the same parameter types
Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Combat\Weighting.cs(1608,22) : error CS0102: The type 'Trinity.Trinity' already contains a definition for 'MaxWeight'
Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Cache\Avoidance.cs(9,16) : error CS0246: The type or namespace name 'AvoidType' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Cache\Avoidance.cs(31,45) : error CS0246: The type or namespace name 'AvoidType' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Cache\AvoidanceAnim.cs(9,16) : error CS0246: The type or namespace name 'AvoidType' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Cache\AvoidanceAnim.cs(31,38) : error CS0246: The type or namespace name 'AvoidType' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Cache\CacheUIObject.cs(12,18) : warning CS0660: 'Trinity.Cache.CacheUIObject' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Combat\QueuedMovement.cs(150,16) : error CS0246: The type or namespace name 'MoveType' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: f:\Desktop\Sync\Plugins\Trinity\Movement\Grid\GridPoint.cs(150,35) : error CS0246: The type or namespace name 'WeightType' could not be found (are you missing a using directive or an assembly reference?)


I'll post a log here shortly for ya. This is what i get when I load up DB.
 
It works well for me. The update did not work, I downloaded a fresh copy, installed, updated with ezupdate.. It's working extremely well for rifts for my barb.. Cant seem to get bounties running smoothly..


Same Issue, Update I don't think included any updates to Trinity however the downloaded update did work with 0 issues. It looks as though it's generating paths alot better.
 
does this bot (just like honorbuddy) come with built in combat routines that work with the skills and abilities you have selected?
 
I keep getting this error after the last stable update.

x5RX1If.jpg
 

Attachments

I had the same problem, so I put in a new install instead of updating the old and it now works fine.
 
did a fresh install.. with old profiles...

my char runs.. and stops.. watches the view of the sun set a little bit.. then runs again.. so then, he reminds the beauty of the sunset.. and takes another look o the color of the sky.. and agin runs.. kills some mobs.. but the sun is too great.. cant resist to stop and watches a little bit more.. if not die continues to kill some more...

but the sun still too magnificent :rolleyes:
 
did a fresh install.. with old profiles...

my char runs.. and stops.. watches the view of the sun set a little bit.. then runs again.. so then, he reminds the beauty of the sunset.. and takes another look o the color of the sky.. and agin runs.. kills some mobs.. but the sun is too great.. cant resist to stop and watches a little bit more.. if not die continues to kill some more...

but the sun still too magnificent :rolleyes:

BTW... with the update 408 to 409 this watchin the scenery had gone
 
Good day Developers,

DB.v1.1.2347.409 still doesnt solve the 'SECOND STASH' problem which using in Chinese D3 version now.
If the Second Stash have items on it, DB will pop up below RED infomation and than crash.

Would you pls kindly help to check and solve this problem, it has been a long time here.

(PS: empty the Second Stash will not have such problem)



Code:
12:20:10.229 ERROR GameEvents System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000040, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.?????????????????????????????????????????(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.?????????????????????????????????????????[](EventHandler`1 , Object ,  )
12:20:10.230 ERROR GameEvents System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000040, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.?????????????????????????????????????????(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.?????????????????????????????????????????[](EventHandler`1 , Object ,  )



Code:
12:20:32.583 ERROR BotMain Exception during bot tick.
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by 

coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000040, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Bot.Logic.BrainBehavior.?????????????????????????????????????????(ACDItem )
   at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
   at Zeta.Bot.Logic.BrainBehavior.Kx@)rH^Pw/fk/ W%>5k008/7\..MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.M`2rvB6\\\[B"\&~Xag(|(BL{HR\&.`:(3\]\.avnv#/)p!;ZX1D^T;O\&.Ul}Ds#=#L1v'\]{gYADLAit m\&.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.JXHfO89K08/z2j1kdC(idA0=(.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() in Z:\DemonbuddyBETA.v1.1.2348.530_T.2.10.0 - Rift\Plugins\Trinity\DbProvider

\TownRun.cs:line 255
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.M`2rvB6\\\[B"\&~Xag(|(BL{HR\&.`:(3\]\.avnv#/)p!;ZX1D^T;O\&.Ul}Ds#=#L1v'\]{gYADLAit m\&.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.?????????????????????????????????????????()


View attachment 10804 2015-06-22 12.15.zip
 
Last edited:
Seriously? Demonbuddy now with viruses.

hello.

since the release of version 409, I can no longer run the program. My antivirus is now detecting a threat in the executable demonbuddy. In previous versions nothing was detected.

still, I put the demonbuddy in the exceptions list of Bitdefender (my antivirus). And even making a new installation, without adding any plugin, demonbuddy not connect over the server.

the last time you ran successfully DBuddy was the version 407. I tried all subsequent versions and always gives the same problem.

I am sending a picture of the screen and the log file for analysis.

(translated from Portuguese via google translator)

View attachment 7140 2015-06-25 09.09.txt


 
I keep getting this error after the last stable update.

x5RX1If.jpg

It happens to me as well in every 3-5mins nonstop.

It is DB 411 ( I didn't change Trinity nor Questool. those came with DB 411). Nothing changed or edited and it happens
constantly
 
Last edited:
With ryar 1.1.0.0 and the new 414 demonbuddy or 413 for that matter when it starts I get an error Arg Routine- No routine was selected. Please check the spelling: Trinity. Why am i getting this but on 411 everything works fine.
 
Same problem for me. I have to run an old version otherwise D3 executable crashes.

I am running Windows 10 x64 mind you.
 
Anyone else having trouble with custom loot rules? DB seems to ignore it and starts stashing junk legs
 
Status
Not open for further replies.
Back
Top