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[RELEASE] BuddyWing 1.0.1179.627

nothing bot is not working crashing random and is look like retard between hotspots and targeting and if some1 other start kill mobs around bot
bot is getting imba slow with targeting so far 50% less credits per hour from before same spot
this is for grind they working to fix
and seems questing not work they say

i am waiting next release to see :)
 
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nothing bot is not working crashing random and is look like retard between hotspots and targeting and if some1 other start kill mobs around bot
bot is getting imba slow with targeting so far 50% less credits per hour from before same spot
this is for grind they working to fix
and seems questing not work they say

i am waiting next release to see :)

We did fix the GUID related problem that pops up a lot in this thread already, but now it's back to crashing to other things.
 
I've been running the bot a bunch while basically watching it... here's various log results (not all apparently result in an immediate crash):

Crashes:
[HIDE]
Code:
 Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: AC34A9A0, Size: 88
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.ReadBytes(IntPtr addr, Int32 count)
   at ..()
   at ..()
   at Buddy.Swtor.Objects.TorObject.get_Guid()
   at Buddy.CommonBot.Poi.ToString()
   at System.Text.StringBuilder.AppendFormat(IFormatProvider provider, String format, Object[] args)
   at System.String.Format(IFormatProvider provider, String format, Object[] args)
   at System.String.Format(String format, Object arg0, Object arg1, Object arg2)
   at Buddywing.MainWindow.<MainWindow_Loaded>b__2f()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
SW:TOR Process exited. Uh oh...
[/HIDE]

Doesn't immediately crash:

[HIDE]
Code:
] Object reference not set to an instance of an object.
   at Buddy.Swtor.Objects.TorObject.()
   at ..()
   at ..[](UInt64 , HeroType )
   at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorCharacter.get_InCombat()
   at DefaultCombat.Helpers.Extensions.IsValidTarget(TorCharacter c)
   at DefaultCombat.Core.Targeting.<get_ScanTargets>b__0(Object param0)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at DefaultCombat.Core.LockSelector.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.()
[/HIDE]

[HIDE]
Code:
 Function GetHealth does not exist.
   at ..[](Boolean , String , Object[] )
   at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
   at Buddy.Swtor.Objects.TorCharacter.get_Health()
   at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
   at Buddy.Swtor.Objects.TorNpc.get_IsLootable()
   at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc )
   at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
   at Buddy.CommonBot.Targeting.Pulse()
   at Buddy.CommonBot.Logic.BrainBehavior.()
[/HIDE]

[HIDE]
Code:
 Object reference not set to an instance of an object.
   at Buddy.Swtor.Objects.TorObject.()
   at ..()
   at ..[](UInt64 , HeroType )
   at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorCharacter.get_InCombat()
   at DefaultCombat.Helpers.Extensions.IsValidTarget(TorCharacter c)
   at DefaultCombat.Core.Targeting.<get_ScanTargets>b__0(Object param0)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at DefaultCombat.Core.LockSelector.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.()
[/HIDE]

[HIDE]
Code:
 Object reference not set to an instance of an object.
   at Buddy.Swtor.Objects.TorObject.()
   at ..()
   at ..[](UInt64 , HeroType )
   at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorCharacter.get_Health()
   at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
   at Buddy.CommonBot.Logic.BrainBehavior.‚(Object )
   at Buddy.BehaviorTree.Decorator.CanRun(Object context)
   at Buddy.BehaviorTree.Decorator..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.()
[/HIDE]

I also sometimes get thousands of lines resulting in massive log files (one was 500mb, and when it happens it the bot just stops doing anything), like this:
[HIDE]
Code:
[HLL] Dictionary contains 1433432131 key already. Value: 5.29902E-38
[HLL] Dictionary contains 0 key already. Value: 7.154043E+22
[HLL] Dictionary contains 1936020596 key already. Value: 7.205959E+31
[HLL] Dictionary contains 1081700975 key already. Value: 4.739873E+30
[HLL] Dictionary contains 1768838512 key already. Value: 0
[HLL] Dictionary contains 1447116590 key already. Value: 4.544201E+30
[HLL] Dictionary contains 1937004096 key already. Value: 6.860395E+22
[HLL] Dictionary contains 1077965929 key already. Value: 5.29902E-38
[HLL] Dictionary contains 0 key already. Value: 2.680509E+32
[HLL] Dictionary contains 1113945193 key already. Value: 1.861559E+34
[HLL] Dictionary contains 1951809652 key already. Value: 4.541916E+24
[HLL] Dictionary contains 1081370990 key already. Value: 5.29902E-38
[HLL] Dictionary contains 0 key already. Value: 7.154043E+22
[/HIDE]
 
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give it time :)...
i don't think the Developers realized just how damaged the bot was...not to mention changing the entire source code...its almost an entirely new program, i would say it would take a month or two, but these people seems rather skilled and are constantly working on it....still...it takes time.
 
Soooo ill just cut to the chase. Is Buddywing dying ? Bot went down nearly 3 weeks ago and its still nowhere near to the state "before hour 0" . Dont get me wrong im not bitching here, just hoping for an information about BW future. Is there a progress on the current issues? are you gonna work on it untill problems are resolved ? Is "fuck that shit Im out, its not gonna work anyway" an option ? I know several people who use that bot to make for a living so any information regarding those question would be extremly helpfull :P
 
My advice is stop your swtor subs and just w8, I made a mistake and resubbed on my accounts, the bot will be operational some day for sure, we just need to w8
 
Makes me wonder what everyone else is using since the BW issues don't seem to have any effect on the availability of credits. I only know one alternative which is terrible due to hardware locks. The Chinese must run private bots I guess. Anyhow I'm trying other games for now. My credits per hour are around 60% lower to pre patch. So it does not really justify wasting resources on it. I hope we get a better performing version soon though. I'm not complaining though, this release is still better then no release at all.
 
Makes me wonder what everyone else is using since the BW issues don't seem to have any effect on the availability of credits. I only know one alternative which is terrible due to hardware locks. The Chinese must run private bots I guess. Anyhow I'm trying other games for now. My credits per hour are around 60% lower to pre patch. So it does not really justify wasting resources on it. I hope we get a better performing version soon though. I'm not complaining though, this release is still better then no release at all.

60% would be acceptable while waiting for a better release IF the bot was as stable as it was before. Restarting 5-6 pcs with bots every 15 min is not an option. Also was hoping for a stuff reply on my previous post. Hope it wont be lost over the next replies!
 
Hello

yes any update for new release stable?

thanks

We are currently aiming for a release towards the end of the week. We'll need to run some more tests with a semi-fixed internal build before we can rule out what's causing the game to crash.
 
We are currently aiming for a release towards the end of the week. We'll need to run some more tests with a semi-fixed internal build before we can rule out what's causing the game to crash.
Thanks for the update, looking forward to it.
 
We could do with some additional testers from "outside" if any of you are up it. Expect testing broken builds and uploading logs to help us fix it - it's not an early access programme.

PM me your Skype name if you're interested. :)
 
We are currently aiming for a release towards the end of the week. We'll need to run some more tests with a semi-fixed internal build before we can rule out what's causing the game to crash.

Is this release aimed at the working state of BW version like before the latest SWTOR patch or just a bit patched out current version?
 
We could do with some additional testers from "outside" if any of you are up it. Expect testing broken builds and uploading logs to help us fix it - it's not an early access programme.

PM me your Skype name if you're interested. :)

Contacted you via pm with my skype cause im intrested in testing. No reply tho :(
 
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