What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[RELEASE] BuddyWing 1.0.1179.627

Aevitas

Well-Known Member
Joined
Mar 2, 2010
Messages
2,307
Well this one has been long anticipated. Some very important things that need to be mentioned with this release:

As we mentioned in the announcement thread, a lot of stuff has changed game engine wise, and we've updated BuddyWing to work with these engine changes.

This means a couple of things:
  • Currently BuddyWing may be slower than you're used to
  • BuddyWing *may* crash the game randomly
  • The bot has some new dependencies - make sure to run the Buddy Wizard and reboot your system afterwards.

Of course we'll be working to iron out these performance issues out over the next days/weeks.

The bot went down 14 days ago. In order to compensate for the downtime, we are offering everybody who had an active key on the 13th of March 2015, a free one-month extension of all their keys. This has already been processed, but if your key didn't get the month added, please contact our support.

The new version can be downloaded here. Enjoy, and let us know any problems you run into.

Thanks!
 
Last edited:
Well this one has been long anticipated. Some very important things that need to be mentioned with this release:

As we mentioned in the announcement thread, a lot of stuff has changed game engine wise, and we've updated BuddyWing to work with these engine changes.

This means a couple of things:
  • Currently BuddyWing may be slower than you're used to
  • BuddyWing *may* crash the game randomly
  • The bot has some new dependencies - make sure to run the Buddy Wizard and reboot your system afterwards.

Of course we'll be working to iron out these performance issues out over the next days/weeks.

The bot went down 14 days ago. In order to compensate for the downtime, we are offering everyone with an active BuddyWing key a free one-month extension of all their keys. To get this extension, please drop [email protected] an e-mail with your key and the e-mail address you purchased the key with.

The new version can be downloaded here. Enjoy, and let us know any problems you run into.

Thanks!
Cooooool
 
Thank you for the release. Whats the chance of getting bot to the state before the update?
 
bot is ok on my side yes i can see is abit slow but is better from nothing

i don't have any fps problems
 
Thank you for the release. Whats the chance of getting bot to the state before the update?

It should already be fairly close, running this build on my machine was relatively close to the way it was before the patch. There's just a couple things we do under the hood that have a huge performance impact in theory, which is why I put up the notice.
 
It should already be fairly close, running this build on my machine was relatively close to the way it was before the patch. There's just a couple things we do under the hood that have a huge performance impact in theory, which is why I put up the notice.

Thanks for the reply. Looking forward to those changes xD atm bot does around 15% credits per hour then it used to. But we knew what we're asking for when begged for early release. Good luck with fixing rest of it :D
 
Aevitas for this crash you talk about before just to know :)?

[17:48:24.403 D] Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 2D18BC30, Size: 88
[17:48:24.404 D] at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.ReadBytes(IntPtr addr, Int32 count)
at ..()
at ..()
at Buddy.Swtor.Objects.TorObject.get_Guid()
at Buddy.CommonBot.Poi.ToString()
at System.Text.StringBuilder.AppendFormat(IFormatProvider provider, String format, Object[] args)
at System.String.Format(IFormatProvider provider, String format, Object[] args)
at System.String.Format(String format, Object arg0, Object arg1, Object arg2)
at Buddywing.MainWindow.<MainWindow_Loaded>b__2f()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[17:48:24.441 N] SW:TOR Process exited. Uh oh...

i got on 2 computers i7 and e8400 so seems no matter 16gb ram and 4gb ram
 
i will wait other version :) i got error from my first post every 30 min :) but ty for release
 
Last edited:
Ok just some quick feedback after tinkering around with the bot for a few hours.

1. I got it working mostly for my needs which is great. Thanks!
2. HLL Errors are still there, which sucks but for me it's not an issue,I've learned to live with those.
3. Simple Questing Move Profiles only go to the first spot and then the profile gets stuck. ( I know questing is not yet fixed/supported)
4. Grind Profiles seem to only use 2 hotspots even if there's more in the grindarea defined.
5. When initiating the movement to attack a mob sometimes the Nav gets messed up and it shows it trying to generate the nav point lots of times with minimal variations in the decimal coordinates. (Figured it out, It s roaming mobs causing it)
6. Perfomance seems just as before.
 
Last edited:
are you not gething crash like this ?

[17:48:24.403 D] Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 2D18BC30, Size: 88
[17:48:24.404 D] at GreyMagic.ExternalProcessMemory.ReadByteBuffer(Int Ptr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.ReadBytes(IntPtr addr, Int32 count)
at ..()
at ..()
at Buddy.Swtor.Objects.TorObject.get_Guid()
at Buddy.CommonBot.Poi.ToString()
at System.Text.StringBuilder.AppendFormat(IFormatProv ider provider, String format, Object[] args)
at System.String.Format(IFormatProvider provider, String format, Object[] args)
at System.String.Format(String format, Object arg0, Object arg1, Object arg2)
at Buddywing.MainWindow.<MainWindow_Loaded>b__2f()
at System.Threading.ThreadHelper.ThreadStart_Context( Object state)
at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[17:48:24.441 N] SW:TOR Process exited. Uh oh...
 
Just wanted to say a BIG thanks for getting this released. =D I just started a Voss grind profile ten minutes ago and no issues and seems as good as before...
 
Working fine for me so far, going through all my characters to see if any have issues. Ty sir!
 
That work for me.
But anybody can change the routine for vanguard tactic, because bw use so much hammer shot...
 
well it works as you said it would, so we wont complain too much.
we'll be waiting on a better version but until then we'll survive with this.
 
@stoiansl No, it just Crash

And crashed again 6 time and counting
7
 
Last edited:
well my is crash game and bot close and i got this in log


17:48:24.403 D] Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 2D18BC30, Size: 88
[17:48:24.404 D] at GreyMagic.ExternalProcessMemory.ReadByteBuffer(Int Ptr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.ReadBytes(IntPtr addr, Int32 count)
at ..()
at ..()
at Buddy.Swtor.Objects.TorObject.get_Guid()
at Buddy.CommonBot.Poi.ToString()
at System.Text.StringBuilder.AppendFormat(IFormatProv ider provider, String format, Object[] args)
at System.String.Format(IFormatProvider provider, String format, Object[] args)
at System.String.Format(String format, Object arg0, Object arg1, Object arg2)
at Buddywing.MainWindow.<MainWindow_Loaded>b__2f()
at System.Threading.ThreadHelper.ThreadStart_Context( Object state)
at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[17:48:24.441 N] SW:TOR Process exited. Uh oh...
 
Back
Top