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What about auto target ? or did I miss it

I will add Facing/Targeting/Movement to make the routine support more botbases.
But right now i dont see f.ex targeting like high priority as the routine do all the targeting heal/attack casts in the background
without a need to first target people. The only place currently that need "real" targeting is the Iskar encounter and the Eye tossing. :)
 
This am I looking forward to! Sometimes it tries to heal someone behind you but you don't know who it's trying to heal ;)

Soo looking forward to V2!! :D

It tries to heal the person that needs heals ;) (use incoming healing on your UI and you will see whos getting the next heal)
But i can ofc add targeting to the cast functions so your current target jumps around more.. the only problem with that is if you want to have something specific in target
all the time, it will switch, then switch back and so on.. but ofc i can add it :) I'll even add an "on / off" toggle for free ;D

Facing will come now also.. this due to it bypassing the optimal group to cast f.ex Holy Prism on due to the fact that you are not facing it. So
this will be fixed also :) Alot of stuff incoming and i dont kid around when i say i got atleast 3 A4 papers smacked with things to do/update/improve.. :D

But its getting there.. its getting there :)
 
Update:
With the current progression of the V2, i really hope its "release worthy" on Sunday,
so i can push the changes to release. But im not promising anything :) Alot of lines of code to rewrite / scrap & redo vs the V1 stuff.
A couple of big things left to do then more beta testing the builds for bugs.
As long as its stable and performance good i will make a push.. If i can make it :D
But my goal is Sunday.. I will ofc give an update to how it progresses!
 
V2 Progress:
* SH Build is more or less done and only need minor tweaks
* Working on V2 boss logics and Beacon logic now
After this its just a matter of adapting EF and SS builds to the new core.
And when that is done.. Pvp is up :)

Edit:
Tried a facing function to auto-face the target it is about to heal or do attack to.. and that just looks way to botish.. i need to do some filtering
to spells/abilities that doesnt need facing so it doesnt use the face function on every single action..

Cant have a character spinning around like a crazy lollipop! :)
 
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Not sure anyone else asked this, but since everyone is using this Raiding, how does it do in 5mans? Such as Mythic Dungeons, or Challenge Modes? I assume everyone is probably so geared at this point it doesn't really matter.
 
V2 Progress:
* SH Build is more or less done and only need minor tweaks
* Working on V2 boss logics and Beacon logic now
After this its just a matter of adapting EF and SS builds to the new core.
And when that is done.. Pvp is up :)

Edit:
Tried a facing function to auto-face the target it is about to heal or do attack to.. and that just looks way to botish.. i need to do some filtering
to spells/abilities that doesnt need facing so it doesnt use the face function on every single action..

Cant have a character spinning around like a crazy lollipop! :)

just make it face your target, healing does not requires facing (you can heal someone on your back, yeah i know, but that's WoW). So we only need to face enemy targets to cast holy prism on them, thats the only thing we need for facing.
 
Good morning! :)

Not sure anyone else asked this, but since everyone is using this Raiding, how does it do in 5mans? Such as Mythic Dungeons, or Challenge Modes? I assume everyone is probably so geared at this point it doesn't really matter.

The last HC/Myth Dung i did it worked just like in raid. No problem there..
But like you said, we where pretty much Hfc HC bis the whole gang so :D

just make it face your target, healing does not requires facing (you can heal someone on your back, yeah i know, but that's WoW). So we only need to face enemy targets to cast holy prism on them, thats the only thing we need for facing.

Yes, i know healing dont need facing and/or sometimes not even a correct line of sight :D and only a few spells need the facing part,
but i actually got requests on full feathered facing.. I had to try it just for kicks.. Looked hilarious! :D

You shouldnt even need auto facing as the routine calculates clusters of players in front of you and picks a cluster that meets the settings.
But im trying a new little facing thingy for the spells that needs it, to see if it make any difference in spell usage. Running non-facing, logging a couple of good runs
then switching to the auto face and try that.. and compare the logs :)
 
Hey does anyone know how to stop the massive FPS drop that I am having,

I have tried turning all settings off one by one and everything and it seems the FPS issue is linked to this CR,

Does anyone have a fix for it? it sucks raiding at 10 - 15fps when my normal fps is around 90

Regards
 
Hey does anyone know how to stop the massive FPS drop that I am having,

I have tried turning all settings off one by one and everything and it seems the FPS issue is linked to this CR,

Does anyone have a fix for it? it sucks raiding at 10 - 15fps when my normal fps is around 90

Regards

Have you tried other routines like singular and doublechecked? Maybe it is not routine, but HB or botbase related.
My frames drop whenever HB is activated.
 
Yeah I tried but they dont affect me its only this one for some reason

and I love the CR aswell :)

Regards
 
Yeah I tried but they dont affect me its only this one for some reason

and I love the CR aswell :)

Regards

Heya! :)
Have you tried doing a fresh driver install pinned in the Faq on the first page? (It helped me a little on my MSI gaming laptop)
I know the FPS is pretty crap sometimes and for no reason at all on some PC configurations.. It also helps a bit to turn off Dispels.

And i can promise you this.. with the new V2 of the routine.. the FPS problem and the overall performance is like 10 times better
I drop ~5-10 fps(non-combat vs combat) only now on my laptop im using for gaming atm. A few tester will probably chime in and tell you this also. :D

So bare with me a few more days and i hope to have all this squared away :)
 
Update:
Im not able to push current beta to release.. to much left to do :/
Sucks i know, but it needs to be gold :D

Its progressing nicely tho.. and hope to have it worthy of a release "soon (tm)".

Got things left on Beacon to do, Do EF build and some other stuff.. AND get a basic pvp behavior in before pushing the release.
Alot of time went away today (fathers day), but a new day tomorrow with lots of coding :)
 
Update:
SH Build is more or less complete.
EF Build "done", just tweaks left.
New stuff to the "Self healing prio", manual + focus target healing, overhauled Faith prio logic

More work on Beacon system needed tho.
And a new "feature"; will not instantly buff upon entering new zone.. will chill and wait a bit :D (No.. no Netflix!)
Its progressing.. Going to complete Beacon tonight and hopefully button up SS Build.

Tomorrows goal: Do a couple of full runs in LFR then Pvp! and a bunch of BGs and see what happens and hopefully push
the V2 to the store! :)

Overall: The new V2 is a lot more snappy, better balance on spell usage, alot better FPS performance and much more..
You will find the V2 to be a huge improvement over the V1! :)
 
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Eager to test it :D

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Soooo... >> http://us.battle.net/wow/en/blog/19955661/legion-class-preview-series-paladin-11-9-2015

Blizzard really wants to remove absorbs from the game, our good old mastery will be gone, new mastery incoming... a prove of that are also Disc Priests, Atonement is a new mechanics, and the only absorb will be PWS with a 6s cooldown...

Let's see what happens xD

p.s.: new mastery together with Beacon of the Lightbringer sounds nice! (specially with 2 beacons around)
 
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Eager to test it :D

------------------------------------------------------------------

Soooo... >> http://us.battle.net/wow/en/blog/19955661/legion-class-preview-series-paladin-11-9-2015

Blizzard really wants to remove absorbs from the game, our good old mastery will be gone, new mastery incoming... a prove of that are also Disc Priests, Atonement is a new mechanics, and the only absorb will be PWS with a 6s cooldown...

Let's see what happens xD

p.s.: new mastery together with Beacon of the Lightbringer sounds nice! (specially with 2 beacons around)

Hehe yeah! :) I really really hope i get a beta to try this out later!
LoD becoming a frontal cone, Lightbringer sounds awesome depending on how the proximity works. But it sounds cool indeed :)

Oh.. and teleporting :D ;)
 
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Update:
I hit a snag.. i had to do a rollback on the beta versions due to performance going down the drain.. and that we cannot accept.
But im soon back to from where i rolled back and the release version is coming closer. I have to go to meetings and stuff
today so im loosing most of the day.. but i really really hope im back on track late tonight. :)
 
Update:
Im back on track once again.. home from meetings and stuff AND got the performance bug fixed (again)
and now im starting to progress again.. just a few more function, the finishing stuff on Beacon and SS Build (and with that, pvp)..
then im ready to drop this to you guys and gals! :)
 
Update:
Im back on track once again.. home from meetings and stuff AND got the performance bug fixed (again)
and now im starting to progress again.. just a few more function, the finishing stuff on Beacon and SS Build (and with that, pvp)..
then im ready to drop this to you guys and gals! :)

Sooo nice!! So maybe we can see it drop to the store tomorrow?
 
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