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I would recommend downloading a settings file from the online viewer, load and try.. the default values are all over the place and i will update them to be more correct towards a specific build :)

After downloading a profile, you can load it by pressing the Load Settings button and go to the Hb-folder\Settings\Reflux folder and load it. (An upcoming release will have an backup&autoload function to load it once downloaded :)

Yep! Got that figured out already, pretty straight forward! It works well, didn't let anyone Die on Blackhand.
 
Updated the FAQ regarding FPS issues with this:
Code:
-  I would recommend doing a full clean by following these easy steps:
-  1. Download the latest (or prefered driver version) drivers for your gfx card
-  2. Download DDU from here: http://www.wagnardmobile.com/forums/viewforum.php?f=5
       This nifty little program helps you to boot into Safe mode on your computer, it launches itself after and lets just completly uninstall your current drivers!
-  3. Click the Clean up and Reboot option and let your PC reboot.
-  4. Install the drivers you downloaded for your card. Done!
 
Forgot to ask: does the option to get for runes support Empowered Augment Rune?

Yes sir!
It prios the Empowered > then a normal rune :) (it checks if you have the emp. augment, else it goes for a normal if exists :))

Edit: Just noticed a small bug for the Horde version.. fix is included in the version pushed i hope gets approved tomorrow
 
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Update:
I hope for a swift approval on the latest version.
Next up will be a new GUI which i hope will be pushed within a day or two tops!

After that, some new and exciting stuff is on the horizon! ;)
 
Doing some internal testing of "heal sorting", priorities and setting up for new cores to all three builds, including burst sequences.
This will also be accompanied by a better "incoming damage calculator".. the goal is to get the heal to land just after a tank/raid takes the big hit.
This will demand alot of logic writing and checks tho :)

No approval of the new version today, hoping for tomorrow.
And i hope the new GUI will be complete tomorrow so i can push that right after the current pending version :)
ALOT of stuff down the pike and it will be awesome!
 
Doing some internal testing of "heal sorting", priorities and setting up for new cores to all three builds, including burst sequences.
This will also be accompanied by a better "incoming damage calculator".. the goal is to get the heal to land just after a tank/raid takes the big hit.
This will demand alot of logic writing and checks tho :)

No approval of the new version today, hoping for tomorrow.
And i hope the new GUI will be complete tomorrow so i can push that right after the current pending version :)
ALOT of stuff down the pike and it will be awesome!

love u stampe!
thanks for the updates
 
Doing some internal testing of "heal sorting", priorities and setting up for new cores to all three builds, including burst sequences.
This will also be accompanied by a better "incoming damage calculator".. the goal is to get the heal to land just after a tank/raid takes the big hit.
This will demand alot of logic writing and checks tho :)

No approval of the new version today, hoping for tomorrow.
And i hope the new GUI will be complete tomorrow so i can push that right after the current pending version :)
ALOT of stuff down the pike and it will be awesome!

Quick! My trial is ending and my credit card will be usable again only november 10th! kkkk (got lots of bills this month :(, but i'll probably use my friend key to try it a little bit more until i can buy it xD)
 
love u stampe!
thanks for the updates
And thank you! :)

Quick! My trial is ending and my credit card will be usable again only november 10th! kkkk (got lots of bills this month :(, but i'll probably use my friend key to try it a little bit more until i can buy it xD)

Keep an eye on this thread and pop that trial when you see fit :) I really hope i can do this quickly, but not to quick, want it to be really solid :)

Alot of stuff incoming :)
 
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The moment you implement the PVP features, I will buy this without any hesitation. The Holy Paladin PVP community are in desperate need of a quality routine. And as glad suite have advised us on like a million threads, they have no plan to make one (you will clean up).

Please hurry :P
 
The moment you implement the PVP features, I will buy this without any hesitation. The Holy Paladin PVP community are in desperate need of a quality routine. And as glad suite have advised us on like a million threads, they have no plan to make one (you will clean up).

Please hurry :P
friends, everything will be, give Stampe a little more time.
all wishes concerning new functions and wishes, drop here. Everything will be considered.
now I from 100% probability can tell that it is the best routine for holy paladin.
 
friends, everything will be, give Stampe a little more time.
all wishes concerning new functions and wishes, drop here. Everything will be considered.
now I from 100% probability can tell that it is the best routine for holy paladin.

It's hard when you are excited! It's like telling a 6 year old not to get out of bed before 8am on Christmas day!!
 
With the new core/build system that will be implemented right after the new GUI, the Pvp section of the routine will be alot easier to do.
The aim is to get DungeonBuddy support and Pvp in asap after the new cores are done :)
 
Reading about this CR, its almost making me dust off my Pally and re subbing to WoW.
 
Release Live!:
Code:
* FEATURE: Interrupt System
* FEATURE: Legendary Ring support (basic for now, logic will come)
* GUI: Added toggles(spells) to Interrupt system.
* GUI: Small fixes to both Dispel & Interrupt system
* Added GUI option to Healing Filler - Set your own CD on the filler to prevent going OOM
* Update to Core code
* Daybreak: Added aoe hotkey functionality to the code
* Interrupt System: Added checks to tanks current target
* Added checks if we are eating/drinking
* Some more tweaks to the code in general...
* Trying something regarding FPS issues.
* Bugfix to Rune Check for Horde!

Next up now is the new GUI which will sort all the options better. More structure ftw!
 
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The moment you implement the PVP features, I will buy this without any hesitation. The Holy Paladin PVP community are in desperate need of a quality routine. And as glad suite have advised us on like a million threads, they have no plan to make one (you will clean up).

Please hurry :P

PvP is decent if you tell the bot to spam flash and enable the standard pvp talents. It does sacred shield quite well, and basically you just spam flash / HP dump, beacon swap, sacred shield, and execution sentence. In it's current state it's certainly good enough for running bgs.
 
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PvP is decent if you tell the bot to spam flash and enable the standard pvp talents. It does sacred shield quite well, and basically you just spam flash / HP dump, beacon swap, sacred shield, and execution sentence. In it's current state it's certainly good enough for running bgs.

Yeah, you can manipulate the current settings to do "okeyish".. but i hope i can get separate pvp builds in asap. Then i hope it can atleast do some arena aswell :D
 
Update:
Im currently doing some finishing touches on the GUI and then im pushing the new version.
After that im onto the new cores incl DungeonBuddy and PVP support! Thats the plan for now if no major bugs/issues arises :)
 
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