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Red Errors

buddyman55

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Joined
Feb 16, 2015
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Hey, I'm new here.
Is it usual thing to get errors like this?


Code:
Salvaging all normal items
Salvaging all magic items
Salvaging all rare items
[COLOR="#FF0000"][Trinity] Error checking for next slot on item {0}, row={1} col={2} IsTwoSquare={3} ItemType={4} || System.Object[][/COLOR]
[Trinity] TownRun complete
Lets make sure we are actually in the right town
Forced townrun initiated! Reason:Request from: ForceTowunRun tag
[Trinity] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
[Trinity] TownRun complete
Attempting to interact with Enyo
[Trinity] Clicking UI element Conversation Button (552291632)
Closing bounty reward dialog
[QuestTools][GameUI] Clicking UI element Conversation Button (552291632)
Leaving game, reason: done.
Profile completed
Number of games completed: 1
Last run acquired -1014836 gold.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
[Trinity] Not in game, XP inactivity reset
[Trinity] Not in game, gold inactivity reset
Waiting 4.8 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Normal, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[Trinity] New Game - resetting everything
Joined a game!
[Trinity] New Game, resetting Gold Inactivity Timer
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
[COLOR="#FF0000"]System.Exception: Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично, at addr: 000003EA, Size: 4
   в GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   в GreyMagic.MemoryBase.Read[T](IntPtr addr)
   в Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
   в Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   в Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   в Zeta.Game.Internals.Actors.ACDItem.get_ItemQualityLevel()
   в Trinity.Helpers.DebugUtil.<LogBuildAndItems>b__11(ACDItem i) в c:\Alpha\Plugins\Trinity\Helpers\DebugUtil.cs:строка 93
   в System.Linq.Enumerable.WhereListIterator`1.MoveNext()
   в System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   в System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   в Trinity.Helpers.DebugUtil.LogBuildAndItems(TrinityLogLevel level) в c:\Alpha\Plugins\Trinity\Helpers\DebugUtil.cs:строка 93
   в Trinity.Trinity.TrinityOnJoinGame(Object src, EventArgs mea) в c:\Alpha\Plugins\Trinity\Helpers\GameEvents.cs:строка 172
   в Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )[/COLOR]
Loaded profile ALPHA Act 1
Game joined, Resetting profile caches.
*************
Code:
[QuestTools][MoveToObjectiveTag] Error: Could not find Objective Marker! questId=1 stepId=0 pathPointLimit=250 interactAttempts=5 interactRange=20 pathPrecision=40 x="0" y="0" z="0" 
[COLOR="#FF0000"][QuestTools][MoveToObjectiveTag] MoveToObjective Error: marker=False actor=False/False completedInteracts=0 isPortal=False dist=0 interactRange=20[/COLOR]
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:45
[QuestTools][ExploreDungeonTag] ExploreDungeon Started
View attachment 2844 2015-02-20 19.17.txt
 
Last edited:
got more of those errors with another profile
after the string "21:35:38.380 INFO BrainBehavior Salvaging all normal items"
the log attached
View attachment 2844 2015-02-20 19.17.txt

here appears cyrillic symbols
Code:
--- Конец трассировки внутреннего стека исключений ---
which means - End of inner exception stack trace

also I found all logs says
Code:
DEBUG MainWindow (null) - OS Language: English (United States)
but actually OS isn't English
 
Last edited:
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