What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

[Recent FPS issues on HB .65] Possibly helpful log information.

lolp1

New Member
Joined
Feb 18, 2012
Messages
42
Reaction score
1
Not sure where to post, so I decided to post here in case it helps anyone else here temporarily and maybe it can help the developers find out what is wrong.

I did attach the only logs I could find in each folder and did have log checked as diagnostic. Even though they don't seem to produce anything useful. Perhaphs the raw information could be of at least a little use to developers, and people who need non lagging bots can try .64

Info:
-Both bots are running a custom plugin I wrote. Really simple plugin with no weird things coded into it.
-I downloaded the fresh copy of both HB .65, .64, extracted both to desktop, and copied my plugin into their plugin folders, and my combat routine in both folders as well.
-Both were ran next to the same training dummy in iron forge with no one in the area. (orb, ice nova dummy 2x, ice lance a few times, invis)
-Both did the same actions on my class for the log.
-Both set at 60 ticks.
-Both no frame lock turned on.
-I tried StyxWoW.Overlay.Dispatcher.InvokeShutdown(); with the .65 version, zero improvment.
-Running an i7 standard modern gaming pc.



Results:

///// .65 ////////
-Very large FPS / smoothness decrease the second I enter combat. The second I drop combat the issue goes away entirely.
-Same issue with any plugins or no plugins or any bot base/profile. (tried default only, plugins/bot bases that do nothing, etC).


///// .64 ////////
-Runs perfectly smooth in combat and out, zero stutter/chop/frame reduction.
-Runs this way despite addon combinations, bot bases, etc. It just runs smooth fps wise with everything.
 

Attachments

Last edited:
Back
Top