lordofthereef
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- Joined
- Jul 16, 2014
- Messages
- 242
Let me know if you have any suggestions.
Few quixk questions:
EDIT: nevermind. I see your second post explains
Let me know if you have any suggestions.
Yeah, just have a button to grab current location. This will be useful mainly in things you repeat a lot in the same location; I figure actually standing in location and polling it manually once is a small price to pay for, say, auto evading garuda with rocks.
Of course, this would assume we have some way of polling that Garuda is using the attack in the first place,which may be more advanced.
How do I install this? Sorry this is my first time and there's a lot of files attached.
I didn't think it was something that people would want to disable, I'll add it in next release. Should there be seperate toggles for disabling medica vs medica II? Do you want to both disable all overhealing checks and just medica overhealing checks?How do I turn off Medica and overhealing check completely? I usually precast knowing something is coming so im looking for a way to disable it.
I have a double cast lock on Medica so it won't spam just one. I guess I should be able to remove that.Medica is also alternating between I and 2, but I think it has something to do with both setting option at 0.
RegenCureHpPercent was set to one? If so, it should only be casting cure on tanks or if they're regen is below clip level. I could add a setting to CureRegenClip, to cast it less. Let me know if it is casting cure on dps while their regen is above the clip value, although that will confuse me greatly. (i did notice it will cure yourself if you're below 45% fixed that in next version)Ive been messing with the settings a bit and I cant seem to get the results i want like im trying to disable cure completely when I have regen on dps/healers so I set curing during regen to 1, but it seems something in the healer options is messing with it since its still using cure on low targets im guessing its something to do with the health percent under healer.
HealthPercent is what all of the heal spells use to cast if they are below that %I changed it from 80 to 0 and it seems to mess with regen as it doesnt go off to what i set it to which is 30( at first i thought this option was at %, but it seems like its using what % is missing).
I'll add a setting for % to prioritize tanks life, default is 80.This is important because the routine prioritize cure 1 over everything, while mp efficient sometimes you cant afford the extra cast time/globals before tank is in more danger. Sometimes I find myself spamming cure 2 because im anticipating a big hit and tank isnt topped off because the routine is busy using cure 1 on a dps.
Do you have any other suggestions for aoe healing?As an earlier user said the routine has trouble healing shiva EX mainly because there are times where you have to pump out a lot of aoe healing so you cant be concerned with being efficient which is where the routine mainly struggles in my opinion.
I've been meaning to get around to writing what each setting does for each class >_> hopefully I'll do it soonThe routine is coming along nicely for WHM, but I think we need more descriptions on what each options does as I can assume for a new user might need to play a bit to find out what everything does. Im currently also getting into SCH as well wondering how I can help to get that rolling in sooner?
I am working on them but it's gonna take a while.it's a really good one could you please create the summoner and sch ???
that will be perfect
How should it be cast properly in shiva and final coil?Just an option to disable each medica would be great. Most of the content the routine does fine handling medica, but if your doing endgame like shiva, final coil thats where the routine struggle.
What do you mean? By applied do you mean if the injured party members have regen? Or if anyone needs regen? Since medica 2 has a larger range, should you still cast medica 2 when medica 1 won't heal enough targets but medica 2 will?Just a check if medica 2 is already applied is good.
You could use hotkeys and switch rotation to something for that burst damage :SI feel you dont need to change anything here because unless the routine is able to predict incoming damage, ive chosen to handle most healing for endgame the routine mainly come in handy at handling my cooldowns and the fast reaction regen for dps and other healers.
AOE healing is mostly proactive then reactive again until RB is able to predict damage nothing can be done here.
I think a hotkey for casting medica and canceling when there's a fraction of a second left, if it will overheal, sounds like a good idea. For some boss aoes I could probably cast based on boss cast time but that's a long ways off.Both medicas has a long cast time so you have to precast it while anticipating boss moves because if your casting medica 1 and 2 as a reaction it takes about 4-5 secs which can leave your tank low. The idea is to have an aoe heal hit the group tenths of a second after that aoe boss ability that way your a good 2 seconds ahead.
Medica 2 heals for less than 1, but has a healing over time effect attached to it so after a few ticks until medica 2 does more than 1. In some cases i would cast cure 3 since its a proximity heal since the group is already stacked. If your trying to cast 2 aoe heals back to back it eats up a lot of mp so using something like divine seal + medica 1/2 or cure 3 is much more efficient since you know the other healer is going to use their own aoe heal.
By applied I mean if medica 2 healing over effect is already on, medica 2 has a weak initial heal, but makes up for it with that long HOT.
I think a hotkey for casting medica and canceling when there's a fraction of a second left, if it will overheal, sounds like a good idea. For some boss aoes I could probably cast based on boss cast time but that's a long ways off.
How many targets should need a heal before I cast cure 3?
From how you talk, can you have both regen and medica 2's hot at the same time? I thought they override each other.
Regen +medica 2 buff can be active at the same time. I'm not sure about the number of targets before cure III, but it is more useful when party is stacked.
HealthPercent is what all white mage heal spells use to decide to cast if they are below that % - it's in the shared settings because Scholar will use it once I release thatOK the Healer is definitely tied to Conjurer because when I set HealthPercent to 40 it wont cast regen at what I set RegenMinHpPercent(Regen is set to 50), I usually have healthPercent at 80.
Sorry i didn't notice you were asking for that before, I'll add a toggle for cure I in next release. Do you want it to also disable cure II (currently only uses when it sees the buff)The idea is to get rid of cure I entirely so only regen is casted on dps/healers while I control when to use it, sometimes I cant afford the globals on them before tank and I never set tank in the routine to give me more flexibility.
I don't know what you mean :SI think the routine is prioritizing Healer before Conjurer so itll cast cure I when someone dip below a certain hp threshold,
There's a split second delay after a cast is finished and before the health values are updated. I'm planning on trying some preemptive assumed health values but it's a rather low priority because I'm not sure what the best method to implement it would be or how well it will work.a lot of the time itll cure I the target to full then Regen.
There was an update for RB and when I start the bot using your routine it goes to the fate but doesn't attack. This is what the log says:
[22:08:22.814 D] System.NullReferenceException: Object reference not set to an instance of an object.
at RebornCo.Helpers.Spell.GcdMs(String spell) in c:\Users\#######\Desktop\Reborn\Routines\RebornCo\Helpers\Spell.cs:line 198
at RebornCo.Helpers.Spell.SetGcd() in c:\Users\#######Desktop\Reborn\Routines\RebornCo\Helpers\Spell.cs:line 175
at RebornCo.Helpers.Spell.GcdPulse() in c:\Users\#######\Desktop\Reborn\Routines\RebornCo\Helpers\Spell.cs:line 130
at RebornCo.RebornCoRoutine.OnPulse() in c:\Users\#######\Desktop\Reborn\Routines\RebornCo\RebornCo.cs:line 63
at RebornCo.RebornCoRoutine.Pulse() in c:\Users\#######\Desktop\Reborn\Routines\RebornCo\RebornCo.cs:line 84
at ff14bot.Behavior.Pulsator.Pulse(PulseFlags CurrentPulseFlags)
at ff14bot.TreeRoot.()