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RebornBuddyCN r586

New version coming now, let me know if you can still reproduce it.
 
Cannot detect use skills "Ingenuity",Craft strike. RB 383 work,RB 384-385,error.
unknown.png
 
Rb384 385 not support [02:44:51.740 N] Action Name:Ingenuity 新颖 Action Id:4629 skills

383.
[02:44:51.740 N] Action Name:Sprint 冲刺 Action Id:3
[02:44:51.740 N] Action Name:Teleport 传送 Action Id:5
[02:44:51.740 N] Action Name:Return 返回 Action Id:6
[02:44:51.740 N] Action Name:Inner Quiet 内静 Action Id:258
[02:44:51.740 N] Action Name:Great Strides 阔步 Action Id:266
[02:44:51.740 N] Action Name:Collectable Synthesis 收藏品制作 Action Id:4566
[02:44:51.740 N] Action Name:Manipulation 掌握 Action Id:4580
[02:44:51.740 N] Action Name:Reuse 再利用 Action Id:4603
[02:44:51.740 N] Action Name:Name of the Elements 元素之美名 Action Id:4621
[02:44:51.740 N] Action Name:Ingenuity 新颖 Action Id:4629
[02:44:51.740 N] Action Name:Waste Not 俭约 Action Id:4637
[02:44:51.740 N] Action Name:Waste Not II 长期俭约 Action Id:19002
[02:44:51.740 N] Action Name:Innovation 改革 Action Id:19010
[02:44:51.740 N] Action Name:Final Appraisal 最终确认 Action Id:19018
[02:44:51.740 N] Action Name:Basic Synthesis 制作 Action Id:100090
[02:44:51.740 N] Action Name:Basic Touch 加工 Action Id:100091
[02:44:51.740 N] Action Name:Master's Mend 精修 Action Id:100092
[02:44:51.740 N] Action Name:Standard Touch 中级加工 Action Id:100093
[02:44:51.740 N] Action Name:Observe 观察 Action Id:100099
[02:44:51.740 N] Action Name:precise Touch 集中加工 Action Id:100134
[02:44:51.740 N] Action Name:Careful Synthesis 模范制作 Action Id:100209
[02:44:51.740 N] Action Name:patient Touch 专心加工 Action Id:100225
[02:44:51.740 N] Action Name:prudent Touch 俭约加工 Action Id:100233
[02:44:51.740 N] Action Name:Focused Synthesis 注视制作 Action Id:100241
[02:44:51.740 N] Action Name:Focused Touch 注视加工 Action Id:100249
[02:44:51.740 N] Action Name:Trained Eye 工匠的神速技巧 Action Id:100289
[02:44:51.740 N] Action Name:preparatory Touch 坯料加工 Action Id:100305
[02:44:51.740 N] Action Name:Intensive Synthesis 集中制作 Action Id:100321
[02:44:51.740 N] Action Name:Delicate Synthesis 精密制作 Action Id:100329
[02:44:51.740 N] Action Name:Brand of the Elements 元素之印记 Action Id:100337
[02:44:51.740 N] Action Name:Byregot's Blessing 比尔格的祝福 Action Id:100345
[02:44:51.740 N] Action Name:Hasty Touch 仓促 Action Id:100361
[02:44:51.740 N] Action Name:Rapid Synthesis 高速制作 Action Id:100369
[02:44:51.740 N] Action Name:Tricks of the Trade 秘诀 Action Id:100377
[02:44:51.740 N] Action Name:Muscle Memory 坚信 Action Id:100385
[02:44:51.740 N] Action Name:Reflect 闲静 Action Id:100393
[02:44:51.740 N] Action Name:Careful Observation 设计变动 Action Id:100401
[02:44:51.740 N] Action Name:Careful Synthesis II 模范制作II Action Id:100069
[02:44:51.740 N] Action Name:Ingenuity II 新颖II Action Id:283
[02:44:51.740 N] Action Name:piece by Piece 渐进 Action Id:100039
[02:44:51.740 N] Action Name:Muscle Memory 坚信 Action Id:100136
[02:44:51.740 N] Action Name:Ingenuity 新颖 Action Id:277
[02:44:51.740 N] Action Name:Innovation 改革 Action Id:284
[02:44:51.740 N] Action Name:Waste Not 俭约 Action Id:279
385
[02:47:28.552 N] Action Name:Sprint 冲刺 Action Id:3
[02:47:28.552 N] Action Name:Teleport 传送 Action Id:5
[02:47:28.552 N] Action Name:Return 返回 Action Id:6
[02:47:28.552 N] Action Name:Inner Quiet 内静 Action Id:258
[02:47:28.552 N] Action Name:Great Strides 阔步 Action Id:266
[02:47:28.552 N] Action Name:Collectable Synthesis 收藏品制作 Action Id:4566
[02:47:28.552 N] Action Name:Manipulation 掌握 Action Id:4580
[02:47:28.552 N] Action Name:Name of the Elements 元素之美名 Action Id:4621
[02:47:28.552 N] Action Name:Waste Not 俭约 Action Id:4637
[02:47:28.552 N] Action Name:Waste Not II 长期俭约 Action Id:19002
[02:47:28.552 N] Action Name:Innovation 改革 Action Id:19010
[02:47:28.552 N] Action Name:Final Appraisal 最终确认 Action Id:19018
[02:47:28.552 N] Action Name:Basic Synthesis 制作 Action Id:100090
[02:47:28.552 N] Action Name:Basic Touch 加工 Action Id:100091
[02:47:28.552 N] Action Name:Master's Mend 精修 Action Id:100092
[02:47:28.552 N] Action Name:Standard Touch 中级加工 Action Id:100093
[02:47:28.552 N] Action Name:Observe 观察 Action Id:100099
[02:47:28.552 N] Action Name:precise Touch 集中加工 Action Id:100134
[02:47:28.552 N] Action Name:Careful Synthesis 模范制作 Action Id:100209
[02:47:28.552 N] Action Name:patient Touch 专心加工 Action Id:100225
[02:47:28.552 N] Action Name:prudent Touch 俭约加工 Action Id:100233
[02:47:28.552 N] Action Name:Focused Synthesis 注视制作 Action Id:100241
[02:47:28.552 N] Action Name:Focused Touch 注视加工 Action Id:100249
[02:47:28.552 N] Action Name:Trained Eye 工匠的神速技巧 Action Id:100289
[02:47:28.552 N] Action Name:preparatory Touch 坯料加工 Action Id:100305
[02:47:28.552 N] Action Name:Intensive Synthesis 集中制作 Action Id:100321
[02:47:28.552 N] Action Name:Delicate Synthesis 精密制作 Action Id:100329
[02:47:28.552 N] Action Name:Brand of the Elements 元素之印记 Action Id:100337
[02:47:28.552 N] Action Name:Byregot's Blessing 比尔格的祝福 Action Id:100345
[02:47:28.552 N] Action Name:Hasty Touch 仓促 Action Id:100361
[02:47:28.552 N] Action Name:Rapid Synthesis 高速制作 Action Id:100369
[02:47:28.552 N] Action Name:Tricks of the Trade 秘诀 Action Id:100377
[02:47:28.552 N] Action Name:Muscle Memory 坚信 Action Id:100385
[02:47:28.552 N] Action Name:Reflect 闲静 Action Id:100393
[02:47:28.552 N] Action Name:Careful Observation 设计变动 Action Id:100401
[02:47:28.552 N] Action Name:Groundwork Action Id:100409
[02:47:28.552 N] Action Name:Careful Synthesis II 模范制作II Action Id:100069
[02:47:28.552 N] Action Name:Ingenuity II 新颖II Action Id:283
[02:47:28.552 N] Action Name:piece by Piece 渐进 Action Id:100039
[02:47:28.552 N] Action Name:Muscle Memory 坚信 Action Id:100136
[02:47:28.552 N] Action Name:Ingenuity 新颖 Action Id:277
[02:47:28.552 N] Action Name:Innovation 改革 Action Id:284
[02:47:28.552 N] Action Name:Waste Not 俭约 Action Id:279
 
Last edited:
Thank you for the report. New version will be ready in a few minutes with the issue resolved.
 
3

07:47:10.560 D] Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Collections.Generic.KeyNotFoundException: 给定关键字不在字典中。
在 System.ThrowHelper.ThrowKeyNotFoundException()
在 System.Collections.Generic.Dictionary`2.get_Item(TKey key)
在 ff14bot.Navigation.NavGraph.(UInt32 , UInt32 , Single )
在 ff14bot.Navigation.NavGraph.()
在 ff14bot.Navigation.NavGraph..()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
在 ff14bot.NeoProfiles.Tags.GetTo.<GenerateNodes>d__18.MoveNext() 位置 C:\Users\Administrator\Desktop\RebornbuddyCN V386最终幻想XIV3.9\RebornbuddyCN V386最终幻想XIV3.9\Quest Behaviors\GetTo.cs:行号 88
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 TreeSharp.ActionRunCoroutine...()
--- 内部异常堆栈跟踪的结尾 ---
在 Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
在 Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
在 TreeSharp.ActionRunCoroutine.Run(Object context)
在 TreeSharp.Action.<Execute>d__13.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.Decorator.<Execute>d__12.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.Action.<Execute>d__13.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.Action.<Execute>d__13.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.Decorator.<Execute>d__12.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 ff14bot.TreeRoot.() --> System.Collections.Generic.KeyNotFoundException: 给定关键字不在字典中。
在 System.ThrowHelper.ThrowKeyNotFoundException()
在 System.Collections.Generic.Dictionary`2.get_Item(TKey key)
在 ff14bot.Navigation.NavGraph.(UInt32 , UInt32 , Single )
在 ff14bot.Navigation.NavGraph.()
在 ff14bot.Navigation.NavGraph..()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
在 ff14bot.NeoProfiles.Tags.GetTo.<GenerateNodes>d__18.MoveNext() 位置 C:\Users\Administrator\Desktop\RebornbuddyCN V386最终幻想XIV3.9\RebornbuddyCN V386最终幻想XIV3.9\Quest Behaviors\GetTo.cs:行号 88
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 TreeSharp.ActionRunCoroutine...()
[07:47:10.632 D] Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentException: 已添加了具有相同键的项。
在 System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
在 System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
在 ff14bot.Navigation.NavGraph.()
在 ff14bot.Navigation.NavGraph..()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
在 ff14bot.NeoProfiles.Tags.GetTo.<GenerateNodes>d__18.MoveNext() 位置 C:\Users\Administrator\Desktop\RebornbuddyCN V386最终幻想XIV3.9\RebornbuddyCN V386最终幻想XIV3.9\Quest Behaviors\GetTo.cs:行号 88
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 TreeSharp.ActionRunCoroutine...()
--- 内部异常堆栈跟踪的结尾 ---
在 Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
在 Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
在 TreeSharp.ActionRunCoroutine.Run(Object context)
在 TreeSharp.Action.<Execute>d__13.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.Decorator.<Execute>d__12.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.Action.<Execute>d__13.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.Action.<Execute>d__13.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.Decorator.<Execute>d__12.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 ff14bot.TreeRoot.() --> System.ArgumentException: 已添加了具有相同键的项。
在 System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
在 System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
在 ff14bot.Navigation.NavGraph.()
在 ff14bot.Navigation.NavGraph..()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
在 ff14bot.NeoProfiles.Tags.GetTo.<GenerateNodes>d__18.MoveNext() 位置 C:\Users\Administrator\Desktop\RebornbuddyCN V386最终幻想XIV3.9\RebornbuddyCN V386最终幻想XIV3.9\Quest Behaviors\GetTo.cs:行号 88
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 TreeSharp.ActionRunCoroutine...()
[07:47:30.646 D] Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentException: 已添加了具有相同键的项。
在 System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
在 System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
在 ff14bot.Navigation.NavGraph.()
在 ff14bot.Navigation.NavGraph..()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
在 ff14bot.NeoProfiles.Tags.GetTo.<GenerateNodes>d__18.MoveNext() 位置 C:\Users\Administrator\Desktop\RebornbuddyCN V386最终幻想XIV3.9\RebornbuddyCN V386最终幻想XIV3.9\Quest Behaviors\GetTo.cs:行号 88
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 TreeSharp.ActionRunCoroutine...()
--- 内部异常堆栈跟踪的结尾 ---
在 Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
在 Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
在 TreeSharp.ActionRunCoroutine.Run(Object context)
在 TreeSharp.Action.<Execute>d__13.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.Decorator.<Execute>d__12.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.Action.<Execute>d__13.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.Action.<Execute>d__13.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.Decorator.<Execute>d__12.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
在 TreeSharp.Composite.Tick(Object context)
在 ff14bot.TreeRoot.() --> System.ArgumentException: 已添加了具有相同键的项。
在 System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
在 System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
在 ff14bot.Navigation.NavGraph.()
在 ff14bot.Navigation.NavGraph..()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
在 ff14bot.NeoProfiles.Tags.GetTo.<GenerateNodes>d__18.MoveNext() 位置 C:\Users\Administrator\Desktop\RebornbuddyCN V386最终幻想XIV3.9\RebornbuddyCN V386最终幻想XIV3.9\Quest Behaviors\GetTo.cs:行号 88
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 TreeSharp.ActionRunCoroutine...()
[07:47:35.277 N] Stopping the bot. Reason:Pushed the stop button.
 
New build will be ready in a few minutes. Missed updated a table when I reverted the data back.
 
Took a little longer then I wanted to get it resolved, ended up adding some additional code to the navgraph to prevent this from happening in the future.
 
Hi, how to set the path when I want to use scripts in the sea area. It always stops when diving into water. It seems that RB can not get right position xyz in the water.
 
Sea navigation is similar to flying. Try using the flyto tag
 
[04:36:45.703 N] Latency to Buddy service: 81 ms
[04:37:34.960 Q] Disconnected from nav server
[04:37:37.135 Q] Reconnected to nav server
[04:38:26.471 Q] Disconnected from nav server
[04:38:28.637 Q] Reconnected to nav server
[04:38:28.709 N] Latency to Buddy service: 72 ms
[04:40:17.985 Q] Disconnected from nav server
[04:40:20.152 Q] Reconnected to nav server
[04:40:20.232 N] Latency to Buddy service: 80 ms
[04:40:21.333 N] Stopping the bot. Reason:pushed the stop button.
[04:40:21.344 D] CurrentBot.Stop()
[04:40:21.344 D] TreeHooks.Instance.ClearAll()
[04:40:21.344 N] Clearing all hooks.
[04:40:21.344 D] Replaced hook [PreCombatBuff] 37b3ee2d-c0a4-4580-b7c4-0af47a02bd60
[04:40:21.344 D] Replaced hook [Heal] 5c9c4c5b-e34c-4506-b1c8-837a0478b225
[04:40:21.344 D] Replaced hook [Pull] 0aec85be-ba25-4c5e-905d-e548a8eb8e5f
[04:40:21.344 D] Replaced hook [CombatBuff] 81e54736-182d-4e9b-9daa-6e42ea8c518e
[04:40:21.344 D] Replaced hook [Combat] 078605f0-75f6-44d4-92aa-5978eacb1823
[04:40:21.344 D] Replaced hook [Rest] b08b213a-27f4-4e07-973d-4b329eea866e
[04:40:21.344 D] Navigator.Clear()
[04:40:21.344 D] OnStop event
[04:40:21.344 D] OnStop Event Invoking
[04:40:21.344 N] Bot Thread Ended.
[04:40:35.610 N] Loading profile [Orderbot序列模式] 1-50A Realm Reborn Main Scenario.xml
[04:40:35.814 N] BehaviorDirectory element found, compiling custom behaviors...
[04:40:39.558 N] Finished compiling custom behaviors...
[04:40:39.558 N] Parsing xml...
[04:40:40.335 N] Loaded profile [OrderBot] A Realm Reborn Main Scenario
[04:40:41.084 N] Loading profile [Orderbot序列模式] 1-50A Realm Reborn Main Scenario.xml
[04:40:41.296 N] BehaviorDirectory element found, compiling custom behaviors...
[04:40:41.845 N] Finished compiling custom behaviors...
[04:40:41.845 N] Parsing xml...
[04:40:42.586 N] Loaded profile [OrderBot] A Realm Reborn Main Scenario
[04:40:42.587 N] Bot Thread Started.
[04:40:42.588 N] Clearing all hooks.
[04:40:42.588 D] Replaced hook [PreCombatBuff] 68a3184e-3b0c-49a4-b3b6-d3c2af65b8f3
[04:40:42.588 D] Replaced hook [Heal] 492fc259-28ae-44af-b71e-742c8f071fbd
[04:40:42.588 D] Replaced hook [Pull] 982f1c67-8a5a-42d0-9c6f-dea2c6282c31
[04:40:42.588 D] Replaced hook [CombatBuff] 4a1302cd-862e-4186-9bf0-80392b47e8af
[04:40:42.588 D] Replaced hook [Combat] d1dc4725-085d-4804-b75c-024654e8d4b5
[04:40:42.588 D] Replaced hook [Rest] f0472e57-093b-443f-bade-3184ace4324b
[04:40:42.588 D] Added new hook [RoutineCombat] 5fc8826d-40e2-4115-8948-a825c70d5ad2
[04:40:42.588 D] Added new hook [HotspotPoi] 7910f852-1b32-467a-afb9-9d1c7235f7f7
[04:40:42.588 D] Added new hook [SetDeathPoi] 386ee80f-28e3-4849-a744-5f3c70ba19d5
[04:40:42.588 D] Added new hook [SetCombatPoi] 0e41f760-7264-4347-8c4e-733ac80ae7d7
[04:40:42.588 D] Added new hook [SetHotspotPoi] a3eafbee-d930-4a6e-8754-8d2a3304ce04
[04:40:42.588 D] Added new hook [SelectPoiType] 3b85f712-57fc-40b8-8d66-04972820e1db
[04:40:42.588 D] Replaced hook [SelectPoiType] 827e6880-9f31-4fde-9784-fc8314b0a93e
[04:40:42.588 D] Inserted new hook [TreeStart @0] 3d0818b4-5369-4b57-a05a-2fed3174413d
[04:40:42.595 V] [Poi.Clear] Reason: Current behavior changed to BotSettingsTag: LineNumber: 12, IsDone: False, AutoEquip: 1, BlockSkippingCutscenes: -1, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: null, .
[04:40:42.595 D] Removed all hooks from [HighPriorityProfileOrderBehavior_Hook]
[04:40:42.595 D] Replaced hook [ProfileOrderBehavior_Hook] 2635c14a-fa1a-41af-8ad7-a794e3f4af15
[04:40:42.604 D] Finished checking gear in 00:00:00.0009913
[04:40:42.676 V] [Poi.Clear] Reason: Current behavior changed to GetTo: LineNumber: 1734, XYZ: <-124.5378, 8.191166, 263.1792>, ZoneId: 141, IsDone: False, HighPriority: True, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: null, .
[04:40:42.676 D] Removed all hooks from [ProfileOrderBehavior_Hook]
[04:40:42.676 D] Replaced hook [HighPriorityProfileOrderBehavior_Hook] da9628f9-f95a-4d3d-8c84-65160db032d8
[04:40:43.055 V] [NavGraph] LocalResults
[04:40:43.055 V] [NavGraph] 2376288 | <-6.308728, 14, -24.32212> ==> <-1.174494E+29, 163.7412, -0.09371827> | CanNav:False PathLength:0
[04:40:43.055 V] [NavGraph] 2376311 | <-6.308728, 14, -24.32212> ==> <-1.872552, -1.869224, -0.09371898> | CanNav:False PathLength:0
[04:40:43.055 V] [NavGraph] 2376965 | <-6.308728, 14, -24.32212> ==> <64.41862, 8.897472, -1.869823> | CanNav:True PathLength:85.08997
[04:40:43.055 V] [NavGraph] 2376970 | <-6.308728, 14, -24.32212> ==> <1.835147E+27, -0.09371766, 7.137592E-35> | CanNav:False PathLength:0
[04:40:43.055 V] [NavGraph] 2379247 | <-6.308728, 14, -24.32212> ==> <-0.09371816, -1.174494E+29, -1.872978> | CanNav:False PathLength:0
[04:40:43.055 V] [NavGraph] 2379250 | <-6.308728, 14, -24.32212> ==> <-0.09371771, -1.174494E+29, -1.872978> | CanNav:False PathLength:0
[04:40:43.055 V] [NavGraph] 35 | <-6.308728, 14, -24.32212> ==> <-53.8269, 10.72502, 12.24082> | CanNav:True PathLength:63.09792
[04:40:43.055 V] [NavGraph] 36 | <-6.308728, 14, -24.32212> ==> <33.52188, 13.23228, 113.2191> | CanNav:True PathLength:156.2771
[04:40:43.055 V] [NavGraph] 37 | <-6.308728, 14, -24.32212> ==> <-98.22869, 42.37336, 88.46719> | CanNav:True PathLength:337.149
[04:40:43.055 V] [NavGraph] 47 | <-6.308728, 14, -24.32212> ==> <89.67633, 12.93493, 58.2767> | CanNav:True PathLength:132.8599
[04:40:43.055 V] [NavGraph] 50 | <-6.308728, 14, -24.32212> ==> <-19.31449, 14.63075, 72.0533> | CanNav:True PathLength:108.6751
[04:40:43.055 V] [NavGraph] 51 | <-6.308728, 14, -24.32212> ==> <6.638412, 30.66344, -24.81475> | CanNav:True PathLength:225.2065
[04:40:43.055 V] [NavGraph] 125 | <-6.308728, 14, -24.32212> ==> <131.9546, 4.716185, -29.77883> | CanNav:True PathLength:155.0424
[04:40:57.605 D] Finished checking gear in 00:00:00.0009453
[04:41:02.238 Q] Disconnected from nav server
[04:41:04.408 Q] Reconnected to nav server
[04:41:12.610 D] Finished checking gear in 00:00:00.0009502
[04:41:24.618 Q] Disconnected from nav server
[04:41:26.840 Q] Reconnected to nav server
[04:41:27.647 D] Finished checking gear in 00:00:00.0009529
[04:41:42.649 D] Finished checking gear in 00:00:00.0010469
[04:41:47.043 Q] Disconnected from nav server
[04:41:49.265 Q] Reconnected to nav server
[04:41:57.651 D] Finished checking gear in 00:00:00.0009903
[04:42:00.558 N] Stopping the bot. Reason:pushed the stop button.
[04:42:00.586 D] CurrentBot.Stop()
[04:42:00.587 D] TreeHooks.Instance.ClearAll()
[04:42:00.587 N] Clearing all hooks.

[04:26:01.519 N] RequestingCN path on 813 from <-541.326, 80.3142, -515.6348> to <-533.4748, 85.47272, -550.9073> (5)
[04:26:01.536 N] Path request failed: System.InvalidOperationException: ConnectAsync can only be called when the service is disconnected
在 ff14bot.ServiceClient.RbService..()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 ”...()
[04:26:01.536 N] RequestingCN path on 813 from <-541.326, 80.3142, -515.6348> to <-533.4748, 85.47272, -550.9073> (5)
[04:26:01.552 N] Path request failed: System.InvalidOperationException: ConnectAsync can only be called when the service is disconnected
在 ff14bot.ServiceClient.RbService..()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 ”...()
[04:26:01.552 N] RequestingCN path on 813 from <-541.326, 80.3142, -515.6348> to <-533.4748, 85.47272, -550.9073> (5)
[04:26:01.586 N] Path request failed: System.InvalidOperationException: ConnectAsync can only be called when the service is disconnected
在 ff14bot.ServiceClient.RbService..()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 ”...()
[04:26:01.586 N] RequestingCN path on 813 from <-541.326, 80.3142, -515.6348> to <-533.4748, 85.47272, -550.9073> (5)
[04:26:01.620 N] Path request failed: System.InvalidOperationException: ConnectAsync can only be called when the service is disconnected
在 ff14bot.ServiceClient.RbService..()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 ”...()
[04:26:01.620 N] RequestingCN path on 813 from <-541.326, 80.3142, -515.6348> to <-533.4748, 85.47272, -550.9073> (5)
[04:26:01.653 N] Path request failed: System.InvalidOperationException: ConnectAsync can only be called when the service is disconnected
在 ff14bot.ServiceClient.RbService..()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 ”...()
[04:26:01.653 N] RequestingCN path on 813 from <-541.326, 80.3142, -515.6348> to <-533.4748, 85.47272, -550.9073> (5)
[04:26:01.686 N] Path request failed: System.InvalidOperationException: ConnectAsync can only be called when the service is disconnected
在 ff14bot.ServiceClient.RbService..()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 ”...()
[04:26:01.686 N] RequestingCN path on 813 from <-541.326, 80.3142, -515.6348> to <-533.4748, 85.47272, -550.9073> (5)
[04:26:01.719 N] Path request failed: System.InvalidOperationException: ConnectAsync can only be called when the service is disconnected
在 ff14bot.ServiceClient.RbService..()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 ”...()
[04:26:01.719 N] RequestingCN path on 813 from <-541.326, 80.3142, -515.6348> to <-533.4748, 85.47272, -550.9073> (5)
[04:26:01.752 N] Path request failed: System.InvalidOperationException: ConnectAsync can only be called when the service is disconnected
在 ff14bot.ServiceClient.RbService..()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 ”...()
[04:26:01.752 N] RequestingCN path on 813 from <-541.326, 80.3142, -515.6348> to <-533.4748, 85.47272, -550.9073> (5)
[04:26:01.786 N] Path request failed: System.InvalidOperationException: ConnectAsync can only be called when the service is disconnected
在 ff14bot.ServiceClient.RbService..()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 œ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 ...()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在 ”...()
[04:26:01.786 N] RequestingCN path on 813 from <-541.326, 80.3142, -515.6348> to <-533.4748, 85.47272, -550.9073> (5)
 
Need a full log file, not just a snippet please.

That does look similar to another error that can occur sometimes due to disconnects, restarting the bot should resolve the issue.
 
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