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RebornBuddyCN r586

If you're making improvements to deepdive it'd be great if you could make some PRs and have the improvements merged into the one that is distributed to everyone.
Right now deepdive-HoH is a separate botbase version of DD, it would be a pain to have potd and hoh in the same botbase they way it's setup right now...all the ID constants would have to shift based on a setting from potd->hoh along with the pomander logic. Though if I get my party logic (targeting party leader's target first, only leader opens chest etc) successfully ported over to deep dive potd i'll make a pull request. About 50 people joined my discord to test it, so far groups of 2-3 can do 50 runs with no game-breaking bugs...there's a few small issues that still need to be worked out. I think the magicite items are stored in the next 3 DD inventory locations past what is returned now by RB but it reads the locations as a fixed array so i can't force it to check.
 
CN deepdive,not working.
Should be working now. Finally narrowing down the cause of the frequent server crashes and had a small mistake in the last server build. I've deployed a new update just now.
 
Hello ,Im a noob for renorn buddy bot, I download CN version but i found there is no bot in the packge, and i try to downloay some bot form the forum,but..still can not use
can you tell me where should i download ?
i want to level up 50-70,and do the main mission
 
Hello ,Im a noob for renorn buddy bot, I download CN version but i found there is no bot in the packge, and i try to downloay some bot form the forum,but..still can not use
can you tell me where should i download ?
i want to level up 50-70,and do the main mission
Google is a good bet, there are some unofficial discords as well.


https://github.com/y2krazy/Rebornbuddy-Profiles

Has some profiles for questing.
 
Version 356

Code:
Updated for shadowbringers
Now in sync with main version of bot
 
70-80任务漫游器将卡住所有使用etheryte的行为

[00:47:28.945 D] Buddy.Coroutines.CoroutineUnhandledException:协程抛出了异常---> System.MissingMethodException:找不到方法:“ AstrologianCardBuff Astrologian.get_Buff()”。
在ShinraCo.Spells.Spell。<Cast> d__36.MoveNext()
在System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start [TStateMachine](TStateMachine&stateMachine)
在ShinraCo.Spells.Spell.Cast(GameObject目标,布尔值checkGCDType)
在ShinraCo.Rotations.Warrior。<Deliverance> d__34.MoveNext()
---引发异常的上一位置中叠加跟踪的末尾---
在System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(任务任务)
在ShinraCo.Rotations.Warrior。<PreCombatBuff> d__4.MoveNext()
---引发异常的上一位置中叠加跟踪的末尾---
在System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在TreeSharp.ActionRunCoroutine。?。?。?()
---内部异常异常跟踪的结尾---
在Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean应该被取消)
在Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
在TreeSharp.ActionRunCoroutine.Run(对象上下文)
在TreeSharp.Action。<Execute> d__13.MoveNext()
在TreeSharp.Composite.Tick(对象上下文)
在TreeSharp.PrioritySelector。<Execute> d__2.MoveNext()
在TreeSharp.Composite.Tick(对象上下文)
在TreeSharp.Action。<Execute> d__13.MoveNext()
在TreeSharp.Composite.Tick(对象上下文)
在TreeSharp.Decorator。<Execute> d__12.MoveNext()
在TreeSharp.Composite.Tick(对象上下文)
在TreeSharp.PrioritySelector。<Execute> d__2.MoveNext()
在TreeSharp.Composite.Tick(对象上下文)
在ff14bot.TreeRoot。?()-> System.MissingMethodException:找到方法:“ AstrologianCardBuff Astrologian.get_Buff()”。
在ShinraCo.Spells.Spell。<Cast> d__36.MoveNext()
在System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start [TStateMachine](TStateMachine&stateMachine)
在ShinraCo.Spells.Spell.Cast(GameObject目标,布尔值checkGCDType)
在ShinraCo.Rotations.Warrior。<Deliverance> d__34.MoveNext()
---引发异常的上一位置中叠加跟踪的末尾---
在System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(任务任务)
在ShinraCo.Rotations.Warrior。<PreCombatBuff> d__4.MoveNext()
---引发异常的上一位置中叠加跟踪的末尾---
在System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在TreeSharp.ActionRunCoroutine。?。?。?()
 
70-80任务漫游器将卡住所有使用etheryte的行为

[00:47:28.945 D] Buddy.Coroutines.CoroutineUnhandledException:协程抛出了异常---> System.MissingMethodException:找不到方法:“ AstrologianCardBuff Astrologian.get_Buff()”。
在ShinraCo.Spells.Spell。<Cast> d__36.MoveNext()
在System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start [TStateMachine](TStateMachine&stateMachine)
在ShinraCo.Spells.Spell.Cast(GameObject目标,布尔值checkGCDType)
在ShinraCo.Rotations.Warrior。<Deliverance> d__34.MoveNext()
---引发异常的上一位置中叠加跟踪的末尾---
在System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(任务任务)
在ShinraCo.Rotations.Warrior。<PreCombatBuff> d__4.MoveNext()
---引发异常的上一位置中叠加跟踪的末尾---
在System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在TreeSharp.ActionRunCoroutine。?。?。?()
---内部异常异常跟踪的结尾---
在Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean应该被取消)
在Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
在TreeSharp.ActionRunCoroutine.Run(对象上下文)
在TreeSharp.Action。<Execute> d__13.MoveNext()
在TreeSharp.Composite.Tick(对象上下文)
在TreeSharp.PrioritySelector。<Execute> d__2.MoveNext()
在TreeSharp.Composite.Tick(对象上下文)
在TreeSharp.Action。<Execute> d__13.MoveNext()
在TreeSharp.Composite.Tick(对象上下文)
在TreeSharp.Decorator。<Execute> d__12.MoveNext()
在TreeSharp.Composite.Tick(对象上下文)
在TreeSharp.PrioritySelector。<Execute> d__2.MoveNext()
在TreeSharp.Composite.Tick(对象上下文)
在ff14bot.TreeRoot。?()-> System.MissingMethodException:找到方法:“ AstrologianCardBuff Astrologian.get_Buff()”。
在ShinraCo.Spells.Spell。<Cast> d__36.MoveNext()
在System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start [TStateMachine](TStateMachine&stateMachine)
在ShinraCo.Spells.Spell.Cast(GameObject目标,布尔值checkGCDType)
在ShinraCo.Rotations.Warrior。<Deliverance> d__34.MoveNext()
---引发异常的上一位置中叠加跟踪的末尾---
在System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(任务任务)
在ShinraCo.Rotations.Warrior。<PreCombatBuff> d__4.MoveNext()
---引发异常的上一位置中叠加跟踪的末尾---
在System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
在TreeSharp.ActionRunCoroutine。?。?。?()

3rd party routines will most likely have broken and need to be updated due to job changes. Need a log for the aetheryte issue.
 
1.问题:
https://github.com/Entrax643/ExBuddy

\Plugins\Exbuddy\OrderBotTags\Gather\Strategies\BeforeGatherGpRegenStrategy.cs(468,26) : error CS0266: Cannot implicitly convert type 'ushort' to 'short'. An explicit conversion exists (are you missing a cast?)

2.issues
寻求

Looks like it will need an update since it has a bunch of outdated code inside
#if RB_CB

#else

#endif


Is it just standing there for the second issue.
 
It seems ActiveDirector is not being updated for the CN version in duties.
Log(DirectorManager.ActiveDirector);
is null when they are in a dungeon where as EN RB gets ff14bot.Directors.InstanceContentDirector
 
It seems ActiveDirector is not being updated for the CN version in duties.
Log(DirectorManager.ActiveDirector);
is null when they are in a dungeon where as EN RB gets ff14bot.Directors.InstanceContentDirector

What instance did you try? Sitting in queue for like 40 minutes now.
 
What instance did you try? Sitting in queue for like 40 minutes now.
I had someone try it in a trust and then in an undersized party in a normal duty. I don't have access to the CN client so I have to base everything off of console commands others can run. I was originally testing

Code:
ClearLog();
ff14bot.Directors.InstanceContentDirector Instance = DirectorManager.ActiveDirector as ff14bot.Directors.InstanceContentDirector;
var Id = Instance.DungeonId;
Log("QueueState: " + DutyManager.QueueState);
var db = DataManager.InstanceContentResults.FirstOrDefault(br => br.Value.Content == Instance.DungeonId && br.Value.ContentLinkType == 1);
Log("Dungeon: " + db.Value.CurrentLocaleName);

When that exception'ed out we tried each thing down to DirectorManager.ActiveDirector which they said returned null inside the trust and a level 70 dungeon they tried.
 
Finally loaded in, deep dungeon it returned InstanceContentDirector as expected, sitting in queue for a dungeon now.
 
Just joined a low level dungeon. Same thing. InstanceContentDirector as expected
 
Code:
QueueState: InDungeon
Dungeon: 地下灵殿塔姆·塔拉墓园

When inside low level dungeon, so idk. Make sure they are using the latest rb.
 
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