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RebornBuddy - Limited Beta - FF14:ARR Bot

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hmm ok. Well i tried increasing in increments all the way up to 30.. but it still does not use it at all. Is there a particular setting you would recommend?
 
hmm ok. Well i tried increasing in increments all the way up to 30.. but it still does not use it at all. Is there a particular setting you would recommend?
Try moving steel cyclone to the top of the list, it may not be prioritized high enough.
 
I did as you suggested, but it still keeps using inner beast. Could something be interfering with the activation?
 
I did as you suggested, but it still keeps using inner beast. Could something be interfering with the activation?
Steel Cyclone is actually casted on the player, so it needs to be applied like a buff by targeting the player instead of the players target.
That and the priority has been changed in my latest profile.

Thanks for reporting and working with me on it. :)
 
:D

Thanks. It's still giving me an error though.

I haven't tried this with a full party yet, just my chocobo and I but it can't seem to get my data properly.

Using PartyMember.Name gives out my chocobo's name correctly but weird character for me.

[22:45:59.022 N] Name : 4��C�ֻBX'C, IsValid : True, IsMe : False
[22:45:59.022 N] Name : Amane, IsValid : True, IsMe : False

PartyMember.IsMe was also giving me false value but since there's just the chocobo and I, I'm guessing that's supposed to be me.

Thanks~
 
:D

Thanks. It's still giving me an error though.

I haven't tried this with a full party yet, just my chocobo and I but it can't seem to get my data properly.

Using PartyMember.Name gives out my chocobo's name correctly but weird character for me.



PartyMember.IsMe was also giving me false value but since there's just the chocobo and I, I'm guessing that's supposed to be me.

Thanks~

Thanks for the report. Needed more then poking the offsets. I've got it fixed for the next version.
 
thank you very much for helping me, it seems to be working perfectly now. We all appreciate your hard work :)
 
Still having the same issues as I was a few pages back even with new versions. Any more suggestions?
 
Still having the same issues as I was a few pages back even with new versions. Any more suggestions?
Has to be something on your side, improper extraction, bad file location, old version etc. Since its missing alot of the log data that is in the newer versions I dont know what to tell you.
 
hello, i am wanting to set up a rotation for my monk at my level, but i cant seem to get it to work. What i want it to do is cast bootshine > touch of death > twin snakes > demolish > bootshine > true strike > snap punch. (re apply demolish and TS when the timer is up)

is that possible? I have tried setting it up by editing the pugilistmonk profile, but it never seems to work for me.

EDIT: also how would i set up flash for the paladin profile? i have it as: Cast("Flash", r => EnemiesNearTarget(7) >= 1 && Core.Player.CurrentManaPercent > 80), But flash doesn't activate. Could you give me some pointers?
 
hello, i am wanting to set up a rotation for my monk at my level, but i cant seem to get it to work. What i want it to do is cast bootshine > touch of death > twin snakes > demolish > bootshine > true strike > snap punch. (re apply demolish and TS when the timer is up)

is that possible? I have tried setting it up by editing the pugilistmonk profile, but it never seems to work for me.

EDIT: also how would i set up flash for the paladin profile? i have it as: Cast("Flash", r => EnemiesNearTarget(7) >= 1 && Core.Player.CurrentManaPercent > 80), But flash doesn't activate. Could you give me some pointers?

I don't know a whole lot about monk so adjust accordingly.
Since you guys have certain forms you have to change, you need to use Actionmanager.Lastspell.Name to make sure the spell is only cast when the previous spell went off.
Something like this.
Cast("Twin of Death", r => Actionmanager.Lastspell.Name == "Touch of Death"),
Cast("Touch of Death", r => Actionmanager.Lastspell.Name == "Bootshine"),
Cast("Bootshine")

For DoTs you would put them at the top of the list
Apply("Twin Snakes"),

Also, for Flash, flash is a self-targeting buff. The game targets you, then sets of the spell to go in a radius around you. Meaning you need to apply it like a buff.
Apply("Flash", r => true && EnemiesNearTarget(7) >= 1 && Core.Player.CurrentManaPercent > 80, r => Core.Player),
 
I don't know a whole lot about monk so adjust accordingly.
Since you guys have certain forms you have to change, you need to use Actionmanager.Lastspell.Name to make sure the spell is only cast when the previous spell went off.
Something like this.
Cast("Twin of Death", r => Actionmanager.Lastspell.Name == "Touch of Death"),
Cast("Touch of Death", r => Actionmanager.Lastspell.Name == "Bootshine"),
Cast("Bootshine")

For DoTs you would put them at the top of the list
Apply("Twin Snakes"),

Also, for Flash, flash is a self-targeting buff. The game targets you, then sets of the spell to go in a radius around you. Meaning you need to apply it like a buff.
Apply("Flash", r => true && EnemiesNearTarget(7) >= 1 && Core.Player.CurrentManaPercent > 80, r => Core.Player),

Monks do not use a combo system so actionmanager.lastspell does not work for them.
 
Tried to make a mesh profile for gathering in the Central Shroud. Though creation seemed to go okay, Reborn Buddy crashes when I try to load the profile. When I try to load it in the profile creator, I get this error:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at ..(WayPointProfile , XmlDocument )
at ff14bot.Radar.RadarForm.(Object , EventArgs )
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
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WindowsBase
Assembly Version: 4.0.0.0
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----------------------------------------
System
Assembly Version: 4.0.0.0
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Assembly Version: 4.0.0.0
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System.Configuration
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Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1015 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
PresentationFramework.Aero
Assembly Version: 4.0.0.0
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CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework.Aero/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.Aero.dll
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Newtonsoft.Json
Assembly Version: 4.5.0.0
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CodeBase: file:///C:/Users/ITMacbook/Desktop/RBud/Newtonsoft.Json.DLL
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System.Numerics
Assembly Version: 4.0.0.0
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CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
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System.Xml.Linq
Assembly Version: 4.0.0.0
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System.ServiceModel
Assembly Version: 4.0.0.0
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SMDiagnostics
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System.Runtime.DurableInstancing
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----------------------------------------
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System.Web
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----------------------------------------
Microsoft.Build.Framework
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CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.Build.Framework/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.Build.Framework.dll
----------------------------------------
System.Runtime.Caching
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----------------------------------------
System.Web.ApplicationServices
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CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Web.ApplicationServices/v4.0_4.0.0.0__31bf3856ad364e35/System.Web.ApplicationServices.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Does the meshing simply not work yet, or am I doing something wrong?

Edit: I also get this error when attempting to open the profile creator after already having run the bot at least once:
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at ff14bot.Radar.RadarForm.(Object , EventArgs )
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
Tried to make a mesh profile for gathering in the Central Shroud. Though creation seemed to go okay, Reborn Buddy crashes when I try to load the profile. When I try to load it in the profile creator, I get this error:


Does the meshing simply not work yet, or am I doing something wrong?

Edit: I also get this error when attempting to open the profile creator after already having run the bot at least once:
Make sure you have Mesh Selected in the upper right hand corner.
If you try to load a mesh profile in a waypoint setting the program will throw a fit.
 
Make sure you have Mesh Selected in the upper right hand corner.
If you try to load a mesh profile in a waypoint setting the program will throw a fit.
Ah, that was likely the problem I had when trying to load it in profile creator. Any idea why the program would crash when attempting to load the mesh profile on the main screen (as opposed to in the profile editor)?

Thank you for your help :)
 
Ah, that was likely the problem I had when trying to load it in profile creator. Any idea why the program would crash when attempting to load the mesh profile on the main screen (as opposed to in the profile editor)?

Thank you for your help :)

It's just kind of random when you've been doing something in the profile creator.
I haven't had a problem with it since the latest build though.
 
Hello I'm having issues with grind bot. Now I tried 2 different lancer profiles freedals and original. I also tried making grind profile with waypoints and mesh ( both seperately) it still persists though.
bug: I run to a mob it attacks mob up close with a skill and just continues to run passing mob and getting stuck in any kind of obstacle or dies. Now this happens not immediately but after around 30 minutes or so.
Any piece of advice ?
 
Hello I'm having issues with grind bot. Now I tried 2 different lancer profiles freedals and original. I also tried making grind profile with waypoints and mesh ( both seperately) it still persists though.
bug: I run to a mob it attacks mob up close with a skill and just continues to run passing mob and getting stuck in any kind of obstacle or dies. Now this happens not immediately but after around 30 minutes or so.
Any piece of advice ?

This is a problem with the bot, I'm not sure why it does it.
It was fixed before 2.1 hit, then the problem arose again.
I just tested this.
 
Tried to make a mesh profile for gathering in the Central Shroud. Though creation seemed to go okay, Reborn Buddy crashes when I try to load the profile. When I try to load it in the profile creator, I get this error:


Does the meshing simply not work yet, or am I doing something wrong?

Edit: I also get this error when attempting to open the profile creator after already having run the bot at least once:


Please post the contents of the log file inside the log folder, not just the error message.
 
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