Try moving steel cyclone to the top of the list, it may not be prioritized high enough.hmm ok. Well i tried increasing in increments all the way up to 30.. but it still does not use it at all. Is there a particular setting you would recommend?
Steel Cyclone is actually casted on the player, so it needs to be applied like a buff by targeting the player instead of the players target.I did as you suggested, but it still keeps using inner beast. Could something be interfering with the activation?
[22:45:59.022 N] Name : 4��C�ֻBX'C, IsValid : True, IsMe : False
[22:45:59.022 N] Name : Amane, IsValid : True, IsMe : False
Thanks. It's still giving me an error though.
I haven't tried this with a full party yet, just my chocobo and I but it can't seem to get my data properly.
Using PartyMember.Name gives out my chocobo's name correctly but weird character for me.
PartyMember.IsMe was also giving me false value but since there's just the chocobo and I, I'm guessing that's supposed to be me.
Thanks~
Has to be something on your side, improper extraction, bad file location, old version etc. Since its missing alot of the log data that is in the newer versions I dont know what to tell you.Still having the same issues as I was a few pages back even with new versions. Any more suggestions?
hello, i am wanting to set up a rotation for my monk at my level, but i cant seem to get it to work. What i want it to do is cast bootshine > touch of death > twin snakes > demolish > bootshine > true strike > snap punch. (re apply demolish and TS when the timer is up)
is that possible? I have tried setting it up by editing the pugilistmonk profile, but it never seems to work for me.
EDIT: also how would i set up flash for the paladin profile? i have it as: Cast("Flash", r => EnemiesNearTarget(7) >= 1 && Core.Player.CurrentManaPercent > 80), But flash doesn't activate. Could you give me some pointers?
I don't know a whole lot about monk so adjust accordingly.
Since you guys have certain forms you have to change, you need to use Actionmanager.Lastspell.Name to make sure the spell is only cast when the previous spell went off.
Something like this.
Cast("Twin of Death", r => Actionmanager.Lastspell.Name == "Touch of Death"),
Cast("Touch of Death", r => Actionmanager.Lastspell.Name == "Bootshine"),
Cast("Bootshine")
For DoTs you would put them at the top of the list
Apply("Twin Snakes"),
Also, for Flash, flash is a self-targeting buff. The game targets you, then sets of the spell to go in a radius around you. Meaning you need to apply it like a buff.
Apply("Flash", r => true && EnemiesNearTarget(7) >= 1 && Core.Player.CurrentManaPercent > 80, r => Core.Player),
In that case use Actionmanager.HasAura("insertformhere") instead of Actionmanager.LastspellMonks do not use a combo system so actionmanager.lastspell does not work for them.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at ..(WayPointProfile , XmlDocument )
at ff14bot.Radar.RadarForm.(Object , EventArgs )
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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ff14bot
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System
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System.Configuration
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System.Xml
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System.Numerics
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Microsoft.Build.Framework
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System.Web.ApplicationServices
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----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at ff14bot.Radar.RadarForm.(Object , EventArgs )
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Make sure you have Mesh Selected in the upper right hand corner.Tried to make a mesh profile for gathering in the Central Shroud. Though creation seemed to go okay, Reborn Buddy crashes when I try to load the profile. When I try to load it in the profile creator, I get this error:
Does the meshing simply not work yet, or am I doing something wrong?
Edit: I also get this error when attempting to open the profile creator after already having run the bot at least once:
Ah, that was likely the problem I had when trying to load it in profile creator. Any idea why the program would crash when attempting to load the mesh profile on the main screen (as opposed to in the profile editor)?Make sure you have Mesh Selected in the upper right hand corner.
If you try to load a mesh profile in a waypoint setting the program will throw a fit.
Ah, that was likely the problem I had when trying to load it in profile creator. Any idea why the program would crash when attempting to load the mesh profile on the main screen (as opposed to in the profile editor)?
Thank you for your help![]()
Hello I'm having issues with grind bot. Now I tried 2 different lancer profiles freedals and original. I also tried making grind profile with waypoints and mesh ( both seperately) it still persists though.
bug: I run to a mob it attacks mob up close with a skill and just continues to run passing mob and getting stuck in any kind of obstacle or dies. Now this happens not immediately but after around 30 minutes or so.
Any piece of advice ?
Tried to make a mesh profile for gathering in the Central Shroud. Though creation seemed to go okay, Reborn Buddy crashes when I try to load the profile. When I try to load it in the profile creator, I get this error:
Does the meshing simply not work yet, or am I doing something wrong?
Edit: I also get this error when attempting to open the profile creator after already having run the bot at least once: